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  #81  
Unread 4th December, 2016, 02:58 PM
Meindratheal Meindratheal is offline
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Quote:
Originally Posted by AnthraX View Post
I intentionally kept the AutoConfig open sourced and separate from the rest of ACE so people could recompile and tweak it. Feel free to send a pull request for this bug!
PR submitted!


Quote:
Originally Posted by AnthraX View Post
Unfortunately, this one seems to trigger when ACE has already unloaded. If ACE was running during this crash, you would see an ACE1 element on that crash stack. Let me know if you find a solid way to reproduce this crash.
This one seems pretty sporadic, I haven't found a solid way to track it down, though I'm working on a theory that it might be to do with the long loading pause NW triggers. With the same setup, sometimes it'll crash, sometimes it won't. One thing that is interesting is that after the Assertion Failed crashes, the unrealtournament.exe process still hangs around.

-----------------------------------------------------
Double-posting avoidance edit:

New problem: When I manage to get through the NW loading, instead I get kicked for "Timeout during Initial Check". Now, this is within less than 10 seconds of connecting, and my settings are the defaults so it's definitly not an actual timeout:

[ACEv10c_S.ACEActor]
HandshakeTimeout=30.000000
InitialCheckLinger=0.000000
InitialCheckTimeout=70.000000
PeriodicCheckInterval=45.000000
PeriodicCheckTimeout=60.000000

I'm running both the client and the servers together on a pretty decent machine. Everything works fine with my other servers, but when connecting to a game running Nali Weapons it either crashes the client (as mentioned before) or gives me a false timeout. The kick message mentions that heavy network usage could cause an issue, so I'm wondering if maybe NaliWeapons is sending a load of data at the same time as ACE and the burst in traffic is causing them both to sporadically fail? (There was a mention of a new networking layer in this update)
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Last edited by Meindratheal : 4th December, 2016 at 05:34 PM. Reason: Double-post avoidance
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  #82  
Unread 4th December, 2016, 07:04 PM
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AnthraX AnthraX is offline
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Maybe I forgot to update those array bounds elsewhere too... Lemme check

EDIT: Yep, that was the most likely cause. Fixed in v1.0d

Last edited by AnthraX : 4th December, 2016 at 07:08 PM.
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  #83  
Unread 7th December, 2016, 12:50 AM
Nando Nando is offline
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Quote:
Originally Posted by AnthraX View Post
NPLoader is supposed to ensure that everything gets downloaded automatically, but I'm guessing that it might not be working properly for you since you're running a tactical ops server. Unfortunately, I cannot find a store that sells Tactical Ops digitally so I can't test this myself for the moment. Do you know where I can find a copy of TO?
Use this one:
http://medor.no-ip.org/index.php?dir=GameTypes/TO/

Which version ACE support? 3.40 or 3.50? I do believe that the file TO.rar is the 3.50

Last edited by Nando : 7th December, 2016 at 12:57 AM.
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  #84  
Unread 8th December, 2016, 11:46 AM
osmeljose92 osmeljose92 is offline
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hi AnthraX, I followed your anticheat project for a long time, my doubt is that I have 2 renders of video that are imperative to use during the game but for safety reasons the ACE version 08h, I kicked the players with that render, it is possible that in This new ACEv10 are added to the white list for players to play smoothly ??

The renders are ESEDirect3D9 and ESEOpenGL that are currently being used on the TO3.40

https://www.dropbox.com/s/8vk7q08svx...ect3D.zip?dl=0

Last edited by osmeljose92 : 8th December, 2016 at 11:47 AM. Reason: added website renders
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  #85  
Unread 8th December, 2016, 04:17 PM
Meindratheal Meindratheal is offline
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On the topic of whitelisting, could you whitelist the OldUnreal OpenAL 2.4.7 drivers? I've manually added it to my file list for now, but I had to turn off automatic updates since it kept replacing the file list with one from years ago.

