You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


 
Go Back   The Unreal Admins Page > Forums > Front Page > Downloads > Unreal Tournament > Admin

Reply
Thread Tools Display Modes
  #1  
Unread 30th January, 2005, 12:16 AM
+++crowbar+++'s Avatar
+++crowbar+++ +++crowbar+++ is offline
Rampage
 
Join Date: Aug 2004
Location: GERMANY
Posts: 62
Default NickNameBan

Description:
Since in UnrealTournament'99 is no way to identify a player with a unique hash ID like in UT2004, I thought a mutator which kicks players off a server when using a unwanted nick name or tag will be a usfull addition to UT. So, here you go.

New in v1.1:
This mutator also helps you to protect your clan-tag, e.g. everryone who illegally uses or abuses your clan-tag and is not on the protected list, will be kicked instantly. See readme for details.

Change log:
v1.10.1:
  • [Fixed]: Minor bug in "protect tags"-function removed.
v1.10:
  • [Added]: IP range can now be configured for B- or C-class subnets.
  • [Added]: Clan tag protection.
  • [Fixed]: Minor bugs fixed.
v1.0:
  • Initial release.
Attached Files
File Type: zip NickNameBan.zip (17.6 KB, 578 views)
File Type: zip NickNameBan110.zip (19.8 KB, 255 views)
File Type: zip NickNameBan111.zip (20.0 KB, 232 views)

Last edited by +++crowbar+++ : 8th September, 2006 at 04:37 PM. Reason: Mutator updated.
Reply With Quote
  #2  
Unread 12th February, 2005, 11:11 PM
+++crowbar+++'s Avatar
+++crowbar+++ +++crowbar+++ is offline
Rampage
 
Join Date: Aug 2004
Location: GERMANY
Posts: 62
Exclamation

You may add the following line to your server ini under the [Engine.GameEngine] section, when you plan to use the console commands provided with the mutator:

ServerPackages=NickNameBan
Reply With Quote
  #3  
Unread 16th May, 2005, 10:56 PM
Baiter's Avatar
Baiter Baiter is offline
Holy Shit!!
 
Join Date: Apr 2004
Location: Houston, TX
Posts: 1,566
Default

I would love to see this incorporated in the OPBAN (Webadmin as well, I think SuperWebAdmin) Banning System
Reply With Quote
  #4  
Unread 24th May, 2005, 12:53 PM
+++crowbar+++'s Avatar
+++crowbar+++ +++crowbar+++ is offline
Rampage
 
Join Date: Aug 2004
Location: GERMANY
Posts: 62
Default

Yes, this would be nice. Anybody can use my code (you can see it inside the u-file), because i did not put ANY copyright notice in it.

--> absolutely FREE code, not even GPL.

So, anybody can go ahead and merge the code into his project.
No problem for me, but i will not make the job with OPBAN.

;-)

Greetings
+++crowbar+++

Last edited by +++crowbar+++ : 24th May, 2005 at 12:55 PM.
Reply With Quote
  #5  
Unread 31st August, 2006, 02:37 AM
[BOSS]Snipes''s Avatar
[BOSS]Snipes' [BOSS]Snipes' is offline
Rampage
 
Join Date: May 2006
Posts: 74
Default

Yes.. this is an excellent mod.. Love it.. Installed in UT99 Game of the Year on our sniping server and working great in all aspects except for one which i hope someone can help me with.. I have read the readme which was written real well.. and gives great detail.. only problem I have is once i get it all set up with tag protection for the clan, it kicks everyone from the server exept for the Clan members.... this is the configuration i am using..

