this still applies..changes were made in previous patches to adjust the values below to try to cut down on false positives.....it can still be disabled using this..
Quote:
Originally posted by Frogger
add and edit these lines to your liking to reduce/eliminate false detection..
[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium
MeshLODDetailLevel=MDL_High
bLowSoundDetail=False
DecalStayScale=2.000000
bNeverPrecache=false
bShouldPreload=True
bDesireSkinPreload=True
bKickLiveIdlers=False
MaxTimeMargin=1.000000
TimeMarginSlack=1.150000
MinTimeMargin=-1.000000
from Steve Polge:
"If you are seeing false positives, you can try adjusting the TimeMarginSlack parameter (in [Engine.LevelInfo], defaults to 1.35 - higher values should reduce false positives (but may also hurt speed hack detection).
To turn off speed hack detection entirely, set MaxTimeMargin to 0 (also in [Engine.LevelInfo])."
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