The OldUnreal topic is here

ALAUDIO.DLL 246784 55BCFEEF1A9419C132B9729057CA2C2E OldUnreal ALAudio 2.4.7
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  #86  
Unread 8th December, 2016, 06:02 PM
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I'll add these files to the whitelist soon and post the v1.0d package this weekend. Changes so far:

Code:
v1.0d:
* [FIXED] Timeouts when loading more than 32 UPackages
* [FIXED] Newer versions of ACE detecting GFileManager hooks (you might still see v1.0d detect hooks left behind by v1.0c and earlier versions)
* [FIXED] Re-enabled external logging for players joining the server (needs testing!)
* [FIXED] Reverted an earlier change that broke the loading logo in some game types
* [CHANGED] The PlayerManager is now a dll on Windows. This should fix server installation issues for some people
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  #87  
Unread 8th December, 2016, 11:06 PM
Apo Apo is offline
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Hi Anth, great to see you are back am looking forward to getting this running nice I have a few false positive kicks on TO340 that seem to be the same thing.

Server:
Debian - jessie 64 bit
Tactical ops 3.4 server version 451b

The kick message is as follows (client running win 10 x64) kick msg below. This has happened to myself and a few others but the server was only used for about an hour so was a fairly small sample of players. It doesn’t do this straight away sometimes you can play for 5-15 mins fine and then it decides it doesn’t like you. Sometimes it doesn’t bother you at all, I found it improved and I wasn't getting kicked so much / at all if I restart my game.

I have seen it kick for both s_SWAT.u and the cached version TOSTweapons42.u presumably its which ever it looks at first is what it kicks for

