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28th December, 2010, 05:09 AM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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FlagAnnouncements
I made this mutator long time back ( and forgot about it  )
Someone may find it useful
Quote:
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ABOUT MUTATOR
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There were few features which, I think, are missing in 2k4 Sounds like
Announcer saying "Blue Flag dropped" or "Red flag returned"
Flag Announcements is the very mutator which adds all these features in UT99
+ new sounds like flag grab, flag returned sounds can also be configured!!
I have also made it compatible for custom Voicepacks(If you have used 2k4Sounds you
can understand it easily)
If you make your own voicepack , please drop me a line .
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INSTALLATION
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1) Extract FlagAnnouncements.u and FlagAnnouncements.int in your system folder
2)Extract DefaultAnnouncements.uax to sounds folder
3)Open Unrealtournament.ini
4)Find [Engine.GameEngine]
add following lines
ServerPackages=FlagAnnouncements
ServerPackages=DefaultAnnouncements
ServerActors=FlagAnnouncements.FlagAnnouncements
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INI SETTINGS
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bPickupAnnouncement=True -->If you want to load flag taken announcement
bDroppedAnnouncement=True--> -self explanatory-
bReturnedAnnouncement=True--> -self explanatory-
bDominatingAnnouncement=True-->If you want to load domination announcement (explained later )
bCaptureAnnouncement=True--> -self explanatory-
bReturnedSound=True-->If you want to load new returned sound (I have
included audio file for convenience)
bTakenSound=False-->Again check the audio sound.I would recommend to make it flase as it mixes with Pickup announcement
bNewCaptureSoundTrue-->Check audio sound
bNoCaptureSound=False-->No capture sound will be played if set to true
I made this switch because it may interfare with CaptureAnnouncement
DominationScore=3-->Well , domination sound will be played if the difference between the scores is *this*.If you dont want this option then simply set it
to 1000 or so on!!!
VoicePack=DefaultAnnouncements(without.uax)-->What can I say here??Oh, yeah make sure to add this pack in serverpackages or else FlagAnnouncement will destroy itself
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FEW WORDS WITH VOICEPACK MAKERS
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Be sure to add sounds with the names listed below
1) RedFlag_Taken --> Announcement made when flag is Taken/Grabbed
BlueFlag_Taken
2) RedFlag_Dropped --> Announcement made when flag is Dropped
BlueFlag_Dropped
3) RedFlag_Returned--> Announcement made when flag is Returned
BlueFlag_Returned
4) RedTeam_Dominating --> Announcement made when a team Dominates
BlueTeam_Dominating
5) RedFlag_Captured --> Announcement made when flag is captured
BlueFlag_Captured
6) Flag_Returned --> Sound played when flag is returned
7 Flag_Captured --> Sound played when flag is captured
==========================================
CREDITS
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Actually I was browsing UT99.org and i happened to find this post
http://www.ut99.org/viewtopic.php?f=15&t=2580
This gave me the idea( and some help with code )
Therfore thanks to
1)Feralidragon aka xXx
2)Sp0ngeb0b
3)Anthrax(as always)
4)LeeBe for beta testing
5)D
==========================================
CONTACT
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The_Cowboy @ unrealadmin
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__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything 
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Last edited by The_Cowboy : 29th December, 2010 at 05:31 AM.
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7th January, 2011, 12:56 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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found error:
|(Error) Flag_captured Announcement/Sound is missing in voicepack
| #Could not load CaptureSound from voice pack
|-> default Return Sound Overridden
Im using all defaults
i hope this can be fixed thanks!!
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7th January, 2011, 06:09 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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ok found slight error.
bNewCaptureSound=True
basically when blue team caps its says red team scored and when red team caps it says blue team scored
if i wasn't a tard I would fix it myself 
Last edited by qwerty : 7th January, 2011 at 06:27 PM.
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8th January, 2011, 05:33 PM
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Holy Shit!!
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Join Date: Jan 2005
Posts: 514
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Actually nice release. Cheers!
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ProjectFrag - Research & Development
- PjF - Your UT community pickup servers -
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6th March, 2011, 05:01 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,848
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Quote:
Originally Posted by qwerty
ok found slight error.
bNewCaptureSound=True
basically when blue team caps its says red team scored and when red team caps it says blue team scored
if i wasn't a tard I would fix it myself 
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it's ok ? you have do that ?
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7th March, 2011, 12:29 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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no someone needs to edit this mutator if they want the correct sounds when red caps it says blue capped and when blue caps it says red capped.
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4th April, 2011, 12:49 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,848
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............
Last edited by medor : 27th June, 2011 at 03:59 PM.
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5th July, 2011, 12:56 AM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything 
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6th July, 2011, 07:10 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,848
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6th July, 2011, 11:35 AM
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Dominating
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Join Date: Sep 2005
Location: USA
Posts: 172
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I installed everything like it said and I get this error...
Failed to load 'FlagAnnouncements': Can't find file 'FlagAnnouncements'
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6th July, 2011, 11:42 AM
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Dominating
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Join Date: Sep 2005
Location: USA
Posts: 172
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Quick fix I did was renaming the files FlagAnnouncementsV2.u and FlagAnnouncementsV2.int to just
FlagAnnouncements.u and FlagAnnouncements.int that matched the serverpackage and now it works.
ServerPackages=FlagAnnouncements
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6th July, 2011, 12:11 PM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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No! Dont rename it.I think I found the error.I forgot to change the contents of int file and that is giving you the error.I have uploaded the correct file.
Redownload!!
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything 
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6th July, 2011, 01:07 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,848
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7th July, 2011, 03:53 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,848
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readme not update for v2
=======================================
INSTALLATION
=======================================
1) Extract FlagAnnouncementsV2.u and FlagAnnouncements.int in your system folder
2)Extract DefaultAnnouncements.uax to sounds folder
3)Open Unrealtournament.ini
4)Find [Engine.GameEngine]
add following lines
ServerPackages=FlagAnnouncementsV2
ServerPackages=DefaultAnnouncements
ServerActors=FlagAnnouncementsV2.FlagAnnouncements
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7th July, 2011, 07:11 AM
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Dominating
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Join Date: Sep 2005
Location: USA
Posts: 172
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Thanks!
Last edited by TSQ : 7th July, 2011 at 07:36 AM.
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7th July, 2011, 05:40 PM
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Dominating
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Join Date: Sep 2005
Location: USA
Posts: 172
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Is there a way for a player to disable if they dont want to here it, If not could you add it?
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9th December, 2012, 03:37 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,848
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May be a version ?
Takes the tree ... returns the tree etc ... for xmas
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9th December, 2012, 06:31 PM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Quote:
Originally Posted by admin
May be a version ?
Takes the tree ... returns the tree etc ... for xmas
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Sure, why not. All it will need is a custom voicepack with default sound "redflag taken" replaced with "red tree taken" (with same name "RedFlag_Taken") and so on.
I might make it if you provide me the sounds.
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything 
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