You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


BeyondUnreal News

 
Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - General Chat

Reply
Thread Tools Display Modes
  #81  
Unread 13th May, 2012, 12:25 PM
iloveut99 iloveut99 is offline
Unstoppable
 
Join Date: Oct 2010
Posts: 207
Default

I've made some work in the zp combogib when the zp source code got released. However I've been very busy at real life and I also lost some interest by this project. Maybe there are people out there interested?

I will give the source which I got so far, it is compilable and already includes the orange textures, but not all working (you need to figure out what is wrong).

Here's the source:
http://www.mediafire.com/?w7d8yn9itnnpvlp

In zp_ComboGib.uc file is the list of the files that need still to be fixed (for the color).

I'll be glad if you give any credit.

P.S. Although this version probably works already online it's not recommended since it was not fully tested. Also it's independent from UTPure like zpplus.

Last edited by iloveut99 : 13th May, 2012 at 02:50 PM.
Reply With Quote
  #82  
Unread 13th May, 2012, 12:48 PM
admin admin is offline
Holy Shit!!
 
Join Date: Nov 2006
Location: France
Posts: 1,818
Default

Good start for this ZP.
__________________
Files for UT99 utfiles All new releases and updates are listed here All news
Most popular is UnrealTournament-V3 With over 14000 visits to date.It is an optimized UT99 to download.
Reply With Quote
  #83  
Unread 13th May, 2012, 02:01 PM
player's Avatar
player player is offline
Rampage
 
Join Date: Feb 2012
Posts: 52
Default

it's a pity that i have lost interest in zp combogib too..
note: doesn't work when i aim at stuff above, look like it not getting the player's correct viewrotation !

Last edited by player : 13th May, 2012 at 02:08 PM.
Reply With Quote
  #84  
Unread 13th May, 2012, 02:45 PM
iloveut99 iloveut99 is offline
Unstoppable
 
Join Date: Oct 2010
Posts: 207
Default

That's really bad, I didn't noticed it. I remember of changing some methods of getPlayerRotation (a bit blindly), because it was dependent of UTPure. I probably messed it up by that way.

Seems I changed in ZPClient this:
Code:
zzW.GetAxes(zzbbP.GR(),X,Y,Z); //GR() is PurePawn exclusive.
To this:
Code:
zzW.GetAxes(zzbbP.Rotation,X,Y,Z);
I'll remove the compiled version from the link, since more people may install it in their server without knowing about this.

Last edited by iloveut99 : 13th May, 2012 at 02:58 PM.
Reply With Quote
  #85  
Unread 13th May, 2012, 05:11 PM
~V~ ~V~ is offline
Holy Shit!!
 
Join Date: Sep 2004
Posts: 866
Default

I've also been working on a combo gib mutator. So far it works but there are a couple of problems so I won't release yet:

1) Double shock beams. Sometimes when moving around two shockbeams are drawn. Working on this at the moment.

2) Is ZP actually working and how to test? For instance there is no zeroping advert when you join the server, but all the mutate zp_ commands work. Also the server name is change to 'zp | blabla'.
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.

-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2

Old skool sniping. Just you, your weapon, and gravity.
Reply With Quote
  #86  
Unread 13th May, 2012, 05:37 PM
player's Avatar
player player is offline
Rampage
 
Join Date: Feb 2012
Posts: 52
Default

Quote:
Originally Posted by ~V~ View Post
2) Is ZP actually working and how to test?
open ut with command line option
unrealtournament.exe your_server_ip:port?PktLag=300
( your ping would be around usual ping+300 )
test ur mod with a high strafe skill bot, easy to tell working or not in lag.
Reply With Quote
  #87  
Unread 13th May, 2012, 06:46 PM
~V~ ~V~ is offline
Holy Shit!!
 
Join Date: Sep 2004
Posts: 866
Default

Quote:
Originally Posted by player View Post
open ut with command line option
unrealtournament.exe your_server_ip:port?PktLag=300
( your ping would be around usual ping+300 )
test ur mod with a high strafe skill bot, easy to tell working or not in lag.
Nice thanks. Will test.
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.

-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2

Old skool sniping. Just you, your weapon, and gravity.
Reply With Quote
  #88  
Unread 13th May, 2012, 07:47 PM
iloveut99 iloveut99 is offline
Unstoppable
 
Join Date: Oct 2010
Posts: 207
Default

Quote:
Originally Posted by ~V~ View Post
1) Double shock beams. Sometimes when moving around two shockbeams are drawn. Working on this at the moment.
I didn't had that problem I believe. I've just extended zp_shockrifle class I believe and applied the combogib settings.