[ACEv10c]: PackageName....: TOSTWeapons42
[ACEv10c]: PackagePath....: ../Cache\12EF8FA1498BB4009C5EAC955A82C2FD.uxx
[ACEv10c]: PackageSize....: 98740 bytes
[ACEv10c]: PackageHash....: 0E9D9BE3F3D889F883CAE39DA1852CCD
[ACEv10c]: PackageVer.....: Added by gameserver
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 869
[ACEv10c]: EngFuncName....: Function TOSTWeapons42.TOST_FlashBang.Explosion
[ACEv10c]: Checksum.......: 0x000000A3
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: PackageName....: s_swat
[ACEv10c]: PackagePath....: ../TacticalOps/System/s_SWAT.u
[ACEv10c]: PackageSize....: 1101952 bytes
[ACEv10c]: PackageHash....: CB506EBF4FB7431745EB4D565BC1D751
[ACEv10c]: PackageVer.....: TO 3.40
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 5566
[ACEv10c]: EngFuncName....: Function s_SWAT.TO_M16.AltFire
[ACEv10c]: Checksum.......: 0x000002CA
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 5694
[ACEv10c]: EngFuncName....: Function s_SWAT.TO_M16.PostRender
[ACEv10c]: Checksum.......: 0x00000262
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 5695
[ACEv10c]: EngFuncName....: Function s_SWAT.TO_M16.Tick
[ACEv10c]: Checksum.......: 0x000002DA
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 5697
[ACEv10c]: EngFuncName....: Function s_SWAT.TO_M16.RenderOverlays
[ACEv10c]: Checksum.......: 0x00000157
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 5698
[ACEv10c]: EngFuncName....: Function s_SWAT.TO_M4A1.RenderOverlays
[ACEv10c]: Checksum.......: 0x00000121
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 6102
[ACEv10c]: EngFuncName....: Function s_SWAT.s_FlashBang.Explosion
[ACEv10c]: Checksum.......: 0x00000D7A
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 6304
[ACEv10c]: EngFuncName....: Function s_SWAT.s_GrenadeFB.GrenadeThrown
[ACEv10c]: Checksum.......: 0x0000050A
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 6417
[ACEv10c]: EngFuncName....: Function s_SWAT.TO_GrenadeSmoke.ThrowGrenade
[ACEv10c]: Checksum.......: 0x0000068A
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 6424
[ACEv10c]: EngFuncName....: Function s_SWAT.TO_GrenadeSmoke.DropGrenade
[ACEv10c]: Checksum.......: 0x00000F9E
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 6426
[ACEv10c]: EngFuncName....: Function s_SWAT.s_GrenadeFB.ThrowGrenade
[ACEv10c]: Checksum.......: 0x00000FB1
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 6428
[ACEv10c]: EngFuncName....: Function s_SWAT.s_GrenadeFB.DropGrenade
[ACEv10c]: Checksum.......: 0x000009F4
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 6432
[ACEv10c]: EngFuncName....: Function s_SWAT.s_GrenadeConc.ThrowGrenade
[ACEv10c]: Checksum.......: 0x000006D6
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 6433
[ACEv10c]: EngFuncName....: Function s_SWAT.s_GrenadeConc.DropGrenade
[ACEv10c]: Checksum.......: 0x000009AB
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 6640
[ACEv10c]: EngFuncName....: Function s_SWAT.s_Concussion.Explosion
[ACEv10c]: Checksum.......: 0x000005D2
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 7432
[ACEv10c]: EngFuncName....: Function s_SWAT.TO_M16.SetAimError
[ACEv10c]: Checksum.......: 0x00000165
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 7434
[ACEv10c]: EngFuncName....: Function s_SWAT.TO_M16.BecomePickup
[ACEv10c]: Checksum.......: 0x00000165
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 7437
[ACEv10c]: EngFuncName....: Function s_SWAT.TO_M16.DownWeapon.BeginState
[ACEv10c]: Checksum.......: 0x00000165
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 7444
[ACEv10c]: EngFuncName....: Function s_SWAT.TO_M16.KillLaserDot
[ACEv10c]: Checksum.......: 0x000002CA
[ACEv10c]: +----------------------------------------------------------------------------+
[ACEv10c]: KickReason.....: Function Patch
[ACEv10c]: ExportNum......: 7445
[ACEv10c]: EngFuncName....: Function s_SWAT.TO_M16.Destroyed
[ACEv10c]: Checksum.......: 0x00000165
[ACEv10c]: +------------------------------------------------------------------------------+
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  #88  
Unread 9th December, 2016, 06:56 PM
osmeljose92 osmeljose92 is offline
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OBS: I was testing ACE v10 again and I found that it does not detect any cheats with radar in .u, it only detects perfectly those that have radar in .exe

Any Idea ?
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  #89  
Unread 9th December, 2016, 11:21 PM
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AnthraX AnthraX is offline
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ACE was originally designed to complement existing UScript-based protections. Most UScript radars were blocked before I released the very first version of ACE. That being said, if you find anything that is not detected or blocked by any anticheat, feel free to send it to me in a PM.
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  #90  
Unread 11th December, 2016, 12:19 AM
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The UScript illegal function call detection was broken in v1.0c. I fixed it in v1.0d.
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  #91  
Unread 11th December, 2016, 03:16 AM
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Quote:
Originally Posted by Apo View Post
Hi Anth, great to see you are back am looking forward to getting this running nice I have a few false positive kicks on TO340 that seem to be the same thing.
I found a possible cause for this and have applied a fix in v1.0d.
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  #92  
Unread 11th December, 2016, 05:50 PM
BaTHuK BaTHuK is offline
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Exclamation Problem with ACE v1.0c

Hello, AnthraX

After the anticheat update to v1.0c on a server (Ultimate India) the player has the following problem which arises when he connect.

In a console:
WARNING: The ACE FileList in use on this server is unsigned.
WARNING: if this is a league game, the admin should probably get this fixed!


What does the kick mean with this reason? How can we fix this?
Thanks in advance.

