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  #21  
Unread 24th December, 2005, 03:23 PM
MrHinkyDink MrHinkyDink is offline
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Quote:
Originally Posted by Matthew

This one is for all those Linux server admins that hate their chat loggers
What, another one?

Great mod, but I'm getting MBCS (Unicode) output to the (dedicated) log file.

Is the any way to make ASCII the default? Am I missing something?
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  #22  
Unread 24th December, 2005, 04:42 PM
Matthew Matthew is offline
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No - sadly. Due to restrictions inside UT's engine, only unicode is possible, I believe.
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  #23  
Unread 24th December, 2005, 08:02 PM
MrHinkyDink MrHinkyDink is offline
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Quote:
Originally Posted by Matthew
No - sadly. Due to restrictions inside UT's engine, only unicode is possible, I believe.
Oh, well... sux to be me.
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  #24  
Unread 24th December, 2005, 08:10 PM
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At the risk of sounding uneducated... what's the advantage or disadvantage to Unicode vs. ASCII?
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  #25  
Unread 24th December, 2005, 08:38 PM
Matthew Matthew is offline
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I have no idea what the differences even are, honestly - lol. All I know is that StatLogFile uses Unicode.
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  #26  
Unread 24th January, 2006, 04:35 PM
Matthew Matthew is offline
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I'm not going to work on this series version of Lin/Win anymore. The next version will be 2.0 - and I plan some major additions to it. If you have any suggestions please post them.

I still need to work on the ASC 7.50, so it might be a while...
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  #27  
Unread 20th April, 2006, 10:23 PM
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Could you add IP's to your list. I know there alot of other things out there that track IP's but having just one file to look at would be cool.
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  #28  
Unread 22nd April, 2006, 09:07 PM
Dussander Dussander is offline
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Would you be able to include IPs on join? Also, does it give the endscore at the end of the file?
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  #29  
Unread 22nd April, 2006, 10:23 PM
Matthew Matthew is offline
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It will, heh
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  #30  
Unread 23rd April, 2006, 04:38 PM
Dussander Dussander is offline
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Could you also make read settings on UT.ini instead of a custom one? It would give admins less work for those who use Clanforge.
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  #31  
Unread 23rd April, 2006, 08:05 PM
Matthew Matthew is offline
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I'm going to use the OPBan method of settings stores so that if needed, an admin can use an external INI or the server's.
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  #32  
Unread 24th April, 2006, 01:52 AM
Neophyte Neophyte is offline
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Hi Mathew, really like the mod, just need it running from UnrealTournament.ini and ip logging as well and it would be perfect

Custom inis are really bad, why people release mutators running them is beyond me, as it makes running multiple servers a pain in the arse.

cant wait for version 2
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  #33  
Unread 29th June, 2006, 06:38 PM
Matthew Matthew is offline
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Last call for any other suggestions.
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  #34  
Unread 29th June, 2006, 10:13 PM
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Edit: I'm stupid
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Last edited by Baiter : 29th June, 2006 at 10:17 PM.
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  #35  
Unread 29th June, 2006, 10:16 PM
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Edit: I'm stupid.
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  #36  
Unread 29th June, 2006, 11:10 PM
Matthew Matthew is offline
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Heh I read your post via the instant e-mail notification.

What were you smoking
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  #37  
Unread 30th June, 2006, 01:29 AM
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Quote:
Originally Posted by Matthew
Heh I read your post via the instant e-mail notification.

What were you smoking

I was thinking that this was the ASC thread....
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  #38  
Unread 30th June, 2006, 06:05 PM
Matthew Matthew is offline
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http://www.unrealadmin.org/forums/sh...ad.php?t=11711

^^ Link To Top Post ^^


--------------------------------

I've officially released Advanced Chat Log System for public use. Enjoy, and by all means please let me know what can be improved.
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  #39  
Unread 30th June, 2006, 08:11 PM
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Great stuff, Matthew
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  #40  
Unread 30th June, 2006, 08:53 PM
Al Al is offline
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Nice job as usual Matt!
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