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  #1  
Unread 7th May, 2010, 10:52 AM
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Default Ace v7

Info request.

Looking forward to the performance benefits.
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  #2  
Unread 7th May, 2010, 11:05 AM
Xenoscythe Xenoscythe is offline
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http://utgl.unrealadmin.org/ACE/changes.txt
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  #3  
Unread 7th May, 2010, 12:26 PM
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which status will the package have, beta or release?
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  #4  
Unread 7th May, 2010, 12:32 PM
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Next public release is v0.7e. Will still be labeled as a beta, but it's a very good release and far from broken as 0.6q.
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  #5  
Unread 7th May, 2010, 04:40 PM
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<3<3<3<3<3<3<3<3
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  #6  
Unread 7th May, 2010, 05:18 PM
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I 'looking forward to most because of the bug with the screenshot is a gap so annoying.
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  #7  
Unread 7th May, 2010, 07:48 PM
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v0.7e is being tested right now. Changelist updated (http://utgl.unrealadmin.org/ACE/changes.txt).
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  #8  
Unread 7th May, 2010, 09:02 PM
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Quote:
[ADDED] The ACE AutoConfig actor now also detects nexgen hud extensions
it will not prevent us from using it? such as EUT, which blocks it ?
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  #9  
Unread 7th May, 2010, 09:10 PM
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Quote:
Originally Posted by Letylove49 View Post
it will not prevent us from using it? such as EUT, which blocks it ?
Not at all. What it means is that ACE autoconfig actor will also detect and automaticly add nexgen+addons to the servers internal whitelist for each map.
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  #10  
Unread 8th May, 2010, 12:46 PM
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would be nice if theres a release version available before the next cb cups.
http://clanbase.ggl.com/news_league....0078&lid=10435
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  #11  
Unread 8th May, 2010, 09:36 PM
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been playing ACE 7 on snipermania alot lately, i can definitely notice many performance improvements. nice work guys!
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  #12  
Unread 9th May, 2010, 03:54 PM
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Quote:
Originally Posted by madrixis View Post
would be nice if theres a release version available before the next cb cups.
http://clanbase.ggl.com/news_league....0078&lid=10435
It will still have the beta label. Reason is that the current ACEv0.7 dll requires SSE instruction support (so it doesn't work on older Athlons). I have to make a few big modifications to NPLoader to support multiple versions of the same dll.

Other than that the next version should be pretty solid.
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  #13  
Unread 9th May, 2010, 09:53 PM
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sounds promising.

thats why i asked ;-)
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ACE isn't fully released yet. It's still a beta, which is why it won't be officially supported by CB rules.
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  #14  
Unread 9th May, 2010, 10:54 PM
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the next release will be ACE0.7e or ACE0.7f ?

i see the version f on the tammy's servers
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  #15  
Unread 9th May, 2010, 10:59 PM
Genecom Genecom is offline
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Quote:
Originally Posted by Letylove49 View Post
the next release will be ACE0.7e or ACE0.7f ?

i see the version f on the tammy's servers
v0.7f as a few small bugs were discovered in version v0.7e.
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  #16  
Unread 10th May, 2010, 11:06 AM
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Quote:
Originally Posted by Genecom View Post
v0.7f as a few small bugs were discovered in version v0.7e.
I've also noticed that alot of clients seem to be timing out more in v07f. It seems to be extremely similar to the timeouts during v6n & v6p which were fixed in v6q. I've submitted a few people to Anth once more to troubleshoot these issues. Strangely it does seem to be the same people so it is definetly something in common. I also submitted a servercrash which we experienced yesterday twice. Both logs look similar, apart from this though I must say though, v7f is very nice indeed.

I do have one suggestion, if ACE was more configurable by the serveradmin. By this I mean, the admin having control over the config of ACE to check the Fire, UnrealI and UnrealShare files set to true or false.

Greatly appreciate your guys work and if I can assist any further, I'd be glad to
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  #17  
Unread 10th May, 2010, 11:32 AM
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7f is running very smoothly on my servers.
No crashes or what so ever. Finaly shots working perfectly for me here.

The only thing i have is the kick for core.dll and unrealshare and e few other files. When they relog most can get in some can't.

So i provided a download link with the right files for these guys since i never have been kicked for it.
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  #18  
Unread 10th May, 2010, 01:48 PM
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It would be a good idea to whitelist your betaversions in AnthChecker, two of my clanm8's are expiriencing this:



They picked it up at: FBT BUNNYTRACK 2 server ? but since it's not been released i think it's ok to say this is a false kick?
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  #19  
Unread 10th May, 2010, 03:26 PM
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Quote:
Originally Posted by [DANISH]TheDane View Post
They picked it up at: FBT BUNNYTRACK 2 server ? but since it's not been released i think it's ok to say this is a false kick?
they just need to restart UT when they change servers and they wont be kicked
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  #20  
Unread 10th May, 2010, 03:50 PM
dodgethis dodgethis is offline
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Quote:
Originally Posted by LeeBe View Post
they just need to restart UT when they change servers and they wont be kicked
If mod authors would take care of proper unloading of files the end user wouldn't have to restart every server change.
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