Regards,
BaTHuK
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  #93  
Unread 11th December, 2016, 07:11 PM
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AnthraX AnthraX is offline
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Quote:
Originally Posted by BaTHuK View Post
Hello, AnthraX
After the anticheat update to v1.0c on a server (Ultimate India) the player has the following problem which arises when he connect.
I don't see the problem. This is just a warning message stating that the admin is not using the official ACE whitelist, but that doesn't prevent you from playing in any way.
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  #94  
Unread 11th December, 2016, 07:19 PM
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v1.0d is now available for testing. The download link is in the top post. Final change list:

Code:
v1.0d:
* [FIXED] Timeouts when loading more than 32 UPackages
* [FIXED] Newer versions of ACE detecting GFileManager hooks (you might still see v1.0d detect hooks left behind by v1.0c and earlier versions)
* [FIXED] Re-enabled external logging for players joining the server (needs testing!)
* [FIXED] Reverted an earlier change that broke the loading logo in some game types
* [FIXED] Players are no longer kicked if an admin requests an sshot that is successfully uploaded
* [FIXED] There was a bug that caused the UScript cheat detection to break
* [FIXED] Autoconfig failing to load files on servers with multiple folders for the same file types
* [FIXED] Possible false positive detections of package hooks (needs testing!)
* [FIXED] Loading issues in TO 3.50
* [ADDED] Extra UScript detection routine
* [CHANGED] The PlayerManager is now a dll on Windows. This should fix server installation issues for some people
I also whitelisted the latest versions of OldUnreal's ALAudio, the ESE renderers and the TO 3.50 OpenGLDrv renderer.
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  #95  
Unread 11th December, 2016, 08:59 PM
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Quote:
Originally Posted by AnthraX View Post
v1.0d testing.
This 'D' release doesn't seem to start up my servers:
Linux (Cent OS x64)
*removed every single trace of the previous ACE releases.


