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28th April, 2010, 05:21 AM
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Forum Newcomer
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Join Date: Apr 2010
Posts: 4
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Could Someone pls tell me wich is the lastest Udemo and how to use it because i have udemo3.3 but i cant record i dont know why.
I click in record game and enter the name but when i play and look again to stop the record i find that udemo never start to record pls help me :S or a tutria
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2nd May, 2010, 12:09 PM
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Killing Spree
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Join Date: Jan 2007
Posts: 19
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Make sure you edit this line in unrealtournament.ini
DemoRecordingDevice=udemo.uDemoDriver
and set directory in "path" tab, for example D:\Games\UnrealTournament\Demos\
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2nd May, 2010, 11:01 PM
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Forum Newcomer
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Join Date: Jan 2010
Posts: 5
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You can define the record path in the DemoManager interface in UT. I find that I have to restart UT for changes, such as new demos to be recognized by DemoManager. Also, make sure you give your demo the '.dem' extension like, 'awesomesnipermonsterkill.dem'
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8th May, 2010, 08:54 PM
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Forum Newcomer
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Join Date: Apr 2010
Posts: 4
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yes i change that in Ut.ini .
I will try that of .Dem :] could be because of Ace6.0 or 7 ?
or patch 436 ? i should use 440 ?
Last edited by .reaven* : 12th May, 2010 at 02:09 AM.
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22nd July, 2010, 05:34 PM
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Rampage
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Join Date: May 2006
Posts: 83
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Quote:
Originally Posted by AnthraX
I'm working on a v3.4 version at the moment (it might take a while before it's released due to other projects though).
Changelist so far:
* [FIXED] Rewind function restored for v436/432
* [FIXED] Scoreboard no longer rendering after seeking
* [FIXED] Several problems caused by non-standard folder structures
* [ADDED] Rewind support for UT v440/451
* [CHANGED] .NET Framework 1.1 no longer needed
I'll be moving the flag fix to the native side because it can't be done properly in pure uscript. Clantag recognition can also be added.
Other interesting stuff:
* I've been debugging the v4.51b demo playback issue. v4.51b is fully network compatible with earlier UT versions (down till v4.32) but due to new functionality in Core and Engine (UTracing etc) the PackageMaps and ClassNetCaches used by v4.51b demorecorders don't match the ones used by playback clients with earlier versions. I'm not too sure how this is fixed for normal internet play though. The only possible fixes I can see at the moment are to either have udemo load the v4.51b Engine/Core during demo playback or to let udemo log an extra packagemap file during demo recording. Might take a while before this is fixed.
* http://utgl.unrealadmin.org/udemo/udemo.png Haven't tested much but most of it seems to be working now...
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Is that still being worked on? What's the status on this project? Greetings 
__________________
Join the 1on1 community at irc.quakenet.org #UT1.duel and enjoy our public servers together with hundreds of other players!
Our Public (DMnw) 1on1 servers: [ #1: 80.69.87.237:8880 ] - [ #2: 80.69.87.237:4444 ]
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26th July, 2010, 01:11 AM
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Rampage
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Join Date: Jul 2003
Posts: 82
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is it possible to merge in Poema's movie demo manager at your end?
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28th July, 2010, 01:06 AM
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Forum Newcomer
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Join Date: Apr 2010
Posts: 2
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Quote:
Originally Posted by knugster
is it possible to merge in Poema's movie demo manager at your end?
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That'd be like the ultimate demo manager 
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28th July, 2010, 06:14 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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I'll see what I can do.
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2nd August, 2010, 11:02 PM
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Rampage
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Join Date: Jul 2003
Posts: 82
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Thanks, hope it works out!
In the process of making a movie, but most of my demos makes MDM crash due to UTDC 2.0c, while rypelcam crashes every time I try to play a demo recorded on a smartctf server.
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3rd August, 2010, 02:34 PM
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Unstoppable
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Join Date: Apr 2010
Posts: 244
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I noticed trying to download missing files from a redirect will always crash me, do we have any idea why?
