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  #21  
Unread 16th October, 2004, 11:09 AM
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Combos with instagib :/ ?
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  #22  
Unread 16th October, 2004, 02:45 PM
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I think he means 'sprees'...
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  #23  
Unread 16th October, 2004, 06:19 PM
2399Skillz 2399Skillz is offline
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However, they have a mutator that allows the "combo" with the enchanced shock rifle.
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  #24  
Unread 16th October, 2004, 07:00 PM
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I'd love to see that . Does it produce red combo explosions ?
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #25  
Unread 16th October, 2004, 07:06 PM
2399Skillz 2399Skillz is offline
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Yes it does. The explosions are much more powerful as well. (Its basically a instagib combo) I will see if I can locate it. I have/had it on my computer somewhere.
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  #26  
Unread 16th October, 2004, 07:13 PM
2399Skillz 2399Skillz is offline
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http://www.koehler-homepage.de/Wormbo/download.html#CIG
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  #27  
Unread 30th October, 2004, 04:53 AM
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does this look like a valid hook detection ?
+---------------------------------------------------+
[UTDC] Client have hooked addresses
[UTDC] Player Name......: player name removed
[UTDC] Player IP........: x.x.x.x:63642
[UTDC] Client UT version: 436
[UTDC] Server Received..: Initial check
[UTDC] Hooked adresses..: 1038c899-22f815?10431e15-2aedf?10b1d665-fd0a37?
[UTDC] Hook Match.......: Helios hook 3.1
+---------------------------------------------------+
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  #28  
Unread 30th October, 2004, 10:07 AM
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It sure does. Hooked adresses match, and it even says the name of the cheat used.
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  #29  
Unread 18th November, 2004, 03:34 AM
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Default can someone help me with this?

+--------------------------------------------------+

[UTDC] Client have hooked addresses

[UTDC] Player Name......: xxx

[UTDC] Player IP........: xxxxxxxxxxxxxxxxx

[UTDC] Client UT version: 451a

[UTDC] Server Received..: CV.16641768-18

[UTDC] Hooked adresses..:

[UTDC] Hook Match.......: Custom

+---------------------------------------------------+

[UTDC] Adding IP Ban for: xxxxxxxxxxxxxxxxxx
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  #30  
Unread 18th November, 2004, 03:45 AM
2399Skillz 2399Skillz is offline
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I am assuming you have version UTDCv13b, if so then you probably put this in the UTDC.ini:
Addr436[0]=280061176
Addr436[1]=0
Addr436[2]=0
Inst436[0]=1095158
Inst436[1]=0
Inst436[2]=0
Addr451[0]=279973933
Addr451[1]=0
Addr451[2]=0
Inst451[0]=106238
Inst451[1]=0
Inst451[2]=0
Addr440[0]=269496473
Addr440[1]=0
Addr440[2]=0
Inst440[0]=242834
Inst440[1]=0
Inst440[2]=0

Please change it back to:

Addr436[0]=0
Addr436[1]=0
Addr436[2]=0
Inst436[0]=0
Inst436[1]=0
Inst436[2]=0
Addr451[0]=0
Addr451[1]=0
Addr451[2]=0
Inst451[0]=0
Inst451[1]=0
Inst451[2]=0
Addr440[0]=0
Addr440[1]=0
Addr440[2]=0
Inst440[0]=0
Inst440[1]=0
Inst440[2]=0

That is only for version 12, not version 13. All that stuff you put in there is already included in the 13 release version.

Thanks.
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  #31  
Unread 23rd November, 2004, 06:16 PM
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Hi, i'm a mac user, this must be a really good anti-cheat because most of the servers i used to play now have this protection.
Too bad is the fact that being a mac user i can't play in the servers anymore.
Is there any solution for mac users who want to play in protected servers?
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  #32  
Unread 23rd November, 2004, 09:08 PM
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Yes. The server operator can configure UTDC.ini to allow Mac and Linux users to connect to the server without being checked. It doesnt work on all servers though. You should talk to the operator/admin of the server(s) you play on.
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  #33  
Unread 23rd November, 2004, 09:21 PM
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For some reason 436 servers with UTDC allowing mac and linux clients like to crash .... Troublesome are you working on fixing this ?
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  #34  
Unread 23rd November, 2004, 03:38 PM
Troublesome Troublesome is offline
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Quote:
Originally Posted by Rush
For some reason 436 servers with UTDC allowing mac and linux clients like to crash .... Troublesome are you working on fixing this ?
well theres no obvious reason why it crash so i need a tester who got a server that crash and preferly can test it without me having to change filenames if a change is needed...pm me
btw i saw in the helilus 4.2 that he have an option to fake linux so its really not secure to allow them :/
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  #35  
Unread 23rd November, 2004, 07:40 PM
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odds are good he is only faking linux to bypass utdc. So change your method of determining os.
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  #36  
Unread 24th November, 2004, 01:21 AM
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Quote:
Originally Posted by Just_Me
odds are good he is only faking linux to bypass utdc. So change your method of determining os.
if u know any clever way to determine os without checking viewport you are welcome to pm me it
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  #37  
Unread 24th November, 2004, 01:44 AM
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I am not a coder, so I am just thinking loud here:

When a client responds "I am Linux", could UTDC then attempt to kill every process on a Windows machine? After all, if the client really is Linux, then it shouldnt mind?
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  #38  
Unread 24th November, 2004, 02:44 AM
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Hmm, I did say that the Linux/MacOS exception would eventually be exploited. Anyway, along the lines of Pizzaman's idea, would it be possible to make a call/check to something that is Linux specific ? I think Linux uses an SDL renderer and maybe there's something else that's system specific.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #39  
Unread 6th December, 2004, 10:26 AM
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Quote:
Originally Posted by Troublesome
if u know any clever way to determine os without checking viewport you are welcome to pm me it

Its not really clever. But Linux or Mac don't load .dll's.
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  #40  
Unread 6th December, 2004, 11:58 AM
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Maybe it is possible to make another native code file for Linux. Just like ProfQ did his latest md5 package checker .... It should protect against os faking.
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