Code:
Last Console Data (Click to Refresh)
[OVERLORD] DEBUG    AppDir: /usr/local/games/ut/1307569/66.55.154.81:7777/System
[OVERLORD] DEBUG    Executable: ./ucc-bin
[OVERLORD] DEBUG    Parameters: server DM-Viridian-TOURNEY_SE?game=botpack.deathmatchplus?mutator=? ini=UnrealTournament.ini multihome=66.55.154.81 port=7777 -nohomedir log=serverlog.log copy serverlog.log serverlogcrash.log
[OVERLORD] INFO     Starting server
WARNING: Not using preference directory
Executing Class Engine.ServerCommandlet
Unreal engine initialized
Browse: DM-Viridian-TOURNEY_SE?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=botpack.deathmatchplus?mutator=?
LoadMap: DM-Viridian-TOURNEY_SE?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=botpack.deathmatchplus?mutator=?
Case-insensitive search: detail -> ../Textures/Detail.utx
Bound to Fire.so
Case-insensitive search: Botpack -> ../System/BotPack.u
Bound to IpDrv.so
Case-insensitive search: uttech2 -> ../Textures/UTtech2.utx
Case-insensitive search: SKYBox -> ../Textures/SkyBox.utx
Case-insensitive search: shanechurch -> ../Textures/ShaneChurch.utx
Collecting garbage
Purging garbage
Garbage: objects: 16853->16852; refs: 383346
Game class is 'DeathMatchPlus'
Sockets: Socket queue 249856 / 249856
TcpNetDriver on port 7777
Server Package: SoldierSkins
Case-insensitive search: SoldierSkins -> ../Textures/Soldierskins.utx
Server Package: CommandoSkins
Server Package: FCommandoSkins
Server Package: SGirlSkins
Server Package: BossSkins
Server Package: Botpack
Case-insensitive search: Botpack -> ../System/BotPack.u
Server Package: 2k4Combos
Server Package: NewNetUnrealv0_9
Bound to UWeb.so
Server Package: NewNetWeaponsv0_9
Server Package: MODOSUtilsV27
Server Package: Mapvotelogo
Server Package: SendTo_v07c
Server Package: IpToCountry_AOL
Server Package: CountryFlags2
Server Package: MapVoteLA13
Case-insensitive search: MapVoteLA13 -> ../System/MapvoteLA13.u
Spawning: SendTo_v07c.STWActor
Spawning: IpDrv.UdpBeacon
Spawning: IpServer.UdpServerQuery
Spawning: IpServer.UdpServerUplink
Spawning: IpServer.UdpServerUplink
Spawning: IpServer.UdpServerUplink
Spawning: UWeb.WebServer
Spawning: NPLoader_v17.NPLActor
Spawning: ActorCLP.ActorCLP
Spawning: MonsterAnnouncer.MA_ServerActor
Spawning: NewNetIGv0_9.NewNetIG
Spawning: NewNetUnrealv0_9.NewNetServer
Spawning: NewNetWeaponsv0_9.PureStat
Spawning: IpToCountry.LinkActor
Spawning: MODOSUtilsV27.MODOSSBServerActor
Spawning: ServerAdds.ServerAdds
Spawning: StealthAdmin.StealthActor
Level is Level DM-Viridian-TOURNEY_SE.MyLevel
Bringing Level DM-Viridian-TOURNEY_SE.MyLevel up for play (65)...
InitGame: ?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=botpack.deathmatchplus?mutator=?
Base Mutator is DM-Viridian-TOURNEY_SE.DMMutator0
************************
*     SendTo v0.7      *
*      is active!      *
*  8 links detected!   *
************************
UdpServerQuery(crt): Port 7778 successfully bound.
Resolving utmaster.epicgames.com...
Resolving master.333networks.com...
Resolving master.noccer.de...
ProcessServerTravel: DM-Stalwart.unr?game=botpack.deathmatchplus?mutator=MapVoteLA13.BDBMapVote,NewNetUnrealv0_9.NewNetServer,NewNetIGv0_9.NewNetIG,UTCmds.UTCmds
ActorCPL has set game type and mutators
Unknown Mutator in use:  SendTo_v07c.STWMut
Bound to PackageHelper_v13.so
+-------------------------------------------------------------------------+
|                        Native Plugin Loader v1.7                        |
|                          (c) 2008-2009 AnthraX                          |
+-------------------------------------------------------------------------+
| Auto Added ServerPackage: NPLoader_v17                                  |
| Auto Added ServerPackage: NPLoaderLLU_v17                               |
| Auto Added ServerPackage: NPLoaderLLD_v17                               |
| Auto Added ServerPackage: NPLoaderLLS_v17                               |
+-------------------------------------------------------------------------+
Bound to ACEv10d_S.so
| NPLoader has found a new NPLoader mod in your system folder:            |
| - InfoClass: ACEv10d_S.ACEInfo                                          |
| - Mod Name : ACEv10d                                                    |
| - Mod Desc : AntiCheatEngine for Unreal Tournament 99                   |
| - Installing...                                                         |
| - Mod installation complete!                                            |
+-------------------------------------------------------------------------+
| Fixing Installation for mod:                                            |
| - Mod Name: ACEv10d                                                     |
| - Mod Desc: AntiCheatEngine for Unreal Tournament 99                    |
| Auto Added ServerPackage: ACEv10d_Cdll                                  |
| Auto Added ServerActor: ACEv10d_S.ACEActor                              |
| Auto Added ServerActor: ACEv10d_EH.ACEEventActor                        |
| Auto Added ServerPackage: IACEv10                                       |
| Auto Added ServerPackage: ACEv10d_C                                     |
+-------------------------------------------------------------------------+
| NrOfPackages = 1                                                        |
| NPLoader has changed the server settings.                               |
| The server will now reboot.                                             |
+-------------------------------------------------------------------------+
Starting MonsterAnnouncer!
###############################
#          NewNetUnreal       #
#          Beta v0.9          #
###############################

You need to add 'ServerPackages=BP1Handlerv0_9' for PlayerPack[0] to load
You need to add 'ServerPackages=BP4Handlerv0_9' for PlayerPack[1] to load

 Protection is Active!

