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4th October, 2007, 07:17 PM
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Rampage
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Join Date: Dec 2005
Location: Syracuse , NY
Posts: 96
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this thread hit a brick wall some times ago
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5th October, 2007, 12:59 AM
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Godlike
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Join Date: Oct 2007
Posts: 291
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Feature Request
First off I would like to say thanks to the devs of EUT it really does significantly improve the UT experience.
I would like to request a feature or toggle for EUT if possible.
I run a 1v1 server and it is rather popular except for the fact that EUT is on it. The main complain it the 'enhanced netcode' many players don't like it and to be honest it is also something I would prefer not to have.
Is there a way to toggle off the enhanced netcode and use the stock netcode? I would really like this feature.
Currently using EUT 1G and if someone knows how to go back to stock code I would very much like to implement this.
Thanks for your time and keep up the good work.
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5th October, 2007, 01:20 AM
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Holy Shit!!
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Join Date: Apr 2004
Location: Houston, TX
Posts: 1,566
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Quote:
Originally Posted by ProtosX
First off I would like to say thanks to the devs of EUT it really does significantly improve the UT experience.
I would like to request a feature or toggle for EUT if possible.
I run a 1v1 server and it is rather popular except for the fact that EUT is on it. The main complain it the 'enhanced netcode' many players don't like it and to be honest it is also something I would prefer not to have.
Is there a way to toggle off the enhanced netcode and use the stock netcode? I would really like this feature.
Currently using EUT 1G and if someone knows how to go back to stock code I would very much like to implement this.
Thanks for your time and keep up the good work.
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What not to like about less lag and less bandwidth?
That all it does....
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5th October, 2007, 01:45 AM
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Godlike
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Join Date: Oct 2007
Posts: 291
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Well I am not really interested in starting an argument.
The simple fact is that many don't like the implementation and prefer the old stock netcode.
Not everyone is a fan of the 'optimized' netcode.
All we are asking for is a switch. Simple.
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5th October, 2007, 02:07 AM
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Holy Shit!!
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Join Date: Apr 2004
Location: Houston, TX
Posts: 1,566
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Quote:
Originally Posted by ProtosX
Well I am not really interested in starting an argument.
The simple fact is that many don't like the implementation and prefer the old stock netcode.
Not everyone is a fan of the 'optimized' netcode.
All we are asking for is a switch. Simple.
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Who said anything about an argument?
I just want to know what's the difference....
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5th October, 2007, 04:28 AM
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Godlike
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Join Date: Oct 2007
Posts: 291
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Its a 'feel' thing.
A lot of players just prefer the stock code, so I would like to have everything in UET but that.
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5th October, 2007, 06:48 AM
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Rampage
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Join Date: Dec 2005
Location: Syracuse , NY
Posts: 96
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Quote:
Originally Posted by ProtosX
Is there a way to toggle off the enhanced netcode and use the stock netcode? I would really like this feature.
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There already is . Well a toggle for netcode at least . in the server open your console and type showhelp theres a toggle switch near the bottom that lets you adjust Netcode if i remember correctly
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5th October, 2007, 09:10 AM
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Godlike
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Join Date: Oct 2007
Posts: 291
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Thanks Acid,
I found it, however that looks like a clientside switch.
I would really like something ServerSide so that all players joining have the same setting.
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5th October, 2007, 10:14 AM
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Holy Shit!!
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Join Date: Feb 2003
Location: Uk.gif
Posts: 1,340
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Quote:
Originally Posted by ProtosX
Thanks Acid,
I found it, however that looks like a clientside switch.
I would really like something ServerSide so that all players joining have the same setting.
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why not just tell those that want the old netcode to turn it down to 0% then those that want the new netcode and play with it on as well?
or try a compromise, I turn mine to about 70% seems to feel much better
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5th October, 2007, 10:57 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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what are the pros/cons of EUT? rite now i run a CTF Binslayer, iCTF, DM Binslayer and Siege server in one would it be compat with these gametypes? also i use smartctf and noticed eut_1g.smartctfgame does EUT have smartctf integrated into it? if this is the case would i be able to update it with smartctf releases?
just want some general overhead info please
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5th October, 2007, 07:51 PM
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Godlike
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Join Date: Oct 2007
Posts: 291
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Quote:
Originally Posted by LeeBe
why not just tell those that want the old netcode to turn it down to 0% then those that want the new netcode and play with it on as well?
or try a compromise, I turn mine to about 70% seems to feel much better
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I am not interested in that type of netcode play option on the server.
One netcode for all and it SHOULD BE ADMINS CHOICE. If admin wants to use the newnet fine. If in my case he doesn't that should be his option also.
Its just a toggle, on/off that I want. Serverside.
I don't want the new net on my server and I know at least 5 other admins who don't either. We just want the ability to turn this feature off or on at our discretion.
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5th October, 2007, 10:04 PM
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Rampage
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Join Date: Dec 2005
Location: Syracuse , NY
Posts: 96
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If i remember correctly EUT starts off with regular UT netcode . I believe you have to set it to use EUT's netcode . Maybe vise versa , i don't really remember . AS far as getting a on/off toggle switch , i highly doubt it will be incorperated . This was supposed to be released publicly some time ago and as i said before problems have come up and it hit a brick wall . no new info in months so i imagine justy stopped working on it . If its this close to release and work does resume i doubt he will add what you requested .
