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4th February, 2007, 09:17 AM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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Don't add AnthCheckerS_v138 to the ServerPackages and the verify list of UTDC. It's a serverside package.
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4th February, 2007, 05:13 PM
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Forum Newcomer
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Join Date: Feb 2007
Posts: 2
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ye, its true... thanks for help 
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10th February, 2007, 02:52 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Updated again
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10th February, 2007, 07:42 PM
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Holy Shit!!
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Join Date: Apr 2004
Location: Houston, TX
Posts: 1,566
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Thanks anthrax!
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11th February, 2007, 06:07 PM
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Holy Shit!!
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Join Date: Apr 2005
Location: Hajdúszoboszló, Hungary
Posts: 823
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Build 6 solves the restart problem when NetDriver fix is enabled, but it says:
Code:
ScriptLog: ### -------------------------------------------------------------
ScriptLog: ### AnthChecker v1.38 (Build 6) initializing...
ScriptLog: ### -------------------------------------------------------------
ScriptLog: ### * NetDriver fix enabled : True
ScriptLog: ### ---> Map is restarting, aborting ...
ScriptLog: ### -------------------------------------------------------------
ScriptLog: ### * PackageChecker enabled : True
ScriptLog: ### --> Magic Key: -338324640
ScriptLog: ### --> ../System/AnthCheckerC_v138.u : -1841187248
ScriptLog: ### --> ../System/UTPureRC7G.u : -1772862959
ScriptLog: ### --> ../System/EUT_1G.u : -544399803
ScriptLog: ### --> Multichecksum file : SGirlSkins.utx
ScriptLog: ### --> Multichecksum file : Female2Skins.utx
ScriptLog: ### --> Multichecksum file : Female2Voice.uax
ScriptLog: ### -------------------------------------------------------------
Does this mean that it's actually doesn't active, then?
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12th February, 2007, 10:40 AM
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Forum Newcomer
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Join Date: Aug 2004
Posts: 12
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Quote:
Originally Posted by matek
still doesnt work
Code:
Spawning: AnthCheckerS_v138.ACActor
appError called:
Can't bind to native class AnthCheckerS_v138.ACHook
Executing UObject::StaticShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
Bad system call (core dumped)
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Same here. Linux UT v.436, kernel 2.4.34.
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12th February, 2007, 12:57 PM
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Unstoppable
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Join Date: Aug 2004
Location: Split, Croatia
Posts: 224
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oik this made me think.... so I updated my server to v451 and anth 1.38 works on it just fine, so the problem isn't in kernel, it's in v436...
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12th February, 2007, 01:08 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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hmm. AC v1.38 was compiled using the v4.51 libraries but it works fine on my v4.36 and v4.40. Maybe it's because I installed my v4.36 using the loki installer and my GOTY cd
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12th February, 2007, 04:19 PM
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Unstoppable
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Join Date: Aug 2004
Location: Split, Croatia
Posts: 224
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Quote:
Originally Posted by AnthraX
hmm. AC v1.38 was compiled using the v4.51 libraries but it works fine on my v4.36 and v4.40. Maybe it's because I installed my v4.36 using the loki installer and my GOTY cd
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 give the source to someone (you can trust) who has normal linux version to compile it...
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13th February, 2007, 08:04 PM
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Forum Newcomer
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Join Date: Feb 2006
Location: Vienna, Austria
Posts: 12
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thnx for all your work!
Running fine so far on our linux
Question: Are we going to get the build 4&6 goodies anytime soon in an .so version? ^^
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13th February, 2007, 11:02 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Quote:
Originally Posted by Ooops
thnx for all your work!
Running fine so far on our linux
Question: Are we going to get the build 4&6 goodies anytime soon in an .so version? ^^
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the newer builds only have changes in the AnthCheckerS_v138.u file. The .so file is identical
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14th February, 2007, 03:11 AM
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Rampage
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Join Date: May 2006
Posts: 83
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Something was/is creating an issue, of silent "Impact Hammer". It might be anthchecker or UTDC, was this maybe fixed in 1.38 version?
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14th February, 2007, 04:11 AM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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I'm not 100% sure about UTDC but I can tell you that AnthChecker does not affect gameplay in any way
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20th February, 2007, 11:09 AM
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![[JAG]Britnik's Avatar](image.php?s=07889b1abe30212bfa977e8d98109a9c&u=10131&dateline=1109700417) |
Killing Spree
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Join Date: Feb 2005
Posts: 30
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Hi today I entered a server using this protect and was kicked for having a hacked package. Last night I updated my d3d drivers to d3d8(which was the package in question). I wonder if you can update your protect so that others with this driver dont have the same issue. Here are the drivers in question so that you can check them out.