###############################
* PureStats disabled!
####################################
#          IP To Country           #
#           Version 1.6            #
# Initial to v1.2 by [es]Rush      #
# v1.6 by Matthew 'MSuLL' Sullivan #
####################################
# Spawn Addon: True                #
# Extension for AOL: True          #
# Query Servers: 3                 #
####################################
[~] starting Server Advertisements version 104
[~] there are 7 lines in the list
Game engine initialized
UDP recvfrom error: 11 from 0.0.0.0:0
Resolved utmaster.epicgames.com (199.255.40.174)
UdpServerUplink: Master Server is utmaster.epicgames.com:27900
UdpServerUplink: Port 7779 successfully bound.
Resolved master.333networks.com (84.83.176.234)
UdpServerUplink: Master Server is master.333networks.com:27900
UdpServerUplink: Port 7779 successfully bound.
Resolved master.noccer.de (176.9.76.199)
UdpServerUplink: Master Server is master.noccer.de:27900
UdpServerUplink: Port 7779 successfully bound.
Server switch level: DM-Stalwart.unr?game=botpack.deathmatchplus?mutator=MapVoteLA13.BDBMapVote,NewNetUnrealv0_9.NewNetServer,NewNetIGv0_9.NewNetIG,UTCmds.UTCmds
Browse: DM-Stalwart.unr?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=botpack.deathmatchplus?mutator=MapVoteLA13.BDBMapVote,NewNetUnrealv0_9.NewNetServer,NewNetIGv0_9.NewNetIG,UTCmds.UTCmds?
LoadMap: DM-Stalwart.unr?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=botpack.deathmatchplus?mutator=MapVoteLA13.BDBMapVote,NewNetUnrealv0_9.NewNetServer,NewNetIGv0_9.NewNetIG,UTCmds.UTCmds?
WinSock shut down
Collecting garbage
Purging garbage
-0.0ms Unloading: Package DM-Viridian-TOURNEY_SE
-0.0ms Unloading: Package SGTech1
-0.0ms Unloading: Package GenFX
-0.0ms Unloading: Package uttech2
-0.0ms Unloading: Package FractalFX
-0.0ms Unloading: Package Indus1
-0.0ms Unloading: Package AmbOutside
-0.0ms Unloading: Package SKYBox
-0.0ms Unloading: Package Editor
-0.0ms Unloading: Package Botmca9
-0.0ms Unloading: Package shanechurch
-0.0ms Unloading: Package SoldierSkins
-0.0ms Unloading: Package CommandoSkins
-0.0ms Unloading: Package FCommandoSkins
-0.0ms Unloading: Package SGirlSkins
-0.0ms Unloading: Package BossSkins
-0.0ms Unloading: Package 2k4Combos
-0.0ms Unloading: Package NewNetUnrealv0_9
-0.0ms Unloading: Package UTMenu
-0.0ms Unloading: Package LadderSounds
-0.0ms Unloading: Package UTServerAdmin
-0.0ms Unloading: Package IpServer
-0.0ms Unloading: Package LadrArrow
-0.0ms Unloading: Package NewNetWeaponsv0_9
-0.0ms Unloading: Package Mapvotelogo
-0.0ms Unloading: Package SendTo_v07c
-0.0ms Unloading: Package IpToCountry_AOL
-0.0ms Unloading: Package CountryFlags2
-0.0ms Unloading: Package MapVoteLA13
-0.0ms Unloading: Package NPLoader_v17
-0.0ms Unloading: Package ActorCLP
-0.0ms Unloading: Package MonsterAnnouncer
-0.0ms Unloading: Package NewNetIGv0_9
-0.0ms Unloading: Package IpToCountry
-0.0ms Unloading: Package ServerAdds
