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  #21  
Unread 8th July, 2013, 12:33 PM
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Probably.
As for the docs for NW3: http://www.ut99.org/viewtopic.php?f=...art=240#p49857

I reiterate though: those are for the final version, so any property documented that isn't in the current version, it's because it's in the final version only.
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  #22  
Unread 12th July, 2013, 12:11 PM
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Quote:
Originally Posted by Wormbo View Post
I hope you do realize that MediaFire and similar sites are bad hosting platforms for releasing mods. At some point the file will simply be gone.
Yeah!

It's not a very good idea.

Try uploading your mod here.
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  #23  
Unread 13th July, 2013, 05:18 AM
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Just like all the files attached to all the posts in this forum not so long ago :\
is anywhere really safe from loosing files ?..... let alone entire sites/repositories?..

Media-fire is not too bad

50GB+ and easy to use..
^as good as any .. I say.

could some0ne please backup this (site) in case of such things..[like have a redundancy somewhere else] also if theres someone knowledgeable/and in capable enough to find any/all files that were lost many moons ago from here that would be a bonus.. where does vb (whatever version this is) actually store all client uploads? ./uploads folder?

if it is a case of just the database being corrupted and non recoverable.. then I would assume that only the actual 'links' to the files were scattered in the DB.. therefore any/all uploads should be in a folder .. unless manually removed or overwritten some how.. I don't think any system / bb / forums store any files inside of DB tbh.. and therefore they are likely to be just sitting there waiting to be relinked or Newly linked through some other Fileshare service..

so if they are all in ./downloads then perhaps a free simple php script could be setup with links to all files/folders within the path..
I'll see if I can look into this as some point..

Last edited by back4more : 13th July, 2013 at 05:27 AM.
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  #24  
Unread 13th July, 2013, 09:22 AM
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[quote=Media-fire is not too bad [/QUOTE]

I'll admit Back4More,


It's not all bad. What about 4Shared? I'm a member of 4Shared and I DO like the disk space they put up, but even 4Shared is not SO good. Some people even put illiegal eBooks, Software and even pictures of stuff that's supposed to be banned gorm the internet!
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  #25  
Unread 16th July, 2013, 05:47 PM
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You could put it in the "safest" bunker and it would still be unsafe. Redundancy is key.
Like I said before, it's in MediaFire, but some people already made some mirrors and I also have backups myself in several local places (at work, in my PEN drives, dropbox, PC at home, etc).

Furthermore, as I mentioned earlier, MediaFire terms say that they only delete stuff if I don't login with some regularity AND if there are no downloads lately. Last time I checked, I login every once in a while to upload stuff and there have been downloads in nearly all my files, specially the ones NW3-related, so I am not worried.

If they change their terms later on and delete my files, I can re-upload them all elsewhere (I already did so a few times before). No host is safe from deletion, not even your HDDs at home.
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  #26  
Unread 23rd July, 2013, 11:37 PM
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Anyone thought about Mega already about hosting?
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  #27  
Unread 4th September, 2013, 12:17 AM
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So far im loving it !

Awesome Mod. But idk why Im not gettin headshot effects... I have them enabled at the ini. (Except the Shake effects) :C

Got an ace kick beacause of it I whitelisted the .u ...

Keep up the good work !

BTW I spoke with Nightmare from the ||sT|| Clan, he told me that this was K_hrid´s (or whoever he is called) Mod. He said that guy modded the file, Just saying because you may or not have given permission to him !

Cya !
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  #28  
Unread 4th September, 2013, 11:00 AM
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Thanks

@Headshot effect: that's strange. Do you have any additional mods enabled?
Are you getting actual headshots ("Headshot" message and all, except the effect itself)?

@ACE: yes, it's mainly the shake effect, but there may be other stuff triggering ACE kicks. It's the consequence of having 95% of the mod being processed client-side (so the server cpu and bandwidth aren't impacted by the mod).

