You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


 
Go Back   The Unreal Admins Page > Forums > Hosted Forums > Wormbos Area > Suggestions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Unread 3rd October, 2013, 08:45 PM
bleopp bleopp is offline
Forum Newcomer
 
Join Date: Oct 2012
Posts: 3
Default Trigger bot detection

Hello wormbo!

I hope you are doing well.

I recently came back to this community and I'm very saddened by the amount of people using trigger bots. Some are amazingly obvious, some aren't. Either way, it really hurts the fun suspecting your opponents of cheating.

I thought about this for a while, and figured that trigger bots which hack into memory probably just read all the xPawns in the game. Wouldn't it be possible to make a mutator that adds static, "fake" xPawns? These xPawns could be invisible to other players, but "seen" by the cheat, thus triggering it to fire. If each player had an invisible, scaled up xPawn attached to them, this would cause the trigger bot to fire even though the crosshair is not on top of an opponent - rendering the cheat useless.

Also, another thing I've been thinking about is simply making a mutator that checks whenever a trigger bot sends a mouse down event (aka each time exec StartFire is run), there would be some logic running to see:

1. Has the user a lightning gun or shock rifle equipped
2. Has the user clicked the mouse button a suspiciously large amount of times? There's no reason (or even easy) to press the button 10 times in less than a second. If a user does this at several occasions, a message could be sent to the server and the player kicked.

Please let me know what you think about these ideas, and if you'd be willing to help me implement any of them.

Last edited by bleopp : 3rd October, 2013 at 09:19 PM.
Reply With Quote
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 10:31 AM.


 

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.