I actually play sometimes on a server that uses EUT_Source for beta testing and i stole the files from this server and added it to my p.u.g. server . Besides many known issues , It feels severely laggy . And people whine about servers and everything else enough as it is in pick up games .
I suggest using EUT_1G and having your clients turn netcode off or use an alternative program like SmartCTF
Sony scarface , EUT should work with the CTF and DM mods that you run . As far as i know it won't work for seige tho . And Yes it has smartctf stats built in
hope thats helps someone , anyone , everyone , noone
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5th October, 2007, 10:18 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Quote:
Originally Posted by ProtosX
I don't want the new net on my server and I know at least 5 other admins who don't either. We just want the ability to turn this feature off or on at our discretion.
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I know that there will not be an option for that.
Quote:
Originally Posted by Acid Rayne
i stole the files from this server and added it to my p.u.g. server . Besides many known issues , It feels severely laggy . And people whine about servers and everything else enough as it is in pick up games .
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Why did you do that? You are obviously doing it wrong if it feels laggy, because that version runs smoother than 1G. But yes, the version you nicked off that server has bugs.
Last edited by PizzaMan : 5th October, 2007 at 10:23 PM.
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5th October, 2007, 11:23 PM
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Godlike
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Join Date: Oct 2007
Posts: 291
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Quote:
Originally Posted by PizzaMan
I know that there will not be an option for that.
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That is a shame...... aside from 'forcing' players and admins onto 'newnet' its a great mutator
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5th October, 2007, 11:54 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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I do not agree that it is forcing you to do anything. If you dont like it, turn it off client side. Its just a matter of moving the slider to the other side.
Personally I think that alot of people are using EUT to explain why they lost to a better team. Just as they do with any other mut or mod that is visible to the players. I know about several people who are fully aware about how to disable it, who are still complaining about the netcode.
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6th October, 2007, 12:03 AM
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Unstoppable
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Join Date: Jan 2005
Location: Berlin, Germany
Posts: 196
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Quote:
Originally Posted by ProtosX
That is a shame...... aside from 'forcing' players and admins onto 'newnet' its a great mutator
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You don't understand why EUT has his own netcode. In first place it is not to reduce lags or bandwich but stop cheaters. The original ut netcode send massive information to all clients. Most of this information are not required clientside only cheats use this informations. Therefore EUT has it own netcode which send only required information to the clients. Therefore it is reasonable that EUT has no option to use the original netcode.
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6th October, 2007, 04:16 AM
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Godlike
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Join Date: Oct 2007
Posts: 291
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That doesn't make sense. If it was an anti cheat measure EVERYONE would be using it and second, if it is an anti cheat measure why would you have the ability to turn it off client side ............
@ Pizzaman
Since you also know people who don't like it - doesn't that give you a clue as to the fact that players and admins would like a toggle server side for this 'Feature' ?
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6th October, 2007, 10:51 AM
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Holy Shit!!
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Join Date: Apr 2005
Location: Hajdúszoboszló, Hungary
Posts: 823
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Quote:
Originally Posted by Acid Rayne
I actually play sometimes on a server that uses EUT_Source for beta testing and i stole the files from this server and added it to my p.u.g. server . Besides many known issues , It feels severely laggy . And people whine about servers and everything else enough as it is in pick up games .
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The same what PizzaMan says + the server-side files are changed, too, which you couldn't download, perhaps that causes compatibility issues/lag.
Quote:
Originally Posted by ProtosX
One netcode for all and it SHOULD BE ADMINS CHOICE. If admin wants to use the newnet fine. If in my case he doesn't that should be his option also.
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Why should it be the choice of the admin? Why would you override people's decision on enjoying smoother gameplay? It's like when you force people using equal netspeeds, regardless to their connection.
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6th October, 2007, 04:35 PM
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Unstoppable
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Join Date: Jan 2005
Location: Berlin, Germany
Posts: 196
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Quote:
Originally Posted by ProtosX
That doesn't make sense. If it was an anti cheat measure EVERYONE would be using it and second, if it is an anti cheat measure why would you have the ability to turn it off client side ............ ?
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I don't know the EUT sourcecode but i'm sure this clientside option don't turn it off
To "everyone wourld be using it"
The answer is simple it is much knowledge and much more work/time necessary to write your own ut netcode. Maybe all anticheat developer have the knowledge to do this but they don't wanne spent so much time to rewrite the whole netcode.
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6th October, 2007, 06:45 PM
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Godlike
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Join Date: Oct 2007
Posts: 291
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..... ridiculous arguments for forcing newnet on people. People 'who don't know' are speculating on 'why' ..........
Quote:
Originally Posted by [BSC]MasterJohnny
Why should it be the choice of the admin? Why would you override people's decision on enjoying smoother gameplay? It's like when you force people using equal netspeeds, regardless to their connection.
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As for why admins should have the option - BECAUSE THEY PAY FOR THE SERVER. Whats hard to understand about that.
If you want more people to use this fine mutator, give them options. Right now MANY don't like the netcode and don't use EUT for that reason. Why would you want to stuff it down peoples throats
I don't need someone telling me what I should offer my players. I would only like options so that I may have more flexibility in my server setup. Not every admin is interested in high pingers and their problems. My server is set up for low pingers and I prefer to use stock netcode
Again its a simple on/off switch.
What is 'better' should be the admins decision 'clients' can play there or not. Or buy their own server.
Last edited by Protos : 6th October, 2007 at 07:02 PM.
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