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Go Back   The Unreal Admins Page > Forums > Front Page > Downloads > Unreal Tournament > Addons & Mutators

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  #1  
Unread 1st January, 2006, 01:12 AM
Matthew Matthew is offline
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Default ACM (Auto Change Maps)

-
[ACM] Auto Change Maps
==================================================
FOR : UT 436-440-451 Windows/Linux >DEDICATED< Servers
Version 1.03 January, 2006
By MSuLL
==================================================
Original Idea by Cratos
NOTE: This modification's code is original and was NOT taken
from MapVote LA or any other modifications.
==================================================




What is ACM ? :
================
ACM is a ServerActor which will make the server switch to a random
map from a pre-defined list of up to 64 maps. With these
64 enteries, you can specify:

The map (example: CTF-Coret)
The game class (example: Botpack.CTFGame)
The desired mutators (example: BDBMapvote304.BDBMapvote,Revenge.Revenge)





Thanks To:
============
+ Beta Testers (All players of WhartHog's PigPen)
+ UnrealWiki
+ UnrealAdmin.org
+ Cratos of course! After all he had the idea first





Changelog:
*************
---------------
| Version 1.03 |
---------------
- Timer starts after player exit if bOnlyChangeOnce is True


---------------
| Version 1.02 |
---------------
- Added bOnlyChangeOnce option
- Cleaned up some of the functions


---------------
| Version 1.00 |
---------------
- Initial Release
Attached Files
File Type: zip AutoChangeMaps100.zip (4.4 KB, 384 views)
File Type: zip AutoChangeMaps102.zip (4.8 KB, 384 views)
File Type: zip AutoChangeMaps103.zip (4.9 KB, 515 views)

Last edited by Matthew : 3rd January, 2006 at 04:41 PM.
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  #2  
Unread 1st January, 2006, 09:52 PM
Matthew Matthew is offline
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Ah awesome - thanks for the adding Azazel
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  #3  
Unread 1st January, 2006, 10:00 PM
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Very nice idea
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  #4  
Unread 1st January, 2006, 04:38 PM
[BSC]MasterJohnny [BSC]MasterJohnny is offline
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Maybe it's the hangover, but what is this exactly good for? Doesn't MapvoteLA have this feature too?
Code:
bEnableEmptyServerLevelSwitch=True
EmptyServerLevelSwitchTimeMins=15
MapListIfNooneVoted=2
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  #5  
Unread 1st January, 2006, 04:42 PM
Matthew Matthew is offline
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A few things with that -

A) I don't use Mapvote LA (I created this for myself, and only decided to release it later on)
B) Refer to A
C) I'm not the only one not using Mapvote LA (which is why it's good for something)
D) I believe that in Mapvote LA you must make it pick from your maplist as a whole (if I'm not mistaken). Using this mod, you can have it choose anywhere from between 4 maps, all the way to 64 maps.


That is certainly no diss on Mapvote LA though - it freaking owns! The only reason I don't use it is that I don't need it.
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  #6  
Unread 1st January, 2006, 04:51 PM
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Does it keep on switching maps forever, like MapVoteLA does? Or does it just switch once if the game has not started?
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  #7  
Unread 6th May, 2006, 06:09 AM
Cratos Cratos is offline
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Quote:
Originally Posted by PizzaMan
Does it keep on switching maps forever, like MapVoteLA does? Or does it just switch once if the game has not started?
Just for the record: MapVoteLA13 does only switch maps once

btw nice work Matthew
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  #8  
Unread 2nd January, 2006, 08:42 AM
[BSC]MasterJohnny [BSC]MasterJohnny is offline
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Sorry it wasn't ment to be some kind of critic, I just didn't know that life exists without mapvote
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  #9  
Unread 2nd January, 2006, 09:20 AM
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And besides the fact that empty logs are being generated it is a bit loss of resources to restart an empty server ... as we know it kills the cpu for a little moment.
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  #10  
Unread 2nd January, 2006, 02:25 PM
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Quote:
Originally Posted by Rush
it is a bit loss of resources to restart an empty server ... as we know it kills the cpu for a little moment.
I see two reasons for switching map when the server is empty:

- you can switch to a small map, so that people will bother to join.

- you can avoid those 237854 minute matches in UTStats.
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  #11  
Unread 1st January, 2006, 04:56 PM
Matthew Matthew is offline
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It switches after the timer hits whatever minute you specify. However I can add that option pretty easily I'd bet
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  #12  
Unread 1st January, 2006, 05:26 PM
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The problem with switching maps every x minute, is that you will get a ton of empty UTStats logs. So if it could switch only once until there are some players on the server, that would be cool. Like wait x minutes after the last player leaves, then swich map.
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  #13  
Unread 1st January, 2006, 11:04 PM
Matthew Matthew is offline
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I thought matches must have at least 1 player to be logged by UTStats - or no?
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  #14  
Unread 1st January, 2006, 11:14 PM
Matthew Matthew is offline
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Yes I just checked my server's logs. UTStats doesn't process any matches that have one or no players.
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  #15  
Unread 2nd January, 2006, 01:40 AM
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Quote:
Originally Posted by Matthew
Yes I just checked my server's logs. UTStats doesn't process any matches that have one or no players.
So you dont have any empty logs in the backup folder?

I was pretty sure that it would still create a logfile that must be ftp'ed and parsed. You will then get more empty logfiles than real ones, and a bunch of useless files are annoying when making backups and such.
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  #16  
Unread 2nd January, 2006, 01:43 AM
Matthew Matthew is offline
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Yes it seems to still create a logfile and crap

|o| I have no use for it - but I'll be sure to add the option

Last edited by Matthew : 2nd January, 2006 at 02:02 AM.
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  #17  
Unread 2nd January, 2006, 01:54 PM
Matthew Matthew is offline
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All done. I'll get it zipped up and ready to go.
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  #18  
Unread 2nd January, 2006, 07:56 PM
Matthew Matthew is offline
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Quote:
Originally Posted by Matthew
All done. I'll get it zipped up and ready to go.
Finished / Top Post Updated
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  #19  
Unread 3rd January, 2006, 05:06 AM
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Installed it, works fine

Except for one thing

I use these settings:

Code:
EmptyMins=30
bOnlyChangeOnce=True
I saw this in the reporter channel this morning:

- Server was started after I installed this actor, default map was loaded
- Time exceeded EmptyMins, it was 50 minutes or so
- A player joined, and left after a few seconds
- The map changed after about a minute

Would it be possible for you to change it so that the EmptyMins countdown does not start until a player has joined?
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  #20  
Unread 3rd January, 2006, 10:42 AM
Matthew Matthew is offline
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Quote:
Originally Posted by PizzaMan
Would it be possible for you to change it so that the EmptyMins countdown does not start until a player has joined?
Would it be possible for you to deliever my freaking Pizza already!!



Added.
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