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Go Back   The Unreal Admins Page > Forums > Hosted Forums > UTAN > Feature Requests

 
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  #21  
Unread 17th December, 2004, 06:03 PM
Tink Tink is offline
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Join Date: Sep 2004
Posts: 9
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sure and i am talkin about ut2k4 and sure go ahead and panic no one really cares
  #22  
Unread 17th December, 2004, 06:03 PM
Tink Tink is offline
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and actually no the speed hack glitch still goes on today
  #23  
Unread 20th December, 2004, 01:13 PM
frogger's Avatar
frogger frogger is offline
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this still applies..changes were made in previous patches to adjust the values below to try to cut down on false positives.....it can still be disabled using this..

Quote:
Originally posted by Frogger
add and edit these lines to your liking to reduce/eliminate false detection..

[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium
MeshLODDetailLevel=MDL_High
bLowSoundDetail=False
DecalStayScale=2.000000
bNeverPrecache=false
bShouldPreload=True
bDesireSkinPreload=True
bKickLiveIdlers=False
MaxTimeMargin=1.000000
TimeMarginSlack=1.150000
MinTimeMargin=-1.000000


from Steve Polge:

"If you are seeing false positives, you can try adjusting the TimeMarginSlack parameter (in [Engine.LevelInfo], defaults to 1.35 - higher values should reduce false positives (but may also hurt speed hack detection).

To turn off speed hack detection entirely, set MaxTimeMargin to 0 (also in [Engine.LevelInfo])."
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  #24  
Unread 22nd February, 2006, 07:39 AM
Hydrax
 
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I agree.
 


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