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12th July, 2010, 12:32 AM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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[Release] ACE v0.8g BETA
*** INTRODUCTION ***
After a long wait, here's another version of ACE. A lot has changed since the (rushed) v0.6q release so I won't give you a full list here. The most notable changes are:
* All v0.6q bugs have been fixed
* Updated protection
* Compatibility with WINE, Linux and Mac OS clients
* A LOT of performance optimizations
* 0.8g _should_ work on TO 3.40 (needs to be tested!)
People interested in a full list of changes can browse to this URL:
http://utgl.unrealadmin.org/ACE/changes.txt
*** INSTALLATION ***
Basic installation instructions can be found in the INSTALL.txt document which is included in the ACE package.
*** CONFIGURATION ***
On most servers, ACE will run absolutely fine with default settings, even if you run a lot of custom mods. If you do run into problems or if you're simply interested, you can consult the full documentation at the following site:
http://utgl.unrealadmin.org/ace/
*** KNOWN ISSUES ***
* Supported operating systems: Windows 9x is unsupported. Transgaming's engine for Mac OS doesn't seem to work either. The native Mac OS clients do work. Support for transgaming's engine is not an option at the moment because I do not have access to a native Mac OS installation.
* Glitches and mouse issues: In rare cases players may experience input issues. This can be solved by using the "mutate ace highperftoggle" command.
* Framerate issues: Players using older hardware may notice that their framerate is capped below their frameratelimit. Although this often has no visible consequences, these people can use either the "mutate ace highperftoggle" or "mutate ace compattoggle" commands to fix the problem.
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12th July, 2010, 12:38 AM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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sexy!
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12th July, 2010, 01:38 AM
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Rampage
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Join Date: Apr 2010
Posts: 53
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Thank you Anthrax for your work and thank you too for other people that helped you.
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12th July, 2010, 02:40 AM
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Rampage
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Join Date: Jun 2006
Posts: 59
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I'm havin a trouble to bind a port, on ACEv0.6 this error does not occur...
Code:
[NPLoaderv16b] Player Join: JorEl (XXX.47.227.88:52671)
MV 15
[NPLoaderv16b] Loading complete for player: JorEl
[ACEv08g]: ERROR: ACE couldn't spawn a datalink for player: JorEl
[ACEv08g]: ERROR: > Reason: Failed to bind a listenport
The server is running on a ubuntu server machine, on a non-root user...
Any ideas? thnx!
EDIT: Running daemon as "root" the bind occur fine, but its a security fault... If anyone has any idea what happens, I will be grateful!
Last edited by Aces.LinuX : 12th July, 2010 at 02:51 AM.
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12th July, 2010, 03:15 AM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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what's your server's gameport?
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12th July, 2010, 03:22 AM
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Rampage
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Join Date: Jun 2006
Posts: 59
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Quote:
Originally Posted by AnthraX
what's your server's gameport?
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I Have 3 servers on That Interface (no behind NAT)
Ports: 7777, 8888, 6666
The server that i quoted the logs, is running on 6666
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12th July, 2010, 03:28 AM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Well, port binding is done using unrealscript and the routine that binds the port hasn't changed since v0.6q. By default ACE tries to bind every port between your gameport and 65536 until a port binds successfully.
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12th July, 2010, 04:37 AM
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Forum Newcomer
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Join Date: Oct 2007
Posts: 10
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got it installed and running but there is no section in the server ini for settings or upackages did i not load somthing correctly ?
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12th July, 2010, 10:55 AM
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Holy Shit!!
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Join Date: Jan 2005
Posts: 514
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Quote:
Originally Posted by shadow_knight
got it installed and running but there is no section in the server ini for settings or upackages did i not load somthing correctly ?
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Its true ACE doesn't write anything to the server.ini as most standard settings works fine.
Full documentation explains which settings can be altered but has to be entered manually into the servers ini:
http://utgl.unrealadmin.org/ace/?p=settings
__________________
ProjectFrag - Research & Development
- PjF - Your UT community pickup servers -
Last edited by Genecom : 12th July, 2010 at 11:41 AM.
Reason: More detailed reply
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12th July, 2010, 07:23 AM
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Forum Newcomer
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Join Date: Jun 2008
Posts: 4
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epic, shall install this on my servers tonight.
