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  #1  
Unread 2nd April, 2014, 05:06 AM
jaypeezy jaypeezy is offline
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Posts: 4
Default ScriptLog warnings - "Unknown Mutator in Use"

Greetings! Long time player/content-creator for UT99. May very well never stop playing.

Recently, however, I got into running a small server.

Code:
ScriptLog: InitGame: ?Name=JPZ?Class=OldModels.OldModelsSkTrooper?team=1?skin=SkTrooperSkinsUT_RealCTF.RealCTF?Face=?Voice=MultiMesh.SkaarjVoice?OverrideClass=?Game=UTSPFix5.TDM_SPGame?Mutator=WORMreplacer.wormmutator,EnhancedItems.NoAlwaysAutoActivate,monsterspawn304.monsterspawn,GiveMeItems.GiveMeItems?Listen
ScriptLog: Base Mutator is DMU-SkaarjStorage.DMMutator0
ScriptLog: Mutators WORMreplacer.wormmutator,EnhancedItems.NoAlwaysAutoActivate,monsterspawn304.monsterspawn,GiveMeItems.GiveMeItems
ScriptLog: Add mutator WORMreplacer.wormmutator
ScriptLog: Add mutator EnhancedItems.NoAlwaysAutoActivate
ScriptLog: NoAlwaysAutoActivate0: Adding EIUseHoldable0...
ScriptLog: Add mutator monsterspawn304.monsterspawn
ScriptLog: =============================================================
ScriptLog: =============================================================
ScriptLog:     MonsterSpawn 3.03 - Monster Mutator - Asgard (c).
ScriptLog:  http://www.angelfire.com/empire/napali/
ScriptLog: ==============================================================
ScriptLog: ==============================================================
ScriptLog: Add mutator GiveMeItems.GiveMeItems
ScriptLog: ~GiveMeItems, by JPZ - 4/2/2014~
ScriptLog: Initializing Items to load for Monsters...
ScriptLog: Reset bAutoActivate in DMU-SkaarjStorage.SeekerMissileFlare0 to False
ScriptLog: Reset bAutoActivate in DMU-SkaarjStorage.HellfireFlare0 to False
ScriptLog: Reset bAutoActivate in DMU-SkaarjStorage.SeekerMissileFlare1 to False
ScriptLog: Reset bAutoActivate in DMU-SkaarjStorage.ClusterShockFlare0 to False
ScriptLog: Reset bAutoActivate in DMU-SkaarjStorage.ClusterShockFlare1 to False
ScriptLog: UdpServerQuery(crt): Port 7778 successfully bound.
Log: Resolving unreal.epicgames.com...
Log: Resolving master0.gamespy.com...
Log: Resolving master.qtracker.com...
ScriptLog: Unknown Mutator in use:  WORMreplacer.WormMutator
ScriptLog: Unknown Mutator in use:  EnhancedItems.EIUseHoldable
Init: Game engine initialized
Log: Startup time: 1.715129 seconds
Log: Resolved unreal.epicgames.com (199.255.40.174)
Whenever I start up my server, two statements seem to reoccur: ScriptLog: Unknown Mutator in use: WORMreplacer.WormMutator, and
ScriptLog: Unknown Mutator in use: EnhancedItems.EIUseHoldable. I'm confused as to what may be causing this, given that they seem to load just fine above near the beginning of the log segment I provided.

Any and all help would be appreciated. Thanks!
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  #2  
Unread 2nd April, 2014, 01:57 PM
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Wormbo Wormbo is offline
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Probably missing INT files for those mutator packages.
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  #3  
Unread 13th April, 2014, 12:22 PM
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YouKnowWho YouKnowWho is offline
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scriptlogs can be written by a mod, ACE is known to announce unknown mutators. Maybe you run ACE or have another mod that checks the server packages and compare it to a list? It's not a big issue as long as it all works as supposed :-)
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