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17th July, 2009, 02:14 PM
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Dominating
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Join Date: Sep 2006
Posts: 106
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The demo can be found at http://minkeh.net/ke-testdemo.zip . First time when I tried to reproduce the problem it did work, including the timer. All the other times after that it failed to work again though, also the timer shows a wrong time then. Not sure what the difference is between the two times. Maybe it's because I tried another demo first quickly the first time when it worked, but trying to reproduce this didn't work.
I've included the logs when it failed in the zip (both using old 13-07 & the new 17-07 version).
Steps done:
- Seekto 2300
- Togglestats
It also seems to immediatelly go wrong when i just do a togglestats at start.
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19th July, 2009, 08:06 PM
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Forum Newcomer
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Join Date: Jul 2009
Posts: 7
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hi. i just want to start with a ut movie. so your movie manager is awesome 
gratz mate, keep on !
but the seekto command is crashing ut, after using it twice in a row. i used it to rewind twice.
i have the actual version of the demo manager. and the time is frozen after seekto (forward & rewind)
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20th July, 2009, 02:51 AM
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Rampage
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Join Date: Jun 2004
Posts: 56
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rewind never worked for me
imo it simply doesnt work :p
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20th July, 2009, 07:00 PM
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Forum Newcomer
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Join Date: Jul 2009
Posts: 7
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well but it was said that its fixed :> .. 
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20th July, 2009, 08:48 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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I can't remember saying that the rewind function was fixed  I don't know if it ever worked. It is definately broken for UT v4.51 but I've never tested it for UT v4.36 myself.
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26th July, 2009, 04:14 PM
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Rampage
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Join Date: Jun 2004
Posts: 56
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wonder if its sth you could fix with demomanager or if the problem is somewhere else
i just noticed that the pulse beam doesnt fit the position of the weapon model (pulsegun) when watching a demo with weapon hand set to right
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5th August, 2009, 05:46 AM
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Rampage
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Join Date: Aug 2006
Location: USA, Pennsylvania
Posts: 51
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I don't know why, but I always get kicked on servers running nexgen. Does anyone else have this problem?
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5th August, 2009, 07:50 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Quote:
Originally Posted by }{BwA}{Bite_Me
I don't know why, but I always get kicked on servers running nexgen. Does anyone else have this problem?
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is known snipermania you can't us on it
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8th August, 2009, 05:38 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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For the people who can't get demomanager 3.3 to run, you're probably missing some old microsoft dll's. They are contained in this package:
http://www.microsoft.com/downloads/d...displaylang=en
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8th August, 2009, 05:44 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Quote:
Originally Posted by }{BwA}{Bite_Me
I don't know why, but I always get kicked on servers running nexgen. Does anyone else have this problem?
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Is this because of demo manager ? I know LeagueAS detects the word "hack" in the package and boots players off.
Quote:
Originally Posted by destination6
i just noticed that the pulse beam doesnt fit the position of the weapon model (pulsegun) when watching a demo with weapon hand set to right
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It's because of the way weaponshow is reconstructed. Without demo manager demos recorded on utpure servers show a weapon stuck at a randomly fixed angle.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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8th August, 2009, 06:44 PM
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Rampage
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Join Date: Aug 2006
Location: USA, Pennsylvania
Posts: 51
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Azura,
There is no message, I just get disconnected. I should probably check my console to see if there is anything there. I never thought to do that...
But it is definitely due to demomanager. I have no problems staying connected to nexgen servers unless I am recording a demo.
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8th August, 2009, 10:32 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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There should be an entry on the server log that explains what's happening. As for the disconnects while recording, that sounds weird.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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9th August, 2009, 11:59 AM
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![[ZSZ]Evil_Dragon's Avatar](image.php?s=07889b1abe30212bfa977e8d98109a9c&u=6897&dateline=1098059076) |
Holy Shit!!
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Join Date: Jul 2004
Location: Germany
Posts: 659
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Quote:
Originally Posted by }{BwA}{Bite_Me
Azura,
There is no message, I just get disconnected. I should probably check my console to see if there is anything there. I never thought to do that...
But it is definitely due to demomanager. I have no problems staying connected to nexgen servers unless I am recording a demo.
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I noticed the same a good while ago and to me it looked like a space problem. I think deleting some of the tons of demos that were on my disc fixed it.
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25th August, 2009, 11:15 AM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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For the people who see an empty spot in their modmenu. I recompiled udemo with an older compiler. Just replace the dll by the one in the udemo33_dll_only_rebuild.rar file. Attached to the top post.
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25th August, 2009, 06:06 PM
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Rampage
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Join Date: Aug 2006
Location: USA, Pennsylvania
Posts: 51
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Quote:
Originally Posted by [ZSZ]Evil_Dragon
I noticed the same a good while ago and to me it looked like a space problem. I think deleting some of the tons of demos that were on my disc fixed it.
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Definitely not a space issue.
I also checked my console. No messages.  
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26th August, 2009, 08:43 AM
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Forum Newcomer
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Join Date: Jul 2009
Posts: 4
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Quote:
Originally Posted by AnthraX
For the people who see an empty spot in their modmenu. I recompiled udemo with an older compiler. Just replace the dll by the one in the udemo33_dll_only_rebuild.rar file. Attached to the top post.
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tnx man
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26th August, 2009, 01:19 PM
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Rampage
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Join Date: Jun 2004
Posts: 56
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for some reason the v3.3 beta - build 2009/07/13 works better than the v3.3 beta - build 2009/07/17 concerning the double flag bug
watched some demos where it occured in the latest build but not in the one before :F
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16th April, 2010, 06:15 PM
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Rampage
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Join Date: Jun 2004
Posts: 56
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i know you are busy with ACE
but i just noticed demomanager has still no option for clantag recognition in the generated demoname
i always used the feature that is built in pure, cause its able to do this, there was just the bug that it didnt record demos with ][ in the name, and i always thought that its exactly the same script as autodemorec mutator from tnse ( http://www.inzane.de/mod/files/cat/3/), therefore i had not tried it out, but surprisingly the mutator does it right
would be nice you or s.o. else who has more time could add the same feature to demomanager so everything is in 1 mod
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26th April, 2010, 01:22 AM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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I'm working on a v3.4 version at the moment (it might take a while before it's released due to other projects though).
Changelist so far:
* [FIXED] Rewind function restored for v436/432
* [FIXED] Scoreboard no longer rendering after seeking
* [FIXED] Several problems caused by non-standard folder structures
* [ADDED] Rewind support for UT v440/451
* [CHANGED] .NET Framework 1.1 no longer needed
I'll be moving the flag fix to the native side because it can't be done properly in pure uscript. Clantag recognition can also be added.
Other interesting stuff:
* I've been debugging the v4.51b demo playback issue. v4.51b is fully network compatible with earlier UT versions (down till v4.32) but due to new functionality in Core and Engine (UTracing etc) the PackageMaps and ClassNetCaches used by v4.51b demorecorders don't match the ones used by playback clients with earlier versions. I'm not too sure how this is fixed for normal internet play though. The only possible fixes I can see at the moment are to either have udemo load the v4.51b Engine/Core during demo playback or to let udemo log an extra packagemap file during demo recording. Might take a while before this is fixed.
* http://utgl.unrealadmin.org/udemo/udemo.png Haven't tested much but most of it seems to be working now...
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26th April, 2010, 08:40 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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please
DemoPaths[0]=C:\UnrealTournament\System\
RedirectServers[0]=uz.ut-files.com/
and maybe add in the readme the foloing link http://unrealtournament.99.free.fr/u...laybackfix.rar
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