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Go Back   The Unreal Admins Page > Forums > Front Page > Downloads > Unreal Tournament > Addons & Mutators

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  #41  
Unread 11th April, 2006, 03:43 PM
LOLING LOLING is offline
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K, I works much better now. But, how can I do this:
Quote:
I dont MH with all weapons just normal without mutators, what should I do?

Last edited by LOLING : 11th April, 2006 at 03:46 PM.
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  #42  
Unread 11th April, 2006, 04:47 PM
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I think DeLMS.DeLMS is the mutator that's adding the weapons... so just take out the DeLMS.DeLMS from the MonsterHunt line. If you've got additional mutators adding weapons running from somewhere other than MapVote, such as ActorCLP, ASC, or the command line, you'll have to take them out and add them to the gametypes in MapVote that you want them loading on.
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  #43  
Unread 18th April, 2006, 10:00 PM
kahliii~ kahliii~ is offline
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hey..
i got a question. i'm running an ctf nw server and i was looking for a mapvote tool with which i can create mappools. so i came across la13 o/

however. what i was really looking for was a mapvote tool with mappools which includes this feature:

i got 4 mappools.
a map from pool 1 is voted. next vote: pool 1 is blocked.
--> a map from pool 2 gets voted. pool 2 being blocked...

i mean.. one map from every pool has to be picked until the first pool gets unblocked again.

this way i want to avoid ppl from playing always the same maps :E.

would be very cool if this works

simply said, instead of blocking maps, block the whole pool
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  #44  
Unread 23rd May, 2006, 08:55 AM
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Quote:
Originally Posted by The readme
Up to 16 Custom gametypes where you can assign Prefixes, Mutators and Settings
I have messed around a little with that.

9 gametypes work fine, but if I add more, it will still only show 9 of the gametypes I have added. One of the gamestypes I have previously added will disappear from the list.
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  #45  
Unread 1st June, 2006, 01:20 PM
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is there an option to automatically force a mapchange when overtime is on and no players are on the server anymore?
or if a map hasnt even started yet? say, the map switches to revenge and no one is on the server anymore, a change after a certain time would be nice

Last edited by destination6 : 1st June, 2006 at 01:25 PM.
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  #46  
Unread 1st June, 2006, 01:45 PM
Matthew Matthew is offline
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http://www.unrealadmin.org/forums/sh...ad.php?t=13129

The very first mutator on this forum sub-section man.
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  #47  
Unread 1st June, 2006, 01:54 PM
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ouch, nice thx :x
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  #48  
Unread 1st June, 2006, 06:31 PM
kahliii~ kahliii~ is offline
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can you help me with my problem too ;|?
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  #49  
Unread 3rd June, 2006, 01:14 AM
LOLING LOLING is offline
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Wich commands should I add to Settings="" to I have max frags (kills) at 20 to a dm game, and no translocator in a ctf game?
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  #50  
Unread 3rd June, 2006, 01:42 AM
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You could use the same as in your unrealtournament.ini under [Botpack.CTFGame] and [Botpack.DeathMatchPlus] (if you're using EUT the names are a bit different)
In this case bUseTranslocator=False and FragLimit=20

You can also just leave it to your unrealtournament.ini and use the webadmin of course, but for multiple similar gametypes it could be very useful!
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  #51  
Unread 3rd June, 2006, 01:42 AM
LOLING LOLING is offline
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k, and for people win when they get 3 flags capture?
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  #52  
Unread 3rd June, 2006, 01:46 AM
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Sorry, I'm not really a CTF guy How do you mean exact?

edit:
I do think you mean this though: GoalTeamScore=3

Last edited by Taragon : 3rd June, 2006 at 02:01 AM.
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  #53  
Unread 3rd June, 2006, 02:02 AM
LOLING LOLING is offline
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Quote:
Originally Posted by Taragon
Sorry, I'm not really a CTF guy How do you mean exact?
In a ctf game you dont win with frags, you win with flags captures. I want that people win with 3 flags captures.

Sorry for my english.
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  #54  
Unread 3rd June, 2006, 02:04 AM
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Np, it’s fine! I just suck at CTF I edited my last post btw.
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  #55  
Unread 3rd June, 2006, 04:06 AM
kahliii~ kahliii~ is offline
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cap(frag)limit 3

german? :F
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  #56  
Unread 3rd June, 2006, 02:07 PM
LOLING LOLING is offline
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Quote:
Originally Posted by kahliii~
cap(frag)limit 3

german? :F
No, portuguese.
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  #57  
Unread 3rd June, 2006, 04:19 PM
kahliii~ kahliii~ is offline
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ok
coz some mistakes seemed so typically german :X

but nvm
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  #58  
Unread 19th July, 2006, 09:11 AM
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GREAT Mutator, HOWEVER......

If the screen resolution is too low, then the map vote screen will "Over-Scan" on the screen, and can not be seen in full.

Is there something that I am missing or is this something that is being worked on??

Thanks for your hard work
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  #59  
Unread 19th July, 2006, 12:47 PM
Cratos Cratos is offline
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minimum needed screen resolution is 800x600. 640x480 is not supported
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  #60  
Unread 19th July, 2006, 03:24 PM
BLTicklemonster BLTicklemonster is offline
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At 800x600 it overwhelms my screen. at 1024x768, it is still unmanagable. I go to a server using it, and I have to be honest with you, I will avoid that server from then on. I don't see any reason for it to be as tall as it is, and don't see why ctf games need to say "ctf"-mapname, dm maps say "dm"-map name. Can the game type ctf or dm or whatever be dropped, and the window size be narrowed somewhat? Or perhaps (probablycan't be done) list game types, and they show in a single windows as they are clicked?
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