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17th October, 2012, 05:41 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Quote:
Originally Posted by maggi
latest working edition with 4 active masterservers
[IpToCountry.LinkActor]
QueryServerHost[0]=iptocountry.unrealteam.de
QueryServerHost[1]=iptocountry.ut-files.com
QueryServerHost[2]=utgl.unrealadmin.org
QueryServerHost[3]=www.unrealkillers.com
QueryServerFilePath[0]=/iptocountry16.php
QueryServerFilePath[1]=/iptocountry16.php
QueryServerFilePath[2]=/iptocountry16.php
QueryServerFilePath[3]=/iptocountry/iptocountry16.php
QueryServerPort[0]=80
QueryServerPort[1]=80
QueryServerPort[2]=80
QueryServerPort[3]=80
resolvedAddress[0]=85.13.143.16
resolvedAddress[1]=64.34.170.19
resolvedAddress[2]=85.236.100.16
resolvedAddress[3]=37.247.52.101
MaxTimeout=30
ErrorLimit=10
bNeverPurgeAddress=False
bSpawnAddon=True
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The UTGL one is wrong. Needs to be /iptocountry16.php
Also, I'm not sure how actively the DB is updated so might want to put it last.
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17th October, 2012, 09:32 PM
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Dominating
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Join Date: Dec 2005
Posts: 129
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thx for info, you mean it in that way?
ut-files and unrealkillas were periodicly updated by you
the first one from me
now, iam sure one of the 4 entries must work with an actual database with updated ip-ranges
Quote:
[IpToCountry.LinkActor]
QueryServerHost[0]=iptocountry.unrealteam.de
QueryServerHost[1]=iptocountry.ut-files.com
QueryServerHost[2]=www.unrealkillers.com
QueryServerHost[3]=iptocountry.unrealadmin.org
QueryServerFilePath[0]=/iptocountry16.php
QueryServerFilePath[1]=/iptocountry16.php
QueryServerFilePath[3]=/iptocountry/iptocountry16.php
QueryServerFilePath[2]=/iptocountry16.php
QueryServerPort[0]=80
QueryServerPort[1]=80
QueryServerPort[2]=80
QueryServerPort[3]=80
resolvedAddress[0]=85.13.143.16
resolvedAddress[1]=64.34.170.19
resolvedAddress[2]=37.247.52.101
resolvedAddress[3]=85.236.100.16
MaxTimeout=30
ErrorLimit=10
bNeverPurgeAddress=False
bSpawnAddon=True
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18th October, 2012, 04:15 AM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,245
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Still wrong man.
Code:
[IpToCountry.LinkActor]
QueryServerHost[0]=iptocountry.unrealteam.de
QueryServerHost[1]=iptocountry.ut-files.com
QueryServerHost[2]=www.unrealkillers.com
QueryServerHost[3]=utgl.unrealadmin.org
QueryServerFilePath[0]=/iptocountry16.php
QueryServerFilePath[1]=/iptocountry16.php
QueryServerFilePath[2]=/iptocountry/iptocountry16.php
QueryServerFilePath[3]=/iptocountry16.php
QueryServerPort[0]=80
QueryServerPort[1]=80
QueryServerPort[2]=80
QueryServerPort[3]=80
resolvedAddress[0]=85.13.143.16
resolvedAddress[1]=64.34.170.19
resolvedAddress[2]=37.247.52.101
resolvedAddress[3]=85.236.100.16
MaxTimeout=30
ErrorLimit=10
bNeverPurgeAddress=False
bSpawnAddon=True
Last edited by 2399Skillz : 18th October, 2012 at 05:45 PM.
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18th October, 2012, 08:34 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Skillz your one looks wrong too utgl not utglr and the unrealkillers one is in it's on dir so /iptocountry/iptocountry16.php :p
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18th October, 2012, 08:55 AM
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Dominating
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Join Date: Mar 2005
Posts: 104
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Does the Timeout= and/or MaxErrors setting prevent the server from crashing when one of the servers won't respond if I set them to 9999? This is getting really annoying having 8+ servers all crashing whenever a server changes or goes down.
Last edited by chicken- : 18th October, 2012 at 09:24 AM.
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18th October, 2012, 03:19 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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What's your servers? When I changed the masterserver I host I didn't experience any crashes.
Although I think there's a crashexploit in iptocountry which I am still investigating.
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18th October, 2012, 05:48 PM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,245
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Quote:
Originally Posted by SoNY_scarface
Skillz your one looks wrong too utgl not utglr and the unrealkillers one is in it's on dir so /iptocountry/iptocountry16.php :p
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No clue how that "r" got in there.
