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Unread 3rd January, 2014, 07:55 AM
Ronny Ronny is offline
Forum Newcomer
Join Date: Apr 2013
Location: The Netherlands
Posts: 6
Default Crashing during garbage collection??

First of all Happy New Year!

I want to keep my Postal 2 MP TDM EURO server running, but I have a problem on my new hosting provider :-\ When I was using AoWC the server was running fine, but now on my new host I keep getting daily crashes on the server during map changes. When this happens, all the players on the server get disconnected. This crash also stops restart scripts. (No changes, I use the same command line and files as on AoWC)

Log: Log file open, 01/02/14 13:11:42
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 1409
Init: Compiled: Apr 15 2004 18:03:32
Init: Command line: BootUp.fuk?Game=1409XLGame.HugeMapTDMGame?Mutator=1409XLGame.Loader?AdminPassword= -nohomedir multihome=
Init: Base directory: d:\gameservers\id6255gs\postal2\System\
Init: Character set: Unicode
Log: Bound to Core.dll
Init: Object subsystem initialized
Init: Computer: S39
Init: User: SYSTEM
Init: CPU Page size=4096, Processors=8
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Speed=3192.921100 MHz
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Bound to Engine.dll
Log: Executing Class Engine.ServerCommandlet
Init: Unreal engine initialized
Log: LoadMap: MPDGHT-Asylum[XL].fuk?Name=Player?Class=1409XLStuff.xMpATFAgentM?Team=0?game=1409XLGame.HugeMapTDMGame?mutator=1409XLXtras.MutAirMail,1409XLGame.MutXAdmin?AdminPassword=
Exit: WinSock shut down
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: 17108341159.0ms Unloading: Package Protestors
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroy
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroys
Critical: UObject::PurgeGarbage
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ServerTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 01/02/14 13:18:51
I did some research, but it didn't help me solving the problem n.3F.3F


If there is more information u need for research then let me know.

Anybody have any idea why? And how to fix this?

Is there any script or fix that can help my server provider maybe?


Last edited by Ronny : 3rd January, 2014 at 08:33 AM.
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