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28th November, 2007, 11:48 PM
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Rampage
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Join Date: Oct 2005
Location: Germany, Duisburg
Posts: 82
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Most of the Gamehoster use Debian Etch in germany, i think debian its the first linux-version for dedicated linux-games.
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29th November, 2007, 09:40 AM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Quote:
Originally Posted by Baiter
Just a general poll....most of you linux server guys have Red Hat, right? Cent OS? Debian?
Let me know!
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I use Debian.
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20th December, 2007, 01:25 AM
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Holy Shit!!
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Join Date: Apr 2004
Location: Houston, TX
Posts: 1,566
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I think I might go ahead and release v3, since I dont see the next version of EUT coming out....well....erm...ever.

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5th January, 2008, 11:00 PM
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Killing Spree
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Join Date: Jul 2005
Posts: 32
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Over at Fragged nation we are running a couple of server that are using the Baiter edition of UT server. Server logs are CRITICAL. It seems that the 'server.log' file is not available while the server is running. If the server crashes more than once the server log gets overwritten making it impossible to find crucial information in the event somebody contests one of the matches played on the server. I have tried modifying the serverstart.bat to save each server with a unique timestamp.
bat file is currently
Code:
g:
cd G:\FNserver\System
ucc.exe server DM-(AMLP)Devon?game=BotPack.TeamGamePlus?mutator=FN_Fraggerv6a.CustomArena,BDBMapVote304.BDBMapVote,BunnyFooFooV5s.BunnyFooFoo,HideNPeek.HideNPeek,AMLP_HaSm_v1.AMLP_HaSm,FNLS.LongShot,FNSIDv3.RunMonitor,NoTelefrag.NoTelefrag,NoMutV1.NoMutV1,QAnnouncer.QAnnouncer,TDMEndGameFix.TDMEndGameFix -log=server.log ini=UnrealTournament.ini -multihome=85.14.221.140
for /f "tokens=1,2" %%u in ('date /t') do set d=%%v
for /f "tokens=1" %%u in ('time /t') do set t=%%u
if "%t:~1,1%"==":" set t=0%t%
set timestr=%d:~6,4%%d:~3,2%%d:~0,2%%t:~0,2%%t:~3,2%
copy server.log G:\FNserver\System\Logs\ServerLogs\serverlog%timestr%.log
copy server.log servercrash%timestr%.log
copy server.log servercrash1.log
Any ideas on a better way of retaining the server logs?
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6th January, 2008, 12:43 AM
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Holy Shit!!
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Join Date: Apr 2004
Location: Houston, TX
Posts: 1,566
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Quote:
Originally Posted by walknbullseye
Over at Fragged nation we are running a couple of server that are using the Baiter edition of UT server. Server logs are CRITICAL. It seems that the 'server.log' file is not available while the server is running. If the server crashes more than once the server log gets overwritten making it impossible to find crucial information in the event somebody contests one of the matches played on the server. I have tried modifying the serverstart.bat to save each server with a unique timestamp.
bat file is currently
Code:
g:
cd G:\FNserver\System
ucc.exe server DM-(AMLP)Devon?game=BotPack.TeamGamePlus?mutator=FN_Fraggerv6a.CustomArena,BDBMapVote304.BDBMapVote,BunnyFooFooV5s.BunnyFooFoo,HideNPeek.HideNPeek,AMLP_HaSm_v1.AMLP_HaSm,FNLS.LongShot,FNSIDv3.RunMonitor,NoTelefrag.NoTelefrag,NoMutV1.NoMutV1,QAnnouncer.QAnnouncer,TDMEndGameFix.TDMEndGameFix -log=server.log ini=UnrealTournament.ini -multihome=85.14.221.140
for /f "tokens=1,2" %%u in ('date /t') do set d=%%v
for /f "tokens=1" %%u in ('time /t') do set t=%%u
if "%t:~1,1%"==":" set t=0%t%
set timestr=%d:~6,4%%d:~3,2%%d:~0,2%%t:~0,2%%t:~3,2%
copy server.log G:\FNserver\System\Logs\ServerLogs\serverlog%timestr%.log
copy server.log servercrash%timestr%.log
copy server.log servercrash1.log
Any ideas on a better way of retaining the server logs?
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Are you saying that the bat file isnt saving the logs at all? Or are you saying that it works, but you want a better way?
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7th January, 2008, 01:05 PM
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Killing Spree
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Join Date: Jul 2005
Posts: 32
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It saves the files but it writes over the previous servercrash.log. After some digging around and alot of trial and error I have figured out how to do it.
Code:
copy server.log G:\FNserver\Logs\ServerLogs\servercrash%DATE:~6,4%%DATE:~3,2%%DATE:~0,2%_%TIME:~0,2%%TIME:~3,2%%TIME:~6,2%.log
It seems the server had a hard time dealing with the 'time' function. I found that if the 'time' was in all caps and in the format above, it worked great. Now every time it crashes it outputs a file like this...
Code:
servercrash20080106_140421.log
Now it will not over write the previous log file because the new file will have a different name.
