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6th January, 2007, 05:07 AM
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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[Release] Demo Manager v3.2
** ORIGINAL POST UPDATED
Well, since I haven't made a release thread for this yet, here it is:
Quote:
=== Demo Manager v3.2 beta
Description:
This mod is a slightly modified version of UsAaR33's Demo Manager v3.0. I wrote it because certain demos
crashed because of UTDC while others didn't really look right because of changes in the latest versions
of UTPure.
While I was fixing the UTDC and UTPure issues, I've changed/fixed some small things that UsAaR33 might
have missed.
Changes:
v3.2 beta - build 2007/01/27:
* [FIXED] : The camera would sometimes start shaking for no reason (eg: while ducking)
v3.2 beta - build 2007/01/05:
* [FIXED] : Weaponshow in demos recorded on UTPure7G servers
* [FIXED] : Some issues with the viewrotation calculation. As a result of this fix,
the screen will no longer "roll" while watching someone ineyes in a 3rd person
demo (someone other than the demorecorder ofcourse...)
* [ADDED] : Some minor tweaks to the demoplaybackspec code
v3.2 beta:
* [CHANGED] : Moved the illegal actor destroying routine to the native side (dll)
* [FIXED] : UTDC crashes in serverside demos
v3.1:
* [ADDED] : Option to destroy illegal actors (such as the UTDC native check that crashes demos, see (*) for details)
* [FIXED] : Fixed Scoreboard and HUD problems in 3rd person demos (Pure7G related)
* [FIXED] : Fixed Camera cycling problems in 3rd person demos (Pure7G related)
* [CHANGED] : Cleaned up big parts of the code
Known issues:
* Some messages are displayed twice (broadcasted messages etc)
* Flag might be hidden in CTF games (Pure7G related)
* Some weapon projectiles/effects aren't spawned from the right location (PBolts, Shockbeams)
* ...
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** Edit:
v3.2 with smartctf 4d fix: http://utgl.unrealadmin.org/udemo/ud...rtCTF4Dfix.rar
Last edited by AnthraX : 21st May, 2009 at 08:32 AM.
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7th January, 2007, 01:43 AM
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Holy Shit!!
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Join Date: Apr 2003
Location: Texas
Posts: 1,157
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I posted this on polish ut forums and it seems that one person has screwed up his UT because of this,  . and one guy says that the anticheat is kicking him because of this ... let's wait for some more reports. 
/ just being curious, and I know that unreal linux compiling sux, and I also know that it's possible now, would it be possible to make a udemo.so ? If so, and if you have time and energy to compile it, I could find time to test it out. /
Cheers.
__________________
Last edited by Rush : 7th January, 2007 at 01:47 AM.
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6th January, 2007, 07:25 PM
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Join Date: Jun 2004
Location: Ghent (Belgium)
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Quote:
Originally Posted by Rush
/ just being curious, and I know that unreal linux compiling sux, and I also know that it's possible now, would it be possible to make a udemo.so ? If so, and if you have time and energy to compile it, I could find time to test it out. /
Cheers.
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The original demo manager dll wasn't really written with linux-compatibility in mind. There's also a lot of stuff in it that compiles fine with VC++ but gcc doesn't like it that much. It's not impossible to port demomanager to linux but some parts (eg the UZHandler) will need a complete rewrite first
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6th January, 2007, 09:13 PM
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Holy Shit!!
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Join Date: Apr 2003
Location: Texas
Posts: 1,157
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Quote:
Originally Posted by AnthraX
The original demo manager dll wasn't really written with linux-compatibility in mind. There's also a lot of stuff in it that compiles fine with VC++ but gcc doesn't like it that much. It's not impossible to port demomanager to linux but some parts (eg the UZHandler) will need a complete rewrite first
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I see. Thanks for clearing that thing up.
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11th January, 2007, 02:27 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Yeah portability is a nice idea until it comes to system specific libraries :p . Anyway, nice to see you polished this release off. N1  .
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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14th January, 2007, 06:30 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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I think I've found something that could be tweaked in the next update (maybe I could do it ?). The pulse gun is shifted downwards whenever it's firing primary. I'll have a look at the standard classes to see how this works.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
Last edited by Azura : 14th January, 2007 at 06:42 PM.
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23rd January, 2007, 09:17 AM
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Forum Newcomer
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Join Date: Jan 2007
Posts: 1
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hey installed demo manager and everything worked fine for awile. i noticed after a bit that on one servers the demos would sorta skip. it would jump from second to second while it played. it would start out fine then when the map started it would start skipping. then today it started doing it for another server. this is makin me angry, i dont think its demo manager but maybe im not disabling the right cheat protection while playing demos  maybe someone could list everything that i could put in the demo.ini to make this stop happening 
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26th January, 2007, 08:11 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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fixed the "skipping"-problem. Original post updated
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27th January, 2007, 12:27 AM
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Rampage
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Join Date: Aug 2006
Location: USA, Pennsylvania
Posts: 51
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Any reason why it changes my name to player1 and also changes my skin to a default?
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27th January, 2007, 06:50 AM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Is this systematic or not ? That sometimes happens with the original demo manager. I think you get this when you view a demo and then go online.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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30th January, 2007, 08:02 AM
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Rampage
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Join Date: Aug 2006
Location: USA, Pennsylvania
Posts: 51
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It is now working. I did not do anything to fix it.... weird.
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31st January, 2007, 06:08 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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A big thank you to Anthrax. Thanks to these modifications and the obstacles they've lifted, one movie project will be continuing. Here is a preview shot :

__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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5th February, 2007, 09:24 PM
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Killing Spree
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Join Date: Dec 2004
Posts: 16
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I need some help. Everytime I try to play a demo from a specific player and a serverside one from our server, the demo just freezes if played in first person.
