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10th April, 2016, 10:13 AM
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Rampage
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Join Date: Oct 2005
Posts: 71
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UT server letancy isue on 64 bit OS..
so i tought, lets fire up the server on my 24/7 server that is running anyway
its a exact copy from a already running server that works with no isues at all.
exept that that machine is running Win XP 32 bit.
the os i use is Win 8 64 bit, 2 gb ram.
server starts fine, all stuff loaded, but when i join, i am stuck moving
if i am between 2 frames, i had this isue on my old 64 bit linux server to, but now i am using windows.
pings keep below 10ms, and i noticed that bots behaving the same, LAG, hopping forward and back.
Yes, i also tried lowering the maxclient rate in the tcpdriver section.
personaly i have the idea that it has to do with the gigabit connection, as far i know, it uses so called jumbopackets for managing the GB speed.
or it is a gigabit network isue, or is strugles with the 64bit os.
so, if anyone has a idea how to fix this, i dont have any spare 32bit machine with a 100Mbit nic in it.
and no, adding a 2nd nic is a no go, the machine is HP pro slimeline mini desktop machine.
update.
reading,reading,reading.
added the TF2 fix.
but..
Critical: appError called:
Critical: Can't bind to native class TF2.TickFix
Exit: Executing UObject::StaticShutdownAfterError
Critical: UClass::Bind
Critical: (Class TF2.TickFix)
Critical: ULinkerLoad::CreateExport
Critical: (TickFix 1130)
Critical: ULinkerLoad::Create
Critical: UObject::StaticLoadObject
Critical: (Core.Class TF2.TickFix NULL)
Critical: UObject::StaticLoadClass
Critical: ULevel::Listen
Critical: Listen
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: UGameEngine::Init
Critical: UServerCommandlet::Main
Exit: Exiting.
Seems this fix aint working on modern OS's
so it is a CPU throtling isue.
Last edited by spatieman : 10th April, 2016 at 11:42 AM.
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10th April, 2016, 09:45 PM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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It's the file TF2 as it seem. Have you tried other TF2 files yet?
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11th April, 2016, 08:54 PM
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Rampage
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Join Date: Oct 2005
Posts: 71
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found only all the same builds...
i tried fooling the cpu, but that aint working to...
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13th April, 2016, 06:21 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Reinstall from scratch. Copy pasting servers generally is asking for trouble.
The only thing to copy over are maps, music, sounds textures and the system files which don't already exist.
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14th April, 2016, 08:23 AM
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Rampage
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Join Date: Oct 2005
Posts: 71
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@Sony.
You realy think i have the original CD still nearby ?
i moved in the past 17 years 6 times, ooh, i have it, somewhere on the atic hehe
as for copy/past, on my old 32 bit xp machine it work like charm.
i think i try work in a VM envirement, cpu ticking is hardcoded...
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14th April, 2016, 12:44 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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For launch your TF2 have you set ?
ServerActors=TF2.TickFix
Do you use UT as admin under windows 8 ?
Here a full server with is right set for try http://unrealtournament.99.free.fr/f...php?f=9&t=2305
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19th April, 2016, 09:17 PM
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Rampage
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Join Date: Oct 2005
Posts: 71
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yes i run as admin
tried several things, hmm, weard.
hmm, downloading with 15K ? takes me 14 hours, hehe...
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21st April, 2016, 05:09 PM
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Rampage
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Join Date: Oct 2005
Posts: 71
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offcourse, i had a version without the DLL file..
now it works..
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25th April, 2016, 06:06 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Regardless of whether you have it or not. There are plenty of internet resources where it is available. There's a Linux server download on www.unrealkillers.com
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29th April, 2016, 10:34 AM
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Rampage
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Join Date: Oct 2005
Posts: 71
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ooh, i had for a long time a ut99 under linux, but when geting a 64bit machine, i had the same isue AS under windows, frame lagging, well, dont run linux server atm, and the windows stuff works for me now.
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30th April, 2016, 11:05 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Have you tried using WINE?
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2nd May, 2016, 05:42 PM
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Rampage
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Join Date: Oct 2005
Posts: 71
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wine, meh, nop.
i know it works, but as say'd ,i dont have my old *nix server anymore.
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