Thanks AnthraX
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12th July, 2010, 07:34 AM
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Killing Spree
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Join Date: Aug 2006
Posts: 32
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matrix moves
hi, i was wondering if the matrix moves mod is supported? got this error tonight:
Code:
ScriptLog: [ACEv08g]: +---------------------------------------------------------------+
ScriptLog: [ACEv08g]: | Player Kick |
ScriptLog: [ACEv08g]: +---------------------------------------------------------------+
ScriptLog: [ACEv08g]: PlayerName...:
ScriptLog: [ACEv08g]: PlayerIP.....:
ScriptLog: [ACEv08g]: OS...........: Microsoft Windows XP x86 (Version: 5.1.2600)
ScriptLog: [ACEv08g]: CPU..........: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz
ScriptLog: [ACEv08g]: CPUSpeed.....: 2394.050817 Mhz Measured - 2394.032899 Mhz Reported
ScriptLog: [ACEv08g]: NICDesc......: Linksys LNE100TX Fast Ethernet Adapter(LNE100TX v4) - Packet Scheduler Miniport
ScriptLog: [ACEv08g]: MACHash1.....: D19D2FEEBF31519814BEFC01D04DB583
ScriptLog: [ACEv08g]: MACHash2.....: C7FE042DBBD1466250B41EFC9A44FFC1
ScriptLog: [ACEv08g]: HWID.........: DFB97A8E6F4F4FB2163D8C6031CAC67D
ScriptLog: [ACEv08g]: UTVersion....: 436
ScriptLog: [ACEv08g]: Renderer.....: OpenGLDrv.OpenGLRenderDevice
ScriptLog: [ACEv08g]: SoundDevice..: Galaxy.GalaxyAudioSubsystem
ScriptLog: [ACEv08g]: CommandLine..: 68.232.181.15:7777?Name=maDC244w
ScriptLog: [ACEv08g]: KickReason...: Illegal UFunction Call
ScriptLog: [ACEv08g]: TimeStamp....: 11-07-2010 / 21:28:03
ScriptLog: [ACEv08g]: +---------------------------------------------------------------+
ScriptLog: [ACEv08g]: | Extra Info |
ScriptLog: [ACEv08g]: +---------------------------------------------------------------+
ScriptLog: [ACEv08g]: FunctionName.: FastTrace
ScriptLog: [ACEv08g]: +---------------------------------------------------------------+
ScriptLog: [ACEv08g]: | Call Graph |
ScriptLog: [ACEv08g]: +---------------------------------------------------------------+
ScriptLog: [ACEv08g]: Callee0......: Function MatrixMovesBeta4.MM_BaseMale.MMMoves.PlayerTick <<<
ScriptLog: [ACEv08g]: Callee1......: Function MatrixMovesBeta4.MM_BaseMale.WallWalk.PlayerMove
ScriptLog: [ACEv08g]: +---------------------------------------------------------------+
ScriptLog: [ACEv08g]: | Screenshot Status |
ScriptLog: [ACEv08g]: +---------------------------------------------------------------+
ScriptLog: [ACEv08g]: Success......: TRUE
thanks!
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12th July, 2010, 07:55 AM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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you'll have to add it to the UPackages list. See the full documentation for details
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12th July, 2010, 08:56 AM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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hi anth,
wp
maybe you can add user.ini sections like "CrosshairScale=" to a version independent section or let ace migrate the settings from previous versions to the new one.
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12th July, 2010, 08:15 AM
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Killing Spree
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Join Date: Aug 2006
Posts: 32
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will do. thx!
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12th July, 2010, 10:37 AM
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Rampage
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Join Date: Apr 2010
Posts: 53
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is possible to disable the "Recording: No" word from the top of the window in Game in the ACE admin server setting or its only available in the player User.ini ?
Admin from server can disable this?
Last edited by {MOS}*KrystoF* : 12th July, 2010 at 10:48 AM.
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12th July, 2010, 10:48 AM
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Holy Shit!!
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Join Date: Jan 2005
Posts: 514
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Quote:
Originally Posted by {MOS}*KrystoF*
is possible to disable the "Recording: No" word from the top of the window in Game in the ACE setting ?
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Sure, it can be toggled off easily using mutate ace setdemostatus or mutate ace hidedemostatus.
Use mutate ace help for more info.
__________________
ProjectFrag - Research & Development
- PjF - Your UT community pickup servers -
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12th July, 2010, 11:55 AM
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Killing Spree
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Join Date: Jul 2004
Posts: 16
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Hmmm, After installing this version of Ace, I keep getting segmentation Fault errors . if I remove it again, everything seems fine... How can I resolve this?
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12th July, 2010, 01:56 PM
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Rampage
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Join Date: May 2006
Posts: 83
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hey, I've just replaced 0.6q with this version and I'm already having some issues.
Also this must be a 0.8q issue/bug because my server had 0.6q running since its release without any problems!