It just shows the first frame, then after one second shows another frame and freezes again. And so on.
Any thoughts? :s Maybe some incompatible files, GOTY/non-GOTY or so.
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6th February, 2007, 05:23 AM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Can you check the cpu usage ? Also, is there anything odd in the log ?
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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6th February, 2007, 07:28 AM
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Killing Spree
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Join Date: Dec 2004
Posts: 16
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I'll post anything with "Warning" in the UnrealTournament.log:
Warning: Failed to load 'Texture FCommandoSkins.1': Failed to find object 'Texture FCommandoSkins.1'
ScriptLog: Failed to load FCommandoSkins.1 so load FCommandoSkins.cmdo1
Warning: Failed to load 'Texture FCommandoSkins.4': Failed to find object 'Texture FCommandoSkins.4'
ScriptLog: Failed to load FCommandoSkins.4 so load FCommandoSkins.cmdo4
(...)
Warning: Failed to load 'Texture FCommandoSkins.1': Failed to find object 'Texture FCommandoSkins.1'
ScriptLog: Failed to load FCommandoSkins.1 so load FCommandoSkins.cmdo1
Warning: Failed to load 'Texture FCommandoSkins.4': Failed to find object 'Texture FCommandoSkins.4'
ScriptLog: Failed to load FCommandoSkins.4 so load FCommandoSkins.cmdo4
ScriptWarning: bbTFemale1 CTF-SprintaCB3.bbTFemale0 (Function Botpack.TournamentPlayer.SetMultiSkin:02B3) Accessed None
ScriptWarning: bbTFemale1 CTF-SprintaCB3.bbTFemale0 (Function Botpack.TournamentPlayer.SetMultiSkin:02BB) Attempt to assigned variable through None
(...)
ScriptWarning: PureCTFHUD CTF-SprintaCB3.PureCTFHUD0 (Function Botpack.ChallengeHUD.PostBeginPlay:006F) Accessed None
(...)
Log: Undeleted ACReplicationInfo CTF-SprintaCB3.ACReplicationInfo0
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck0
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck1
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck2
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck3
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck4
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck5
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck6
(...)
ScriptWarning: PureCTFHUD CTF-SprintaCB3.PureCTFHUD2 (Function Botpack.ChallengeHUD.PostBeginPlay:006F) Accessed None
(...)
Warning: Can't find file 'UTDCv18.dc' for import
(...)
ScriptWarning: UTDCCheck CTF-SprintaCB3.UTDCCheck7 (Function UTDCv18.UTDCCommon.:0017) Accessed None
ScriptWarning: UTDCCheck CTF-SprintaCB3.UTDCCheck7 (Function UTDCv18.UTDCCommon.:001F) Accessed None
ScriptLog: [UTDC Error] No Console
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck7
Log: Undeleted UTDCNCheck CTF-SprintaCB3.UTDCNCheck0
ScriptWarning: zp_SuperShockRifle CTF-SprintaCB3.zp_SuperShockRifle1 (Function Botpack.TournamentWeapon.TweenDown:0054) PlayAnim: Sequence 'Down' not found in Mesh 'ASMD2pick'
ScriptWarning: zp_SuperShockRifle CTF-SprintaCB3.zp_SuperShockRifle4 (Function Botpack.TournamentWeapon.TweenDown:0054) PlayAnim: Sequence 'Down' not found in Mesh 'ASMD2pick'
(...)
Warning: Failed to load 'Texture FCommandoSkins.1': Failed to find object 'Texture FCommandoSkins.1'
ScriptLog: Failed to load FCommandoSkins.1 so load FCommandoSkins.cmdo1
Warning: Failed to load 'Texture FCommandoSkins.4': Failed to find object 'Texture FCommandoSkins.4'
ScriptLog: Failed to load FCommandoSkins.4 so load FCommandoSkins.cmdo4
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9th February, 2007, 09:46 AM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Thanks. There's not much I can tell straight away except I get some similar accessed nones and missing weapons/meshes sometimes.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
Last edited by Azura : 9th February, 2007 at 09:50 AM.
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9th February, 2007, 09:47 AM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Btw, I'm currently experiencing freezes online while autorecording. This will cause my character to get stuck, whether it's on the ground or in the middle of a jump/fall. Other players will see this as sliding probably.
I don't know if this is related to this version of demo manager and will test previous versions to see if there's a difference.
Edit: Seems my system has become slightly unstable with overclocking. It's downclocked a bit now and should work.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
Last edited by Azura : 10th February, 2007 at 07:45 AM.
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12th February, 2007, 12:10 PM
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Rampage
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Join Date: Aug 2006
Location: USA, Pennsylvania
Posts: 51
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Is there a way to pause/rewind or maybe go to a certain time while replaying a dem?
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12th February, 2007, 12:18 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Yes. Some of this was already possible in demo manager 3.0 beta :
- To pause, simply enter pause in the console (or hit pause if it has the original bind).
- To go to a certain curtime, the command seekto can be used. You can obtain the curtime by entering "curtime" in the console. Seekto can be buggy though and sometimes stalls UT. There is more reliable alternative command in movie demo manager. I think it uses game time though so its less precise.
- I'm not sure but I think it's impossible to rewind demos due to the way UT handles game sessions.
These and other commands should be detailed in the readme.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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12th February, 2007, 12:38 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Quote:
Originally Posted by Azura
- I'm not sure but I think it's impossible to rewind demos due to the way UT handles game sessions.
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rewinding can be done using "seekto"
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