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Go Back   The Unreal Admins Page > Forums > Hosted Forums > UTPure > Dr. SiN's Mods > Visual UC++

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  #1  
Unread 21st February, 2002, 05:36 PM
MadOnion
 
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We at TOST still want to encrypt the strings (else it will be much too easy to see what else we are doing in our code ...)

I wrote some mails, but I guess they got drowned. Plz contact me [email address]

I need to know the details. We are almost ready to release TOST!

TOST @ www.united-zockers.org

THX
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  #2  
Unread 23rd February, 2002, 01:50 AM
2COOL4-U
 
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There is a guy who has written a program for it too, he only encrypts code when you contact him, because a lot of coders are against his tool. You can find it here http://forums.beyondunreal.com/showthread....ight=obfuscator

Good luck!

Btw I also haven't seen Darkbyte around lately
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  #3  
Unread 23rd February, 2002, 02:52 AM
MadOnion
 
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Thx .. I hope this'll solve it ..
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  #4  
Unread 24th February, 2002, 03:26 PM
MadOnion
 
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We'll no ... there I just got infos about a much better way of doing it ..

DarkByte / Dr.Sin .. it would be really nice if one of you was available !!!
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  #5  
Unread 25th February, 2002, 12:44 PM
DarkByte
 
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I am around, its just that i got out from a burnout and sometimes i dont feel like doing anything computer related. I do not want to burnout again so i take things easy too.

I will have to discuss with DrSiN regarding the encryption system we used and see if we will share it.
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  #6  
Unread 25th February, 2002, 01:55 PM
2COOL4-U
 
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Almost all popular servers are running their AdeAway.

Ow and I did not know that happened to you DB. Hope you'll get completely healthy soon.
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  #7  
Unread 25th February, 2002, 03:15 PM
MadOnion
 
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Quite right ... all servers are running it ... and none is safe ... now ... thx to UC++ being so easy to decompile ..
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  #8  
Unread 28th February, 2002, 08:05 AM
MadOnion
 
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Ok .. we have encrypted the names of classes, variables and functions.
Strings that are being used are also encrypted.

Our two worries right now:

1) Making the damn Package unopenable by UTPT.
2) Automatically clearing the source from the Package (don't wanna have the hassle of doing it with my HexEdit)

Guys ... we'd be real happy if you give us a yes or a no on wether you wanna help us. We'd like to finish up our work and get TOST v1.0 released.

Thx
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