Code:
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Player Kick |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: PlayerName...: [KDK]bazyl`
[ACEv08g]: PlayerIP.....: XXXXXXXX
[ACEv08g]: OS...........: Microsoft Windows XP x86 (Version: 5.1.2600)
[ACEv08g]: CPU..........: AMD Athlon(tm) XP 1800+
[ACEv08g]: CPUSpeed.....: 1562.884121 Mhz Measured - 1564.252142 Mhz Reported
[ACEv08g]: NICDesc......: WAN (PPP/SLIP) Interface
[ACEv08g]: MACHash1.....: F95E42BCB99505B81A8766821586D294
[ACEv08g]: MACHash2.....: 577D47B146A97F8E32ACF1A55773EE0B
[ACEv08g]: HWID.........: E18D724A32F198F9FBBD71BBA0873C65
[ACEv08g]: UTVersion....: 436
[ACEv08g]: Renderer.....: OpenGLDrv.OpenGLRenderDevice
[ACEv08g]: SoundDevice..: Galaxy.GalaxyAudioSubsystem
[ACEv08g]: CommandLine..: <none>
[ACEv08g]: KickReason...: Illegal UFunction Call
[ACEv08g]: TimeStamp....: 12-07-2010 / 13:29:23
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Extra Info |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: FunctionName.: Trace
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Call Graph |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: Callee0......: Function PureStat7G.ST_StarterBolt.Tick <<<
[ACEv08g]: Callee1......: Function PureStat7G.ST_PBolt.CheckBeam
[ACEv08g]: Callee2......: Function Botpack.PBolt.UpdateBeam
[ACEv08g]: Callee3......: Function PureStat7G.ST_PBolt.CheckBeam
[ACEv08g]: Callee4......: Function Botpack.PBolt.UpdateBeam
[ACEv08g]: Callee5......: Function PureStat7G.ST_PBolt.CheckBeam
[ACEv08g]: Callee6......: Function Botpack.PBolt.UpdateBeam
[ACEv08g]: Callee7......: Function PureStat7G.ST_PBolt.CheckBeam
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Screenshot Status |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: Success......: TRUE
[ACEv08g]: FileName.....: ../Shots/[ACE] - [PURE] Mokum-X __ - Public 1on1 - (#ut1.duel @ QNET)_2010.07.12.13.29.24_DM-Deck16][_[KDK]bazyl`.jpg
[ACEv08g]: +---------------------------------------------------------------+
Code:
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Player Kick |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: PlayerName...: SesioN
[ACEv08g]: PlayerIP.....: XXXXXXXXXXX
[ACEv08g]: OS...........: Microsoft Windows 2003 x64 (Version: 5.2.3790)
[ACEv08g]: CPU..........: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
[ACEv08g]: CPUSpeed.....: 4049.712232 Mhz Measured - 4050.001486 Mhz Reported
[ACEv08g]: NICDesc......: Marvell Yukon 88E8056 PCI-E Gigabit Ethernet Controller - Packet Scheduler Miniport
[ACEv08g]: MACHash1.....: 2BCEA4D2CF5D745CE5F67B3B29482085
[ACEv08g]: MACHash2.....: 4B554907B82771B3B4695E80BDDC747E
[ACEv08g]: HWID.........: 8679A63ED23E1B7C3CF6229244B7147A
[ACEv08g]: UTVersion....: 436
[ACEv08g]: Renderer.....: D3D8Drv.D3D8RenderDevice
[ACEv08g]: SoundDevice..: Galaxy.GalaxyAudioSubsystem
[ACEv08g]: CommandLine..: <none>
[ACEv08g]: KickReason...: Illegal UFunction Call
[ACEv08g]: TimeStamp....: 12-07-2010 / 13:29:24
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Extra Info |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: FunctionName.: Trace
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Call Graph |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: Callee0......: Function PureStat7G.ST_StarterBolt.Tick <<<
[ACEv08g]: Callee1......: Function PureStat7G.ST_PBolt.CheckBeam
[ACEv08g]: Callee2......: Function Botpack.PBolt.UpdateBeam
[ACEv08g]: Callee3......: Function PureStat7G.ST_PBolt.CheckBeam
[ACEv08g]: Callee4......: Function Botpack.PBolt.UpdateBeam
[ACEv08g]: Callee5......: Function PureStat7G.ST_PBolt.CheckBeam
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Screenshot Status |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: Success......: TRUE
[ACEv08g]: FileName.....: ../Shots/[ACE] - [PURE] Mokum-X __ - Public 1on1 - (#ut1.duel @ QNET)_2010.07.12.13.29.25_DM-Deck16][_SesioN.jpg
[ACEv08g]: +---------------------------------------------------------------+
If you need any futher informations regarding my servers then please ask..
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12th July, 2010, 02:07 PM
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Unstoppable
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Join Date: Apr 2010
Posts: 244
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Have you added PureStat7G to your UPackages list? (I assume that's the package name)
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12th July, 2010, 02:27 PM
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Rampage
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Join Date: May 2006
Posts: 83
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No I haven't but how come it's not added by default? It's a pare of UTpure7G..
ps. this doesn't happen all the time, my friends have just played a match without any issues.
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