-0.0ms Unloading: Package StealthAdmin
Unbound to ACEv10d_S.so
-0.0ms Unloading: Package ACEv10d_S
-0.0ms Unloading: Package IACEv10
-0.0ms Unloading: Package ACEv10d_C
-0.0ms Unloading: Package ACEv10d_Cdll
Garbage: objects: 27741->16481; refs: 208737
Game class is 'DeathMatchPlus'
Sockets: Socket queue 249856 / 249856
TcpNetDriver on port 7777
Server Package: SoldierSkins
Case-insensitive search: SoldierSkins -> ../Textures/Soldierskins.utx
Server Package: CommandoSkins
Server Package: FCommandoSkins
Server Package: SGirlSkins
Server Package: BossSkins
Server Package: Botpack
Case-insensitive search: Botpack -> ../System/BotPack.u
Server Package: 2k4Combos
Server Package: NewNetUnrealv0_9
Server Package: NewNetWeaponsv0_9
Server Package: MODOSUtilsV27
Server Package: Mapvotelogo
Server Package: SendTo_v07c
Server Package: IpToCountry_AOL
Server Package: CountryFlags2
Server Package: MapVoteLA13
Case-insensitive search: MapVoteLA13 -> ../System/MapvoteLA13.u
Server Package: NPLoader_v17
Server Package: NPLoaderLLU_v17
Server Package: NPLoaderLLD_v17
Server Package: NPLoaderLLS_v17
Server Package: ACEv10d_Cdll
Server Package: IACEv10
Server Package: ACEv10d_C
Spawning: SendTo_v07c.STWActor
Spawning: IpDrv.UdpBeacon
Spawning: IpServer.UdpServerQuery
Spawning: IpServer.UdpServerUplink
Spawning: IpServer.UdpServerUplink
Spawning: IpServer.UdpServerUplink
Spawning: UWeb.WebServer
Spawning: NPLoader_v17.NPLActor
Spawning: ActorCLP.ActorCLP
Spawning: MonsterAnnouncer.MA_ServerActor
Spawning: NewNetIGv0_9.NewNetIG
Spawning: NewNetUnrealv0_9.NewNetServer
Spawning: NewNetWeaponsv0_9.PureStat
Spawning: IpToCountry.LinkActor
Spawning: MODOSUtilsV27.MODOSSBServerActor
Spawning: ServerAdds.ServerAdds
Spawning: StealthAdmin.StealthActor
Spawning: ACEv10d_S.ACEActor
Bound to ACEv10d_S.so
appError called:
Assertion failed: *ClassPtr==this [File:UnClass.cpp] [Line: 884]
Executing UObject::StaticShutdownAfterError
UClass::Bind
(Class ACEv10d_S.ACENICHelper)
ULinkerLoad::CreateExport
(ACENICHelper 6558)
IndexToObject
ULinkerLoad::CreateExport
(.
 6558)
IndexToObject
ULinkerLoad<<UObject
(LinkerLoad Transient.LinkerLoad103 6558))
SerializeExpr
(01)
SerializeExpr
(19)
SerializeExpr
(0F)
UStruct::Serialize
(Function ACEv10d_S.ACEActor.Destroyed)
UFunction::Serialize
LoadObject
(Function ACEv10d_S.ACEActor.Destroyed 6558==6558/39461 6521 55)
ULinkerLoad::Preload
LinkProperties
UStruct::Link
UState::Link
UClass::Link
UStruct::Serialize
(Class ACEv10d_S.ACEActor)
UState::Serialize
UClass::Serialize
(Class ACEv10d_S.ACEActor)
LoadObject
(Class ACEv10d_S.ACEActor 6558==6558/39461 64 1357)
ULinkerLoad::Preload
PreLoadObjects
UObject::EndLoad
UObject::StaticLoadObject
(Core.Class ACEv10d_S.ACEActor NULL)
UObject::StaticLoadClass
ULevel::Listen
Listen
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
ServerTravel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Assertion failed: *ClassPtr==this [File:UnClass.cpp] [Line: 884]



