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Go Back   The Unreal Admins Page > Forums > Front Page > Downloads > Unreal Tournament > Addons & Mutators

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  #41  
Unread 8th June, 2006, 03:11 PM
Al Al is offline
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I'm not sure how or when it disables it

It does suck.
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  #42  
Unread 20th June, 2006, 08:51 PM
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Quote:
Originally Posted by [TI]Al
I'm not sure how or when it disables it

It does suck.
When you modify from web admin does it stay or every map change does it remove it everytime?
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  #43  
Unread 20th June, 2006, 09:49 PM
Al Al is offline
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It's random.

I have no idea what the pattern is. I went back to ZP 2.1 btw
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  #44  
Unread 20th June, 2006, 09:55 PM
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Quote:
Originally Posted by [TI]Al
It's random.

I have no idea what the pattern is. I went back to ZP 2.1 btw
I've tried without EUT and my xloc is still not there so i'm just gonna go back to ZP2.1......
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  #45  
Unread 20th June, 2006, 10:13 PM
Al Al is offline
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It's a shame too. ZPP is a sweet mutator.
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  #46  
Unread 1st April, 2007, 11:48 AM
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Is there any chance of adding green and yellow to coloraccugib ? This would be nice for FFA or 4-way CTF matches.
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  #47  
Unread 1st April, 2007, 11:57 AM
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Also can you guys do a modified version to work with lms? :p

Last edited by LOLING : 29th April, 2008 at 09:38 PM.
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  #48  
Unread 29th April, 2008, 07:09 PM
nogginBasher nogginBasher is offline
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We use ZPPure and ZeroPingPlus. I think zp is great for players with higher pings, it makes the game fairer. But one problem, it makes sniper, shock-primary and enforcer easier and more powerful than they were before. This causes a kind of unbalance to the nicely balanced UT weapons. =/ Certainly on the zp Siege servers, everyone is using sniper all the time. :S

Do you know of any attempt to fix the weapon balance with zeroping?
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  #49  
Unread 30th April, 2008, 11:22 PM
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Quote:
Originally Posted by nogginBasher View Post
Do you know of any attempt to fix the weapon balance with zeroping?
I do not. Therefor I have created ZPbalance which is a little damage mutator that inhibits damage dealt by ZP weapons. From my head: headshot damage from SniperRifle is reduced to 70%. All damage dealt by the ShockRifle that exceeds 50 is reduced by 60% and damage dealt by the enforcer is reduced to 80% of the normal damage value. Nothing too fancy there.

I did however solve another issue; that of custom keybinds not working with ZP weapons. I wrote a little actor that's based on DJ code, which looks for any custom binds for the SniperRifle, ShockRifle and Enforcer and adds a ZP equivalent bind to that key. This transparently fixes the issue.

Now all I've got to figure out is why people are getting crashes from ZP. I run v2.1 to maintain compatability with all versions (well, actually my bytehacked v666 which has the intro msg removed ).
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  #50  
Unread 30th October, 2009, 05:46 PM
medor medor is offline
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Hi

What ares setting for mapvotela
i have pure and zpplus103


ZeroPingPlus103.ZeroPing ===>crash ?
ZeroPingPlus103.ZP ====> ok ?
ZeroPingPlus103.AccuGib
ZeroPingPlus103.ColorAccuGib
ZeroPingPlus103.ZP_ShockArena
ZeroPingPlus103.ZP_SniperArena

other ?
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  #51  
Unread 31st October, 2009, 03:01 AM
medor medor is offline
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I have remove ServerActors=PureStat7G.PureStat and it's ok now with ZeroPingPlus103.ZeroPing
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  #52  
Unread 20th April, 2010, 10:17 AM
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Gonna bump this post !

so the reason behind the Missing shots is due to an incompatibility issue with ValAvatar

and the Weapon Binds (not working Scenario) is because ZP wep's have a slightly different Bind name?

furthermore the Damage inflicted by ZP weapons needs to be adjusted.

anyone able to fix these things?

where to find this ZPbalance
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  #53  
Unread 20th April, 2010, 10:33 AM
SoNY_scarface SoNY_scarface is offline
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Quote:
Originally Posted by back4more View Post
Gonna bump this post !

so the reason behind the Missing shots is due to an incompatibility issue with ValAvatar
If you want to use ValAvatar, use ZPPure. ZPPure is basically ZeroPingPlus but without Pure decorations as well as ColorAccugib (if I remember correctly)

I'd like to make you aware though, using ValAvatart will leave your server more open to skin hacks.
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  #54  
Unread 21st April, 2010, 09:08 AM
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Quote:
Originally Posted by SoNY_scarface View Post
If you want to use ValAvatar, use ZPPure. ZPPure is basically ZeroPingPlus but without Pure decorations as well as ColorAccugib (if I remember correctly)

I'd like to make you aware though, using ValAvatart will leave your server more open to skin hacks.
I have removed ValAvatart however Iam now perplexed as to how to get it working with DPL (DynamicPackageLoader). As 10 Year Veterans complain about ZeroPing being loaded in non ZP Games.

without much success I must add.

See this post for more details on my next conundrum.
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