Sorry if this has been mentioned, I can't open page 2 for some reason o_O
The end part of the log is this:
Code:
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
UdemoDownload: Connecting to: 192.168.1.78/Redirect
Init: WinSock: I am TTG-PC (127.0.0.1)
UdemoDownload: Resolving 192.168.1.78/Redirect
UdemoDownload: Atempting to download: 192.168.1.78/Redirect/DM-(UTW)Paintball_Arena.unr.uz
Warning: Failed to load 'DM-(UTW)Paintball_Arena': Can't find file for package 'DM-(UTW)Paintball_Arena'
Warning: Failed to load 'Texture DM-(UTW)Paintball_Arena.Screenshot': Can't find file for package 'DM-(UTW)Paintball_Arena'
Warning: Failed to load 'DM-(UTW)Paintball_Arena': Can't find file for package 'DM-(UTW)Paintball_Arena'
Warning: Failed to load 'LevelSummary DM-(UTW)Paintball_Arena.LevelSummary': Can't find file for package 'DM-(UTW)Paintball_Arena'
UdemoDownload: Starting Download of: DM-(UTW)Paintball_Arena.unr.uz (1572 kb)
Log: loading buffer writer
UdemoDownload: Successfully downloaded: DM-(UTW)Paintball_Arena.unr.uz (1572 kb)
UdemoDownload: Download Connection Closed
Critical: UZSignatureTest
Critical: UUZHandler::execSaveFile
Critical: UObject::ProcessEvent
Critical: (UZDownloader Entry.UZDownloader0, Function udemo.UZDownloader.Tick)
Critical: AActor::Tick
Critical: AInternetLink::Tick
Critical: ATcpLink::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/01/10 02:11:22
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4th September, 2010, 06:20 AM
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Killing Spree
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Join Date: May 2010
Posts: 22
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Quote:
Originally Posted by }{BwA}{Bite_Me
I don't know why, but I always get kicked on servers running nexgen. Does anyone else have this problem?
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record by console...maybe this works..
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4th September, 2010, 06:23 AM
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Killing Spree
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Join Date: May 2010
Posts: 22
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i remember when i rec and play demo only by console,,, that was  sometimes  ...
demomenager open new quality and give alot possibles...
MegaTHX for DemoMenager AntraX .. this stuff is Huge like Universe
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5th September, 2010, 05:13 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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re:Originally Posted by }{BwA}{Bite_Me
getting kicked from nexgen servers...
could be the l33t characters in your name perhaps.
*shrugs
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5th September, 2010, 05:16 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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^_^ sup with yor sig Meindreatheal?
perhaps having links underneath each other would be a bit tidier  ...
link;link;link to
link;eol
link;eol
link;eol
^_^

*looks again , Perhaps remove the dead links to gametracker 
Last edited by back4more : 5th September, 2010 at 05:19 AM.
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6th September, 2010, 12:21 PM
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Unstoppable
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Join Date: Apr 2010
Posts: 244
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Quote:
Originally Posted by back4more
^_^ sup with yor sig Meindreatheal?
perhaps having links underneath each other would be a bit tidier  ...
link;link;link to
link;eol
link;eol
link;eol
^_^

*looks again , Perhaps remove the dead links to gametracker 
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I think you mean the other guy, I don't have a sig 
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6th September, 2010, 04:56 PM
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Killing Spree
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Join Date: May 2010
Posts: 22
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Quote:
Originally Posted by Meindratheal
I think you mean the other guy, I don't have a sig 
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he mean me... and links was not dead .. he only push wrong buttons
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19th December, 2010, 07:23 PM
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Rampage
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Join Date: Jul 2003
Posts: 82
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Did you get a look at merging in movie demo manager?
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26th December, 2010, 02:24 AM
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Rampage
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Join Date: May 2006
Posts: 83
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AnthraX I would like to say that after all the fine-tuning you made to demo manager it finally became almost perfect, it hasn't been failing me and works like a harm so really great job there and thank you for it!!
Now think about how often players have many GB's of auto-rec demos that are sadly unmarked for good frags, at some point it gets pretty much impossible to watch them all and if you want to do a frag-movie you're doomed, right?
Okey so imagine having a bind, that lets you automatically mark the demo the moment you made an awesome frag... oh boy.. awesome.. we are saved
Yep that is pretty much the last thing that demo manager is missing, if possible please add up a feature that would let us semi-auto mark the demos with basic info about good frags. Example:
DM-Deck16][_2010-12_17__0-03__Fnumber[minute_second].dem
The moment a player presses the "good frag" bind it would save the time and after the demo stops recording, add it to the demo name (Or have a separated frags.txt)
What does it need?
* Support for multiple good frags in one demo
* Possibility to assign it to a custom key
DM-Deck16][_2010-12_17__0-03__F1[03-15]_F2[06-33]F3[13-22] etc.
Thanks again!
__________________
Join the 1on1 community at irc.quakenet.org #UT1.duel and enjoy our public servers together with hundreds of other players!
Our Public (DMnw) 1on1 servers: [ #1: 80.69.87.237:8880 ] - [ #2: 80.69.87.237:4444 ]
Last edited by SesioN : 27th December, 2010 at 08:55 PM.
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6th January, 2011, 05:59 PM
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Killing Spree
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Join Date: Dec 2010
Posts: 28
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What's the point of the download servers for demo manager when it downloads .uz files and demo manager does not decompress these resulting in 'corrupt' files?
Or does this happen because most of these default servers do have corrupt files? :x
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7th January, 2011, 02:08 AM
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Rampage
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Join Date: May 2006
Posts: 83
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You just use one server, http://uz.ut-files.com/
__________________
Join the 1on1 community at irc.quakenet.org #UT1.duel and enjoy our public servers together with hundreds of other players!
Our Public (DMnw) 1on1 servers: [ #1: 80.69.87.237:8880 ] - [ #2: 80.69.87.237:4444 ]
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