Code:
http://www.mediafire.com/?7omattt3gze
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21st February, 2007, 03:14 AM
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Dominating
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Join Date: Jul 2006
Location: Sacramento, Ca.
Posts: 135
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Code:
### --- A new version of AnthChecker is now available (version: v1.38 - build: 5
- released: 28/01/2007)
### --- Get it at: http://utgl.unrealadmin.org/AnthChecker/
AnthCheckerS_v138_Build5.zip
This is what it says after booting up my server. I went and got the file(s), however, it only has the "AnthCheckerS_v138" file in the download and all the other AnthChecker* files are v.137.
How do a I install the new version so I can have the most up-to-date, files on my server?
Thanks for your continued support of us NON-Coders. I don't know what I would do without yall.
__________________
The Rat's Nest<Baiter's Edition>
A UT'99 CTF Server.
unreal://71.197.107.93:7777
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21st February, 2007, 08:15 AM
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Rampage
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Join Date: Jun 2005
Posts: 96
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Quote:
Originally Posted by byteful
Code:
### --- A new version of AnthChecker is now available (version: v1.38 - build: 5
- released: 28/01/2007)
### --- Get it at: http://utgl.unrealadmin.org/AnthChecker/
AnthCheckerS_v138_Build5.zip
This is what it says after booting up my server. I went and got the file(s), however, it only has the "AnthCheckerS_v138" file in the download and all the other AnthChecker* files are v.137.
How do a I install the new version so I can have the most up-to-date, files on my server?
Thanks for your continued support of us NON-Coders. I don't know what I would do without yall.
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didnt we just answer that in here:
http://www.unrealadmin.org/forums/sh...ad.php?t=20240
__________________
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26th February, 2007, 02:09 PM
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Forum Newcomer
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Join Date: Feb 2006
Location: Vienna, Austria
Posts: 12
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Quote:
Originally Posted by AnthraX
the newer builds only have changes in the AnthCheckerS_v138.u file. The .so file is identical
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Forgive my complete ignorance when it comes to Linux ^^
I assumed the .so file was a linux specific file. In the release notes it says:
Quote:
* The serverside of this version includes native code. It has been tested on all post-436 versions of UT but the linux version might still be unstable.
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"Native code" led me to believe you needed something "more linux like" for getting your code run on the server, hence the .so file (since it's not been there in previous releases afaik)
Now why am I writing this? I uploaded the build 6 .u-file and in the initial check that shows up in your console it still says BUILD 1... I then deleted the .so file to check which file it was using on my server, and the server wouldn't start. I don't know if a Windows server is dependent on this .so file since I didn't test it on a local (windows) server. And I don't know if a Windows server also displays the "Build 1" in the console, or whether it correctly writes "Build 6" there when you install the build 6.
Does this mean, even though it displays Build 1, that I actually am running Build 6 successfully on my linux server?
Thnx for clearing this up for me
cheers
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26th February, 2007, 07:48 PM
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Rampage
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Join Date: Jun 2005
Posts: 96
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i guess its because the changes were made only in
the server-side parts and the client-file wasnt
changed in any way...
take a look at the logfile of your server, if you
installed it correctly it should show build 6.
your client will still show build 1 tho...
__________________
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27th February, 2007, 09:52 PM
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Forum Newcomer
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Join Date: Feb 2006
Location: Vienna, Austria
Posts: 12
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Ganesh, thnx for your input
Unfortunately I can't find anything in my server logs regarding Anthchecker and the Anthchecker logs themselves don't show neither version nor build info...
And I have another question at this point:
I am reluctant to turn on the bReceiveUpdates option and would like to know if there is an alternative way to update anthchecker with new renderer-info and whatever else gets updated via this masterserver. Is this possible?
thnx in advance
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27th February, 2007, 10:15 PM
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Holy Shit!!
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Join Date: Apr 2005
Location: Hajdúszoboszló, Hungary
Posts: 823
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Copy paste the [AnthCheckerS_v137.ACHTTP] part from a server's ini, which allows updates?
(I don't see what harm you can suffer by allowing the autoupdate anyway.)
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