Donations
|
If you wish to make a donation you can by clicking the image below.
|
|
|
 |
|

11th April, 2006, 03:43 PM
|
Unstoppable
|
|
Join Date: Dec 2005
Posts: 207
|
|
K, I works much better now. But, how can I do this:
Quote:
I dont MH with all weapons just normal without mutators, what should I do?
|
Last edited by LOLING : 11th April, 2006 at 03:46 PM.
|

11th April, 2006, 04:47 PM
|
 |
Godlike
|
|
Join Date: Jul 2005
Posts: 345
|
|
I think DeLMS.DeLMS is the mutator that's adding the weapons... so just take out the DeLMS.DeLMS from the MonsterHunt line. If you've got additional mutators adding weapons running from somewhere other than MapVote, such as ActorCLP, ASC, or the command line, you'll have to take them out and add them to the gametypes in MapVote that you want them loading on.
|

18th April, 2006, 10:00 PM
|
Rampage
|
|
Join Date: Jan 2005
Location: hartberg, austria :F
Posts: 77
|
|
hey..
i got a question. i'm running an ctf nw server and i was looking for a mapvote tool with which i can create mappools. so i came across la13 o/
however. what i was really looking for was a mapvote tool with mappools which includes this feature:
i got 4 mappools.
a map from pool 1 is voted. next vote: pool 1 is blocked.
--> a map from pool 2 gets voted. pool 2 being blocked...
i mean.. one map from every pool has to be picked until the first pool gets unblocked again.
this way i want to avoid ppl from playing always the same maps :E.
would be very cool if this works
simply said, instead of blocking maps, block the whole pool 
|

23rd May, 2006, 08:55 AM
|
 |
Holy Shit!!
|
|
Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
|
|
Quote:
Originally Posted by The readme
Up to 16 Custom gametypes where you can assign Prefixes, Mutators and Settings
|
I have messed around a little with that.
9 gametypes work fine, but if I add more, it will still only show 9 of the gametypes I have added. One of the gamestypes I have previously added will disappear from the list.
|

1st June, 2006, 01:20 PM
|
 |
Rampage
|
|
Join Date: Jun 2004
Posts: 56
|
|
is there an option to automatically force a mapchange when overtime is on and no players are on the server anymore?
or if a map hasnt even started yet? say, the map switches to revenge and no one is on the server anymore, a change after a certain time would be nice
Last edited by destination6 : 1st June, 2006 at 01:25 PM.
|

1st June, 2006, 01:54 PM
|
 |
Rampage
|
|
Join Date: Jun 2004
Posts: 56
|
|
ouch, nice thx :x
|

1st June, 2006, 06:31 PM
|
Rampage
|
|
Join Date: Jan 2005
Location: hartberg, austria :F
Posts: 77
|
|
can you help me with my problem too ;|?
|

3rd June, 2006, 01:14 AM
|
Unstoppable
|
|
Join Date: Dec 2005
Posts: 207
|
|
Wich commands should I add to Settings="" to I have max frags (kills) at 20 to a dm game, and no translocator in a ctf game?
|

3rd June, 2006, 01:42 AM
|
 |
Godlike
|
|
Join Date: Jul 2005
Location: Werkendam, The Netherlands
Posts: 294
|
|
You could use the same as in your unrealtournament.ini under [Botpack.CTFGame] and [Botpack.DeathMatchPlus] (if you're using EUT the names are a bit different)
In this case bUseTranslocator=False and FragLimit=20
You can also just leave it to your unrealtournament.ini and use the webadmin of course, but for multiple similar gametypes it could be very useful!
|

3rd June, 2006, 01:42 AM
|
Unstoppable
|
|
Join Date: Dec 2005
Posts: 207
|
|
k, and for people win when they get 3 flags capture?
|

3rd June, 2006, 01:46 AM
|
 |
Godlike
|
|
Join Date: Jul 2005
Location: Werkendam, The Netherlands
Posts: 294
|
|
Sorry, I'm not really a CTF guy  How do you mean exact?
edit:
I do think you mean this though: GoalTeamScore=3
Last edited by Taragon : 3rd June, 2006 at 02:01 AM.
|

3rd June, 2006, 02:02 AM
|
Unstoppable
|
|
Join Date: Dec 2005
Posts: 207
|
|
Quote:
Originally Posted by Taragon
Sorry, I'm not really a CTF guy  How do you mean exact?
|
In a ctf game you dont win with frags, you win with flags captures. I want that people win with 3 flags captures.
Sorry for my english. 
|

3rd June, 2006, 02:04 AM
|
 |
Godlike
|
|
Join Date: Jul 2005
Location: Werkendam, The Netherlands
Posts: 294
|
|
Np, it’s fine! I just suck at CTF  I edited my last post btw.
|

3rd June, 2006, 04:06 AM
|
Rampage
|
|
Join Date: Jan 2005
Location: hartberg, austria :F
Posts: 77
|
|
cap(frag)limit 3
german? :F
|

3rd June, 2006, 02:07 PM
|
Unstoppable
|
|
Join Date: Dec 2005
Posts: 207
|
|
Quote:
Originally Posted by kahliii~
cap(frag)limit 3
german? :F
|
No, portuguese. 
|

3rd June, 2006, 04:19 PM
|
Rampage
|
|
Join Date: Jan 2005
Location: hartberg, austria :F
Posts: 77
|
|
ok 
coz some mistakes seemed so typically german :X
but nvm
|

19th July, 2006, 09:11 AM
|
 |
Dominating
|
|
Join Date: Jul 2006
Location: Sacramento, Ca.
Posts: 135
|
|
GREAT Mutator, HOWEVER......
If the screen resolution is too low, then the map vote screen will "Over-Scan" on the screen, and can not be seen in full.
Is there something that I am missing or is this something that is being worked on??
Thanks for your hard work 
|

19th July, 2006, 12:47 PM
|
Rampage
|
|
Join Date: Apr 2003
Location: Austria
Posts: 63
|
|
minimum needed screen resolution is 800x600. 640x480 is not supported 
|

19th July, 2006, 03:24 PM
|
Holy Shit!!
|
|
Join Date: May 2004
Posts: 1,004
|
|
At 800x600 it overwhelms my screen. at 1024x768, it is still unmanagable. I go to a server using it, and I have to be honest with you, I will avoid that server from then on. I don't see any reason for it to be as tall as it is, and don't see why ctf games need to say "ctf"-mapname, dm maps say "dm"-map name. Can the game type ctf or dm or whatever be dropped, and the window size be narrowed somewhat? Or perhaps (probablycan't be done) list game types, and they show in a single windows as they are clicked?
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|