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22nd January, 2010, 11:39 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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^^ thats def wrong 
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23rd January, 2010, 01:02 AM
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Holy Shit!!
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Join Date: Feb 2003
Location: Uk.gif
Posts: 1,340
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Quote:
Originally Posted by *TNT*Krazy
This is a log from one of my players who kept crashing out on a server running this version. I would love to use this, but I have several people with this problem.
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looks like his netspeed is too low, ask him to raise it to 15000 or 20000
though idk why it would be any different with previous versions :?
Quote:
Originally Posted by thyrex
Two things looks strange to me:
- The path on this errors look wrong "\" instead of "/"
- This look like a server log, maybe he tested to run a server using his ut client.
If yes, he should try to remove the server settings from his ut.ini.
Or maybe post his UnrealTournament.ini (dont forget to remove passwords or admins binds on it)
Someone correct me if i'm wrong.
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I think it is meant to be like that - Anthchecker is checking if those files exist, not having them is a good thing 
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23rd January, 2010, 01:36 AM
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Killing Spree
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Join Date: Dec 2008
Posts: 29
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This is my husbands PC. It is his unrealtournament.log file. He is running Windows Vista 32 bit, 3gig ram, 360gb hd. This is while logging on to a test server, not a local one either. I personally have crashed a few times on certain maps, but not near as much as others. Yes I would have to agree with you that there are some strange things in this log. We tried running it on our main server, and lots of people crashing out. What was happening to him, he played just fine for most of the map, then towards the end, he and another player, One Vista 32 one XP 32, both started crashing out and could not get back in. They would crash instantly as soon as they rejoined. Also, one was using OpenGL one Direct3D9.
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23rd January, 2010, 02:00 AM
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Holy Shit!!
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Join Date: Feb 2003
Location: Uk.gif
Posts: 1,340
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the (0000) error is usually related to netspeed, the lower the netspeed of the player, the less data the player can handle and if its too low or there is too much data it will cause the UTDC initialization to fail
though I think this version has some other bugs that would cause a different crash (and error)
maybe the first crash was due to the latest version but the following crashes were due to the netspeed (the amount of players, mods or even map would make a difference)
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24th January, 2010, 12:56 AM
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Killing Spree
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Join Date: Dec 2008
Posts: 29
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I will keep testing this, and raise his netspeed and see if this helps. I will post logs if the errors continue. Hopefully they will help figure out some of these problems. If these issues could be worked out, this is a valuable tool for server admins.
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1st February, 2010, 07:29 PM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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seeing such crashes when connecting to servers with utdc+ and MODOSUTILS25 on.
without modosutils its working fine here on my lanserver. once modosutils and its sexy splashlogo is on, the client crashes.
Last edited by madrixis : 1st February, 2010 at 08:59 PM.
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2nd February, 2010, 12:07 PM
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![[ZSZ]Evil_Dragon's Avatar](image.php?s=07889b1abe30212bfa977e8d98109a9c&u=6897&dateline=1098059076) |
Holy Shit!!
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Join Date: Jul 2004
Location: Germany
Posts: 659
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No modosutils are on ZSZ server and still clients are crashing (including myself). So that can't be it.
Besides if it was serverside - wouldn't it effect ALL clients then and not just a few?
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2nd February, 2010, 03:52 PM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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the dll is buggy anyway.
12S ftw.
seeing ppl with 13_e?. tbh, no offence, since this dll is based on utdc21 i think it has no future.
Last edited by madrixis : 3rd February, 2010 at 09:10 AM.
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