As for the unrealkillers being in a directory, I didn't know since it wasn't in a directory on this post: http://www.unrealadmin.org/forums/sh...1&postcount=73
Ideally, a new topic needs to be started. This topic needs to drop from the sticky list and the new topic needs to be a sticky from a member who's still active that can keep the configuration settings updated.
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25th November, 2012, 04:08 AM
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Dominating
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Join Date: Mar 2005
Posts: 104
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Servers crashing yet again. This mod is just a ticking timebomb that will inevitably crash during a match at some point in time. It's handy but deadly. Would anybody be willing to fix this so that it just simply doesn't display a flag if there's any error instead of exiting the server after so many attempt/errors?
Last edited by chicken- : 26th November, 2012 at 11:14 PM.
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12th July, 2013, 11:09 AM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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and another one:
feel free to use it.
GeoIP.dat updated monthly.
@chicken-
yep, youre right this thingy causing issues on and on and on. however, other so called security mods showing similar behaviours.
@
2399Skillz: may update your forumsignature
Last edited by madrixis : 12th July, 2013 at 11:16 AM.
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21st July, 2013, 08:21 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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QueryServerPort 80 ?
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21st July, 2013, 08:46 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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medor have you tried nw3 for assault server?
have mentioned to ferali to build shields as well but idk if thats something hes willing to compile for final release.
soz for offtopic stuff.
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21st July, 2013, 11:38 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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i v not test it under assault
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21st July, 2013, 07:38 PM
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Unstoppable
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Join Date: Aug 2009
Posts: 185
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I just checked out the NwUltraGoreSSE and it's awesome. I'd love to integrate it into EnhancedUT but it's so HUGE
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22nd July, 2013, 01:22 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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rather then integrate just have it work-with perhaps
integration often leads to problem's later.
it should work already with your mod.. however if you have the 'uncontrollable shaking syndrome' then.. just disable the shake in the gore.ini
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22nd July, 2013, 01:51 PM
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Killing Spree
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Join Date: Feb 2013
Posts: 31
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Quote:
Originally Posted by ~{kRiD}~
I just checked out the NwUltraGoreSSE and it's awesome. I'd love to integrate it into EnhancedUT but it's so HUGE
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Yea man, I love that thing. .
Last edited by Trajik : 23rd July, 2013 at 03:23 PM.
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26th August, 2013, 08:46 PM
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Forum Newcomer
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Join Date: Dec 2003
Posts: 9
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Can someone post a workable Iptocontry.ini setting here please? I'm having issues getting mine to work.
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26th August, 2013, 09:53 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Code:
[IpToCountry.LinkActor]
QueryServerHost[0]=www.unrealkillers.com
QueryServerHost[1]=www.ut-slv.com
QueryServerHost[2]=utgl.unrealadmin.org
QueryServerHost[3]=
QueryServerFilePath[0]=/iptocountry/iptocountry16.php
QueryServerFilePath[1]=/iptocountry/iptocountry16.php
QueryServerFilePath[2]=/iptocountry16.php
QueryServerFilePath[3]=
QueryServerPort[0]=80
QueryServerPort[1]=80
QueryServerPort[2]=80
QueryServerPort[3]=80
resolvedAddress[0]=184.170.132.98
resolvedAddress[1]=216.97.239.125
resolvedAddress[2]=85.236.100.16
resolvedAddress[3]=
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26th August, 2013, 10:54 PM
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Forum Newcomer
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Join Date: Dec 2003
Posts: 9
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Thanks, I added it but still didn't work. Maybe something i'm doing wrong. Thanks anyways.
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27th August, 2013, 01:05 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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^will need more info..
self hosting? from home or.. through gameservers.com or other?
System/ucc.log with ip addresses masked out for players.. *.*.*.*
listen or dedicated server if self hosted..
mutators / countryflags setup in server.ini [engine.gameengine] Serverpackages= ¿
also the iptocountry ServerActor installed? (prior to other mods preferably in many situations)
also AOL serveractor may need to be also set.
to test . start server > console > mutate iptocountry
from here it should be easy enough to troubleshoot.
Last edited by back4more : 27th August, 2013 at 01:11 AM.
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27th August, 2013, 03:35 AM
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Forum Newcomer
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Join Date: Dec 2003
Posts: 9
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it's a server from gameservers.com and I had everything on the .ini but if I put the AOL serveractor the server won't restart.
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