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24th October, 2014, 05:18 PM
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Rampage
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Join Date: Sep 2010
Posts: 85
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Connection or ACE issue ?
Have no problem running my server and players are connecting but during start up I get this message:
criptLog: UdpServerUplink: Master Server is master.333networks.com:27900
ScriptLog: UdpServerUplink: Port 7759 successfully bound.
Log: Resolved unreal.epicgames.com (199.255.40.174)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7759 successfully bound.
Log: AInternetLink Resolve failed: Can't find host master0.gamespy.com (WSANO_DATA)
ScriptLog: UdpServerUplink: Failed to resolve master server address, aborting.
Log: Resolved master.telefragged.com (208.43.2.241)
ScriptLog: UdpServerUplink: Master Server is master.telefragged.com:27500
ScriptLog: UdpServerUplink: Port 7759 successfully bound.
medToggle: Tick(), assigning the bot difficulty to 5
Log: AInternetLink Resolve failed: Can't find host utgl.unrealadmin.org (WSANO_DATA)
ScriptLog: [ACEv08h]: Update Failed - Code: -3 - Desc: Resolve Failed
Log: AInternetLink Resolve failed: Can't find host utgl.unrealadmin.org (WSANO_DATA)
ScriptLog: [ACEv08h]: Query Failed - Code: -3 - Desc: Resolve Failed
ScriptLog: [ACEv08h]: WARNING: ACE could not retrieve this server's WAN ip from any of the Query Servers.
ScriptLog: [ACEv08h]: WARNING: This server will NOT be accessible by clients outside the LAN.
ScriptLog: [ACEv08h]: Registered Event Handler: ACEv08h_EH.ACEEventActor
ScriptWarning: BDBMapVote DM-DarkForest{MRS}.BDBMapVote0 (State MapVoteLA13vv.BDBMapVote.Loading:0860) Accessed None
ScriptLog: BDBMapVote: Maps Reloaded. Total Maps = 362
ScriptLog: >>SayLog>> 2014/10/24 9:11 (NewPlayer): Creating new Infraction Record 0 for Player 0
ScriptLog: [ACEv08h]: Update Failed - Code: -1 - Desc: Timed out
ScriptLog: [ACEv08h]: Query Failed - Code: -1 - Desc: Timed out
ScriptLog: [ACEv08h]: WARNING: ACE could not retrieve this server's WAN ip from any of the Query Servers.
ScriptLog: [ACEv08h]: WARNING: This server will NOT be accessible by clients outside the LAN.
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24th October, 2014, 07:18 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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25th October, 2014, 12:59 AM
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Forum Newcomer
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Join Date: Jun 2003
Location: Denmark.gif
Posts: 4
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That link (master server) makes no sense.
host utgl.unrealadmin.org is down (part of unrealadmins.org)-
I got the same bug with ACE now.
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25th October, 2014, 01:32 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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you set a server at home ? if yes read the tuto ACE
Quote:
================================================== =============================
_______ _______ _______
( ___ )( ____ \( ____ \
| ( ) || ( \/| ( \/
| (___) || | | (__
| ___ || | | __)
| ( ) || | | (
| ) ( || (____/\| (____/\
|/ \|(_______/(_______/
for Unreal Tournament
(c) 2009-2010 - AnthraX
================================================== =============================
If you run your server behind a NAT router, the server needs to find out its
WAN ip in order to be accessible from the outside. To find out the WAN IP there
are several options:
1) You can manually set the WAN IP of the server. To do this, add the following
lines to your server's ini file:
[ACEv08h_S.ACEActor]
bAutoFindWANIP=false
ForcedWANIP="YourWANIP"
2) The server can query the utgl masterserver to find out its WAN ip. This is
the default setting, you do not need to change any ini settings to use this
option.
3) The server can attempt to query other webservers to find out its WAN ip. To
do this, add the following lines to your server's ini file:
[ACEv08h_S.ACEActor]
WANQueryServer(0)="utgl.unrealadmin.org/ip.php"
WANQueryServer(1)=""
WANQueryServer(2)=""
WANQueryServer(3)=""
WANQueryServer(4)=""
WANQueryServer(5)=""
WANQueryServer(6)=""
WANQueryServer(7)=""
WANQueryServer(8)=""
WANQueryServer(9)=""
You can add up to 10 servers in this list. ACE will query them one by one until
one of the servers returns a valid IP.
4) You can choose to run your server in a LAN only. This is also possible with
the default settings but for performance reasons you might want to add the
following lines to the server's ini file:
[ACEv08h_S.ACEActor]
bAutoFindWANIP=false
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Last edited by medor : 25th October, 2014 at 01:34 AM.
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25th October, 2014, 04:07 AM
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Rampage
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Join Date: Sep 2010
Posts: 85
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Server out of the house yes and your tuto info helped.
My bAutoFindWANIP was set to true...changing to false was all I needed.
Thanks admin
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26th October, 2014, 09:49 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Seems that utgl.unrealadmin.org didn't get moved to the new host. I mailed Azazel so I hope it will be resolved soonish.
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28th October, 2014, 03:31 AM
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Rampage
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Join Date: Sep 2010
Posts: 85
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Something new.
Any ideas?
ScriptLog: [ACEv08h]: Update Failed - Code: 404 - Desc: HTTP Error
ScriptLog: [ACEv08h]: Update Failed - Code: -1 - Desc: Timed out
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29th October, 2014, 01:50 AM
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Rampage
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Join Date: Sep 2010
Posts: 85
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So new players (that cheat) they are able to bypass ACE.
Unless they add these files or am I reading it wrong?
I already have these files uploaded to my server.
Last edited by Hidden : 29th October, 2014 at 01:53 AM.
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29th October, 2014, 08:40 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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No: ACE still works as before.
It's just automatic instalation files that not work. (for players who have never play under ACE)
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29th October, 2014, 02:47 PM
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Rampage
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Join Date: Sep 2010
Posts: 85
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Very nice thanks.
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