@player

That are some nice tips. Keep it up.
Reply With Quote
  #89  
Unread 13th May, 2012, 10:49 PM
~V~ ~V~ is offline
Holy Shit!!
 
Join Date: Sep 2004
Posts: 866
Default

I'm going a different route to you - subclassing the zp_SuperShockRifleTeam in zeropingplus103 for my rifle and adding code for altfire/combos colours.

I think I've resolved the two beam problem now.

All I need to do now is practise against godlike bots with a 300 ping. Fun :S
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.

-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2

Old skool sniping. Just you, your weapon, and gravity.
Reply With Quote
  #90  
Unread 14th May, 2012, 08:13 AM
player's Avatar
player player is offline
Rampage
 
Join Date: Feb 2012
Posts: 52
Default

Quote:
Originally Posted by ~V~ View Post
subclassing the zp_SuperShockRifleTeam in zeropingplus103
do u have custom zp_client & zp_server? i remember in zpp103 it doesn't support combo by instagib.

Code:
if ( (ShockProj(Actor1) != None) && Weapon.IsA('ShockRifle') )
{
	zp_ShockRifle(Weapon).Combo(ShockProj(Actor1));
}
it will typecast weapon to zp_shockrifle, so it returns none for zp instagib
and can't proceed to call Combo, & zp instagib doesn't have such function either
Reply With Quote
  #91  
Unread 14th May, 2012, 01:25 PM
~V~ ~V~ is offline
Holy Shit!!
 
Join Date: Sep 2004
Posts: 866
Default

Quote:
Originally Posted by player View Post
do u have custom zp_client & zp_server? i remember in zpp103 it doesn't support combo by instagib.
No I added TraceFire and ProcessTraceHit in my weapon classs. It all seems to work but I'm getting an accessed none in player log whenever a combo is hit. So it may have problems.

ScriptWarning: zp_Client CTF-Thorns.zp_Client0 (Function ZeroPingPlus103.zp_Client.zp_ShockRifle.^L:00A8) Accessed None

I'll have to backtrack somewhat since I don't recall getting this until recently.
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.

-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2

Old skool sniping. Just you, your weapon, and gravity.

Last edited by ~V~ : 14th May, 2012 at 01:37 PM.
Reply With Quote
  #92  
Unread 30th March, 2013, 01:20 PM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,907
Default

how we get on with this I notice few zp servers about , for cig and am awaiting a newnet version however is there anything working atm for public use?
Reply With Quote
  #93  
Unread 30th March, 2013, 06:20 PM
zavateandu's Avatar
zavateandu zavateandu is offline
Dominating
 
Join Date: Nov 2010
Posts: 171
Default

no no newnet public atm
we need to wait for tim to release it
newnet is only available underground
__________________
Reply With Quote
  #94  
Unread 5th April, 2013, 09:36 PM
~{kRiD}~'s Avatar
~{kRiD}~ ~{kRiD}~ is offline
Unstoppable
 
Join Date: Aug 2009
Posts: 185
Default

I use the zpComboInstaGib mod with ZPPure's ShockArena (because you can use the translocator with ZPPure) and this works with no problems.
Reply With Quote
  #95  
Unread 6th April, 2013, 01:39 AM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,907
Default

There is Now;



* First in the World afaik..

* is a little bit Customised.. though.. as you will find out.

Also has NewNet RocketArena Also Customised.

Last edited by back4more : 6th April, 2013 at 01:43 AM.
Reply With Quote
  #96  
Unread 6th April, 2013, 04:57 AM
~{kRiD}~'s Avatar
~{kRiD}~ ~{kRiD}~ is offline
Unstoppable
 
Join Date: Aug 2009
Posts: 185
Default

Nice. In the future my EnhancedUT mod will have zpcomboinsta as well. Just putting it out there, . It'll be fully loaded, completely customizable and bad ass. Look at the EnhancedUT thread and you'll see my progress so far.
Reply With Quote
  #97  
Unread 7th April, 2013, 02:58 AM
Trajik Trajik is offline
Killing Spree
 
Join Date: Feb 2013
Posts: 31
Default

Quote:
Originally Posted by back4more View Post
There is Now;



* First in the World afaik..

* is a little bit Customised.. though.. as you will find out.

Also has NewNet RocketArena Also Customised.
Nice Nice.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 05:13 PM.


 

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.