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8th June, 2006, 03:11 PM
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Holy Shit!!
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Join Date: Aug 2005
Location: Philadelphia, PA
Posts: 815
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I'm not sure how or when it disables it
It does suck.
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20th June, 2006, 08:51 PM
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![SC]-[LO]\[G_{HoF}'s Avatar](images/avatars.southpark/southpark0049.gif) |
Godlike
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Join Date: Aug 2004
Location: Portland,Or.
Posts: 326
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Quote:
Originally Posted by [TI]Al
I'm not sure how or when it disables it
It does suck.
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When you modify from web admin does it stay or every map change does it remove it everytime?
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20th June, 2006, 09:49 PM
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Holy Shit!!
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Join Date: Aug 2005
Location: Philadelphia, PA
Posts: 815
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It's random.
I have no idea what the pattern is. I went back to ZP 2.1 btw 
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20th June, 2006, 09:55 PM
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![SC]-[LO]\[G_{HoF}'s Avatar](images/avatars.southpark/southpark0049.gif) |
Godlike
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Join Date: Aug 2004
Location: Portland,Or.
Posts: 326
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Quote:
Originally Posted by [TI]Al
It's random.
I have no idea what the pattern is. I went back to ZP 2.1 btw 
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I've tried without EUT and my xloc is still not there so i'm just gonna go back to ZP2.1...... 
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20th June, 2006, 10:13 PM
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Holy Shit!!
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Join Date: Aug 2005
Location: Philadelphia, PA
Posts: 815
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It's a shame too. ZPP is a sweet mutator.
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1st April, 2007, 11:48 AM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Is there any chance of adding green and yellow to coloraccugib  ? This would be nice for FFA or 4-way CTF matches.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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1st April, 2007, 11:57 AM
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Unstoppable
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Join Date: Dec 2005
Posts: 207
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Also can you guys do a modified version to work with lms? :p
Last edited by LOLING : 29th April, 2008 at 09:38 PM.
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29th April, 2008, 07:09 PM
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Dominating
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Join Date: Jun 2005
Location: Bristol UK
Posts: 125
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We use ZPPure and ZeroPingPlus. I think zp is great for players with higher pings, it makes the game fairer. But one problem, it makes sniper, shock-primary and enforcer easier and more powerful than they were before. This causes a kind of unbalance to the nicely balanced UT weapons. =/ Certainly on the zp Siege servers, everyone is using sniper all the time. :S
Do you know of any attempt to fix the weapon balance with zeroping?
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30th April, 2008, 11:22 PM
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Godlike
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Join Date: Apr 2007
Posts: 416
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Quote:
Originally Posted by nogginBasher
Do you know of any attempt to fix the weapon balance with zeroping?
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I do not. Therefor I have created ZPbalance which is a little damage mutator that inhibits damage dealt by ZP weapons. From my head: headshot damage from SniperRifle is reduced to 70%. All damage dealt by the ShockRifle that exceeds 50 is reduced by 60% and damage dealt by the enforcer is reduced to 80% of the normal damage value. Nothing too fancy there.
I did however solve another issue; that of custom keybinds not working with ZP weapons. I wrote a little actor that's based on DJ code, which looks for any custom binds for the SniperRifle, ShockRifle and Enforcer and adds a ZP equivalent bind to that key. This transparently fixes the issue.
Now all I've got to figure out is why people are getting crashes from ZP. I run v2.1 to maintain compatability with all versions (well, actually my bytehacked v666 which has the intro msg removed  ).
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30th October, 2009, 05:46 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,848
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Hi
What ares setting for mapvotela
i have pure and zpplus103
ZeroPingPlus103.ZeroPing ===>crash ?
ZeroPingPlus103.ZP ====> ok ?
ZeroPingPlus103.AccuGib
ZeroPingPlus103.ColorAccuGib
ZeroPingPlus103.ZP_ShockArena
ZeroPingPlus103.ZP_SniperArena
other ?
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31st October, 2009, 03:01 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,848
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I have remove ServerActors=PureStat7G.PureStat and it's ok now with ZeroPingPlus103.ZeroPing
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20th April, 2010, 10:17 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Gonna bump this post !
so the reason behind the Missing shots is due to an incompatibility issue with ValAvatar
and the Weapon Binds (not working Scenario) is because ZP wep's have a slightly different Bind name?
furthermore the Damage inflicted by ZP weapons needs to be adjusted.
anyone able to fix these things?
where to find this ZPbalance
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20th April, 2010, 10:33 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Quote:
Originally Posted by back4more
Gonna bump this post !
so the reason behind the Missing shots is due to an incompatibility issue with ValAvatar 
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If you want to use ValAvatar, use ZPPure. ZPPure is basically ZeroPingPlus but without Pure decorations as well as ColorAccugib (if I remember correctly)
I'd like to make you aware though, using ValAvatart will leave your server more open to skin hacks.
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21st April, 2010, 09:08 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Quote:
Originally Posted by SoNY_scarface
If you want to use ValAvatar, use ZPPure. ZPPure is basically ZeroPingPlus but without Pure decorations as well as ColorAccugib (if I remember correctly)
I'd like to make you aware though, using ValAvatart will leave your server more open to skin hacks.
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I have removed ValAvatart however Iam now perplexed as to how to get it working with DPL (DynamicPackageLoader). As 10 Year Veterans complain about ZeroPing being loaded in non ZP Games.
without much success I must add.
See this post for more details on my next conundrum.
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