Code:
[NickNameBan110.NickNameBan110]
EnableKickByNick=True
EnableKickByTag=True
ExplicitNick=True
bProtectTag=True
KickByNickMsg=was removed from the server. Reason: server ban.
KickByProtectedTagMsg=was removed from the server. Reason: illegaly use of clan tag.
UseIPRange=True
UseIPClassB=False
bLogging=True
BadNick[0]=
BadNick[1]=
BadNick[2]=
BadNick[3]=
BadNick[4]=
BadNick[5]=
BadNick[6]=
BadNick[7]=
BadNick[8]=
BadNick[9]=
BadNickIP[0]=
BadNickIP[1]=
BadNickIP[2]=
BadNickIP[3]=
BadNickIP[4]=
BadNickIP[5]=
BadNickIP[6]=
BadNickIP[7]=
BadNickIP[8]=
BadNickIP[9]=
BadTag[0]=[ELF]
BadTag[1]=
BadTag[2]=
BadTag[3]=
BadTag[4]=
BadTag[5]=
BadTag[6]=
BadTag[7]=
BadTag[8]=
BadTag[9]=
IPIndex=20
sProtectedTag[0]=[BOSS]
sProtectedTag[1]=
sProtectedTag[2]=
sProtectedTag[3]=
sProtectedTag[4]=
sProtectedTag[5]=
sProtectedTag[6]=
sProtectedTag[7]=
sProtectedNicks[0]=Snipes'
sProtectedNicks[1]=
sProtectedNicks[2]=
sProtectedNicks[3]=
sProtectedNicks[4]=
sProtectedNicks[5]=
sProtectedNicks[6]=
sProtectedNicks[7]=
sProtectedNicks[8]=
sProtectedNicks[9]=
Unrotunately i have had to disable tempararly for the public to play.. it shows in the mutator list and also put in server packages to be able to use the console commands.. Any help sure would be appreciated.. This is a super great mod that is well needed in the UT99 world and am hoping that i am just missing something here or need to add something somewhere else to get the public peeps to play.. +++crowbar+++ i sent ya an email also buds with the email.. hoping for some luck from the pros here.. thanks!!


[BOSS]Snipes'

Last edited by [BOSS]Snipes' : 2nd September, 2006 at 02:50 AM.
Reply With Quote
  #6  
Unread 31st August, 2006, 04:06 AM
Neabit Neabit is offline
Unstoppable
 
Join Date: Jan 2005
Location: Berlin, Germany
Posts: 196
Default

arghhh WTF
why no one USE [ code ][ /code ] tags IT IS REALLY SO DIFFICULT?
Reply With Quote
  #7  
Unread 31st August, 2006, 11:59 PM
[BOSS]Snipes''s Avatar
[BOSS]Snipes' [BOSS]Snipes' is offline
Rampage
 
Join Date: May 2006
Posts: 74
Default

Is that the fix or another question.Not sure what ya mean by that Neabit or what the exact fix might be with that. Could ya be a little more specific please. Thanks..

[BOSS]Snipes'
Reply With Quote
  #8  
Unread 1st September, 2006, 09:43 PM
Neabit Neabit is offline
Unstoppable
 
Join Date: Jan 2005
Location: Berlin, Germany
Posts: 196
Default

If you post many lines from your log or ini files you should use code tags.
Otherwise you extremly blow up your post. You can find this option by reply in advanced mode if you push the button "#".

Code Tag example
example 2
Reply With Quote
  #9  
Unread 2nd September, 2006, 02:56 AM
[BOSS]Snipes''s Avatar
[BOSS]Snipes' [BOSS]Snipes' is offline
Rampage
 
Join Date: May 2006
Posts: 74
Default

Thanks for the info Neabit.. does work much better eh... I have seen a few other post on this mod kicking all players whenever they join, and alot of peeps trying to get it working with no luck, looking forward to hearing some good news soon..
Reply With Quote
  #10  
Unread 6th September, 2006, 10:16 PM
+++crowbar+++'s Avatar
+++crowbar+++ +++crowbar+++ is offline
Rampage
 
Join Date: Aug 2004
Location: GERMANY
Posts: 62
Default

Okay, I have found a little logical error in my script. Will fix it until the weekend.

Greetings
+++crowbar+++
Reply With Quote
  #11  
Unread 8th September, 2006, 04:42 PM
[BOSS]Snipes''s Avatar
[BOSS]Snipes' [BOSS]Snipes' is offline
Rampage
 
Join Date: May 2006
Posts: 74
Default

Thanks +++crowbar+++, giving it a go on the server today. Really appreciated!!
Reply With Quote
  #12  
Unread 9th September, 2006, 05:10 AM
[BOSS]Snipes''s Avatar
[BOSS]Snipes' [BOSS]Snipes' is offline
Rampage
 
Join Date: May 2006
Posts: 74
Default

Thumbs up all the way!! Just wanted to get back with ya on this +++crowbar+++, Installed and running great.. does everything you said it would do and really helps security these days.. Great job!! Thank You..

[BOSS]Snipes'
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 05:19 AM.


 

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.