History: UClass::Bind <- (Class ACEv10d_S.ACENICHelp
Last Console Data (Click to Refresh)
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Last edited by isense : 11th December, 2016 at 09:23 PM. Reason: logs
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  #96  
Unread 11th December, 2016, 09:28 PM
AnthraX's Avatar
AnthraX AnthraX is offline
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Location: Ghent (Belgium)
Posts: 1,380
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Quote:
Originally Posted by isense View Post
This 'D' release doesn't seem to start up my servers:
Linux (Cent OS x64)
*removed every single trace of the previous ACE releases.
I think I know what's causing this... Try redownloading the package, I just uploaded the fix.
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  #97  
Unread 11th December, 2016, 09:59 PM
-=CoN=-Strych9 -=CoN=-Strych9 is offline
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Just installed v1.0d and I am still getting the connecting.... and then the timeout error. I am running on a NAT server and the IP is being detected. I did not have the issue in 1.0b, but since 1.0c it started happening. I am not even able to connect to the server internally with the local IP.

Thank you,
-=CoN=-Strych9
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Last edited by -=CoN=-Strych9 : 11th December, 2016 at 10:01 PM.
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  #98  
Unread 11th December, 2016, 10:32 PM
AnthraX's Avatar
AnthraX AnthraX is offline
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Location: Ghent (Belgium)
Posts: 1,380
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Quote:
Originally Posted by -=CoN=-Strych9 View Post
Just installed v1.0d and I am still getting the connecting.... and then the timeout error. I am running on a NAT server and the IP is being detected. I did not have the issue in 1.0b, but since 1.0c it started happening. I am not even able to connect to the server internally with the local IP.

Thank you,
-=CoN=-Strych9
Do you have any additional info? Server OS/architecture/version? What does the server log show? Did you test with the bDebug=1 setting?
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  #99  
Unread 12th December, 2016, 12:13 AM
Apo Apo is offline
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Join Date: Sep 2010
Posts: 9
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I have upgraded one of my servers to version D I am getting the following kick message now:

[ACEv10d]: +------------------------------------------------------------------------------+
[ACEv10d]: | Kick Reasons |
[ACEv10d]: +------------------------------------------------------------------------------+
[ACEv10d]: KickReason.....: Illegal UFunction Call
[ACEv10d]: Function.......: AllActors
[ACEv10d]: Callee_2.......: Function TOSTProtect1994.TOSTSecurePlayer.


[ACEv10d]: Callee_1.......: Function TOSTProtect1994.TOSTSecurePlayer.
[ACEv10d]: Callee_0.......: Function TOSTProtect1994.TOSTConsole.PostRender<<<

Also, is it normal for it to spend a couple of mins doing a crap ton of IOReads? I presume that was it installing? I did notice one of my other non ace servers went down for about a min too. Could have just been a map change but it took a lot longer than normal and it was very coincidental that it did it just after the first server finished all the IOReads.

Edit: there were a load of unprintable characters in amongst the kick message the forum removed them. There is also no kick message ingame to the user it just disconnected.

Edit2: In relation to my last post I just remembered on version 0.8 I had to add tostweapons to the accepted files list as on that version it did random kicks for weapons too, I suspect it may have been a similar issue here.

Edit3: I also dont see the Ace logo when I join, it could be it kicked me before it shows it?

Last edited by Apo : 12th December, 2016 at 12:32 AM.
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  #100  
Unread 12th December, 2016, 01:04 AM
-=CoN=-Strych9 -=CoN=-Strych9 is offline
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Join Date: Dec 2008
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Quote:
Originally Posted by AnthraX View Post
Do you have any additional info? Server OS/architecture/version? What does the server log show? Did you test with the bDebug=1 setting?
I will get this info and post back.

Thank you!
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Last edited by -=CoN=-Strych9 : 12th December, 2016 at 02:38 AM.
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