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26th March, 2008, 07:18 PM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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26th March, 2008, 08:55 PM
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Forum Newcomer
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Join Date: May 2007
Posts: 11
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thanks iDeFiX, that got it :-)
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10th October, 2008, 01:39 PM
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Forum Newcomer
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Join Date: Jul 2004
Location: California
Posts: 12
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This still being hosted anywhere? Seems UT-Files is gone and I can't get the SDA site to come up either to check there.
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10th October, 2008, 08:09 PM
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Godlike
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Join Date: Apr 2007
Posts: 416
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Quote:
Originally Posted by {CZS}ConaSlayer
This still being hosted anywhere? Seems UT-Files is gone and I can't get the SDA site to come up either to check there.
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Thou shalt not use cookie cutter solutions, bwoy!
Just download the UT Dedicated server release (v436). [1]
Apply the 4 bonuspacks. [1] [2] [3] [4]
Apply patch v451 to it. [1]
Install PURE, AnthChecker and UTDC for your allround anticheat protection. [1] [2] [2.5] [3]
By installing and setting up everything yourself, you get a much better understanding of what you are doing. This will help you tackle problems as they may arise in the future and let's face it, it's one of your duties as an administrator to have a basic understanding of the 'stuff' you run on your server.
Last edited by adminthis : 10th October, 2008 at 08:15 PM.
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11th October, 2008, 11:47 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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bringing this one back to light. sounded like it was an awesome Compilation Baiter thankyou. My only regret is that it is no-longer hosted. Perhaps a Rapidshare account would be a great place to upload V5 hehe.
I have of course Researched and built my own server over the last few months and am still ironing bugs out to this day.
my question(s) would be this.
in terms of speed / lag could you please post here the tweaks etc.
also this ipserver.u does this come prepacked with 436NoDelta Patch or Newer and/or is it a separate entity all of its own?
have modified the ServerStart.bat to reboot server due to crash
Code:
@cls
@echo =========================================
@echo A Small Amendment by BackForMore Oct 2008
@echo =========================================
@echo - Batchfile Name: ServerStart.bat
@echo - Copy to c:\UTServer {Folder}
@echo - Create folder ..\system\Logs\ServerLogs
@echo - Adjust Paths Accordingly c:..cd c:\..
@echo - After Crash , Server will Log / Restart
@echo =========================================
@echo Orignally posted by Baiter
@echo http://www.unrealadmin.org
@echo =========================================
c:
cd c:\UTServer\System
ucc.exe server DM-Deck16][.unr?Game=Botpack.DeathMatchPlus?Mutator={Mutator,List} -log=server.log ini=UnrealTournament.ini
for /f "tokens=1,2" %%u in ('date /t') do set d=%%v
for /f "tokens=1" %%u in ('time /t') do set t=%%u
if "%t:~1,1%"==":" set t=0%t%
set timestr=%d:~6,4%%d:~3,2%%d:~0,2%%t:~0,2%%t:~3,2%
copy server.log c:\UTServer\System\Logs\ServerLogs\serverlog%timestr%.log
copy server.log servercrash%timestr%.log
copy server.log servercrash1.log
c:
cd c:\UTServer
ServerStart.bat
any other information that you could share would also be invaluable.
perhaps a new version if you are still in the game , I would comment and say One thing , had it not been for people like yourself then UT99 would be Extinct, thanks for your many contributions over the years.
BFM
Last edited by back4more : 11th October, 2008 at 04:45 PM.
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12th October, 2008, 07:25 PM
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Godlike
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Join Date: Apr 2007
Posts: 416
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Quote:
Originally Posted by back4more
this ipserver.u does this come prepacked with 436NoDelta Patch or Newer and/or is it a separate entity all of its own?
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The updated IpServer.u file is only required if you run v436. This issue has been fixed in v451. So if you install v451 you will be all set. There's not that much to tweak besides installing the stuff I outlined in my previous post.
You might want to play around with the MaxClientRate to manage your bandwidth. I recommend leaving the TickRate at 20, since it affects several parts of the game negatively if you change it (such as making certain weapons stronger/weaker). The tickrate controls how many times per second the "game world" is updated. Increasing the value will make rapid firing weapons do more damage, since they can inflict more damage per second (e.g.: with Tickrate=40, the machine gun can inflict 2x the amount of damage at 40x/s instead of the default 20x/s). It could also interfere with (poorly coded) mutators that expect the tickrate to be 20. Actually, someone has written a document about it here if you are interested.
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13th October, 2008, 10:55 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Thanks mate, yeah I have been playing with tick rates etc for a while , but have noticed that when playing bots they disappear / reappear in different positions  Not so bad now that I have changed maxclient rate to 7500 and tickrate to 35.
thanx am reading the link now.
BTW is there a ports forwarding section in UTADMINS?
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13th October, 2008, 02:05 PM
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Holy Shit!!
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Join Date: Feb 2005
Posts: 742
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__________________
CPan
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19th January, 2010, 02:00 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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downloaded the v3 version , but the mapvote seems to be stuck on IDM any ideas how to change this?
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8th February, 2014, 02:03 PM
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Forum Newcomer
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Join Date: Feb 2014
Posts: 4
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Where to find baiters edition currently?
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