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21st January, 2006, 12:25 PM
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Forum Newcomer
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Join Date: Mar 2005
Location: London
Posts: 7
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QValidate for DX
ProfessorQ,
I was wondering if there was any chance of a development for Deusex? I am very keen to develop - at least - a MD5 check dll or something? Unfortuantely I dont know enough about dll programming to make one myself that accomanies a mod I made but I would love to develop one. Or help you to develop QValidate for DX? If you could help me, I would be so appreciative!
If you could pm me that would be great - I look forward to hearing from you.
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21st January, 2006, 04:02 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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don't think that ProfQ hangs around here anymore
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21st January, 2006, 07:03 PM
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Forum Newcomer
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Join Date: Mar 2005
Location: London
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Oh right - Well guess that kinda knocks that idea on the head...
Unless you know of anyone in Unrealadmin that can help me?
Thanks Anthrax
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21st January, 2006, 07:06 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Perhaps Troublesome could modify UTDC to work with that mod.
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21st January, 2006, 08:10 PM
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Holy Shit!!
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Join Date: Jul 2004
Posts: 875
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Big job as I believe it involves monitoring a completely different range of dll offsets. (I'm only pretending to know what I'm talking about here that's a guess)
What kind of cheats are causing a problem in DeusEx? (I've never played it so I don't know anything about its gameplay)
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21st January, 2006, 09:33 PM
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The main thing I want to do I jsut to check the md5's of the packages (either client sends to server or server tells client to check etc) and they just check the md5 is the same as the server's for that package and if its not same then they get kicked or banned...
Any help is greatly appreciated. Most other cheats I have prevented, but of course the preventions in the mod are not going to be secure unless you have a md5 checker to enforce that they have not bytehacked their mod..
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21st January, 2006, 09:38 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Quote:
Originally Posted by Alrightythen
The main thing I want to do I jsut to check the md5's of the packages
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That is one of the things UTDC does. It also detects hooks. But I have no idea about the amount of work needed to modify it to work with deus ex.
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21st January, 2006, 09:40 PM
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Forum Newcomer
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Join Date: Mar 2005
Location: London
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Oh right ok I may try contacting the person you suggested. I know that UT2004 or one of them has a md5 hcecker built in, but the old versions that dont wouldnt be too difficult as I know they share much of the same code (excluding a few functions and vars etc) but if I got to see some source I could probably try and make my own..
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21st January, 2006, 10:15 PM
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Holy Shit!!
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Join Date: Jul 2004
Posts: 875
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Does DeusEx have any public C++ source code? How many versions of DeusEx are there? (would need to know both the version numbers and wether a Mac/Linux client/server is available AND if Mac/Linux clients/servers are still used)
I may be able to code a .dll for you, I'd leave the UScript side of it to you tho.
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22nd January, 2006, 02:42 AM
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Forum Newcomer
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Join Date: Mar 2005
Location: London
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That would be so kind of you if you could!
There is only really one version of Deusex that poeple use and that is the multiplayer version 1.112fm, Im not sure on mac/linux side I dont think it works as of yet because of the dll's that come with the game, but I believe other coders are trying to work on a port or workaround for this.
The source code for dx is publicly available and headers etc come with the sdk UnrealEd. I would be more than willing to do the scripting side, but my c++ knowledge and dll's is terrible
If you need any other info, please do let me know. Thanks again
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22nd January, 2006, 03:20 AM
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Holy Shit!!
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Join Date: Jul 2004
Posts: 875
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Ok I'll try and check it up No guarantee's tho.
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22nd January, 2006, 03:04 PM
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Forum Newcomer
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Join Date: Mar 2005
Location: London
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Sure, I understand, but thank you so much!
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16th February, 2006, 02:53 AM
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Any luck Shambler?
Or by anyone who is willing to help me? Please...
__________________
@~~#Alrightythen#~~@
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16th February, 2006, 05:47 PM
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Holy Shit!!
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Join Date: Jul 2004
Posts: 875
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Sorry I've had a lot to do, will take another look at this today. (check your PM inbox)
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