thx lee
Log: Log file open, 11/13/05 13:33:43
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.2 (Build: 3790)
Init: Version: 451
Init: Compiled: Apr 28 2003 10:07:20
Init: Command line: CTF-Face.unr?game=Botpack.CTFGame? multihome=69.9.163.110:7777 ini=server.ini log=server.log
Init: Base directory: D:\goty\System\
Init: Character set: Unicode
Log: Bound to Core.dll
Init: Object subsystem initialized
Init: Computer: SERVER
Init: User: SYSTEM
Init: Memory total: Phys=2096596K Pagef=4040312K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1594.681332 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (AuhenicAD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Log: Bound to Engine.dll
Log: Executing Class Engine.ServerCommandlet
Init: Unreal engine initialized
Log: Browse: CTF-Face.unr?Name=Player?Class=Botpack.TMale2?team=0?s kin=SoldierSkins.blkt?Face=SoldierSkins.Othello?ga me=Botpack.CTFGame?
Log: LoadMap: CTF-Face.unr?Name=Player?Class=Botpack.TMale2?team=0?s kin=SoldierSkins.blkt?Face=SoldierSkins.Othello?ga me=Botpack.CTFGame?
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 17063->17062; refs: 226325
Log: Game class is 'CTFGame'
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue size left as default.
DevNet: TcpNetDriver on port 7777
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: UTPureRC7G
Log: Bound to UWeb.dll
Log: Server Package: UTDCv17
Log: Bound to UTDCv17.dll
Log: Server Package: UTDCv17dll
Log: Server Package: AnthCheckerC_v129
Log: Server Package: EUT_1D
Log: Server Package: EUTIV
Log: Server Package: EUT3
Warning: Failed to load 'EUT3 ': Can't find file 'EUT3 '
Critical: appError called:
Critical: Failed to load 'EUT3 ': Can't find file 'EUT3 '
Exit: Executing UObject::StaticShutdownAfterError
Critical: UObject::SafeLoadError
Critical: UObject::GetPackageLinker
Critical: UGameEngine::BuildServerMasterMap
Critical: ULevel::Listen
Critical: Listen
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: UGameEngine::Init
Critical: UServerCommandlet::Main
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/13/05 13:33:44
notice the space after eut3
thats all it was