@Mod modification: Yes, I remember someone asking permission to modify it to add new blood types and a few other things, to which I agreed to as long as he changed the package name to avoid mismatching.
But it's not originally his mod ofc, even if some players think that way.
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  #29  
Unread 4th September, 2013, 08:08 PM
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You would be talking about me. Yes I asked to modify the package but I have not yet. Idk why anyone would say that? My mod EnhancedUT maybe they were talking about?
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  #30  
Unread 4th September, 2013, 09:18 PM
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@~{kRiD}~: Oh yes Nightmare mentioned you Mister Krid. (Ultragore not EUT)

I just wanted to make sure the permission was given . Thanks for confirming it !

@FeraliDragon: Right now I´m using GlobalUnreal (Leaked version of course, I wont waste Tim´s time , and I appreciate his work). During regular Deathmatch while achieveing headshots (Yes, with the message) with both Ripper and Sniper Rifle.

I get no effect, even the chunk of meat(head) does not appear !.. Everything else is ok !

BTW: It also ask me to add BP1Handler and BP4Handler (GlobalUnreal) Which I don't know where to get from ! I just removed the BP1 and BP4 from the ini just in case !
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Last edited by Chronox : 4th September, 2013 at 09:29 PM.
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  #31  
Unread 5th September, 2013, 06:04 AM
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Quote:
Originally Posted by Chronox View Post

BTW: It also ask me to add BP1Handler and BP4Handler (GlobalUnreal) Which I don't know where to get from ! I just removed the BP1 and BP4 from the ini just in case !
In your UT.ini

[GlobalUnrealvxversion.UTPure]
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4


[Core.System]
Suppress=ScriptWarning
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  #32  
Unread 5th September, 2013, 08:03 AM
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Hi admin !

It asks me for BPXHandlers to be added in serverPackages :C... I had the .ini Set like that before but it didn't work anyway.,,

Thanks for replying !
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  #33  
Unread 5th September, 2013, 11:04 AM
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bp1 and bp4 is BP1Handler and BP4Handler ...they are part of pure newnet-GlobalUnreal ( it's integrated therein )
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  #34  
Unread 5th September, 2013, 12:18 PM
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@Chronox: Try disabling GlobalUnreal and check if it keeps happening (not permanently of course, just to check if that's the problem or not).
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  #35  
Unread 5th September, 2013, 09:22 PM
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Just to touch futher bases on this. I am not having any of the glitches mentioned however, when I shut the BodyShotShake and the HeadshotShake (keeping both the BodyShotFX and HeadshotFX on ofc.) sometimes when I get a headshot, it annouces it, gives me the kill but the bot doesn't die til I kill it a second time. (haven't got this issue with human players)
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  #36  
Unread 7th September, 2013, 05:35 PM
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Tried it without Global Unreal and works. Super nice headshot effect !

...But the idea is to enjoy it with GlobalUnreal :/..

Maye it is not compatible with Pure ?
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  #37  
Unread 7th September, 2013, 08:47 PM
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you can't have multi zp on same time
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  #38  
Unread 7th September, 2013, 09:08 PM
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What I mean is that is not compatible with Global Unreal (Since it also integrates UTPure with it).

Im only using Global Unreal alone without other weapon mods.
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  #39  
Unread 8th September, 2013, 01:20 PM
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Yeah I have a real good idea. TimTim was talking about messing with the gibs, dude to how they obstruct shots and what not. I think he may of created new classes for those, loading the new classes in either the player's parrent classes or what we all know as bbPlayer. Either way, doing so would change the original class name the NW mod needs to call upon.. Sound about right anybody ??

^ I know that doesn't sound very intelectual but you get the gist of what I'm saying ? I know what I'm talking about, just can't explain. Lolz '-'
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Last edited by ~{kRiD}~ : 8th September, 2013 at 01:24 PM.
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  #40  
Unread 9th September, 2013, 08:00 AM
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..On second thought.. I tried some Sniper Arena Non Global unreal. Just ZeropingPlus103... ANd the FX headshots wont show.. Weird...

I use lot of mods but IDK which may be giving problems.. Then again, it is just the Headshot Special effects, not that BIG DEAL.

Mods used: (Enhanced Items, WhoPushedMe, AntiTweakV52, SmartDM104, SmartCTF4D++, Rextended CTF, IPToCountry, Enhanced Feedback, Global Unreal and ZeroPingPlus103, along with Ace, Nexgen and MapvoteLA13)
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