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21st November, 2016, 04:07 AM
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Dominating
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Join Date: Dec 2008
Posts: 149
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Quote:
Originally Posted by AnthraX
Updated the original post. Changes in v1.0c:
Code:
[FIXED] Memory leak causing crashes on the client/server (this fix needs testing!)
[FIXED] Invalid HMAC errors for players spamming reconnect
[FIXED] Unknown opcode -- FIXME anth kicks on Linux servers
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Thank you! Does this release address the player join logs issue?
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21st November, 2016, 05:27 AM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Quote:
Originally Posted by -=CoN=-Strych9
Thank you! Does this release address the player join logs issue?
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Nope! That's on my TODO list for v1.0d. You can always write your own ACE event handler if you need this functionality right now though 
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21st November, 2016, 11:55 AM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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Hey Anth,
whata Post, waaatta Post man
i feel a bit lonely with my Linux issues, but hey, development continues and the game stays alive.
updating my mods now, hopefully i can post the updated ones at the end of this week. multiplay uk has prios athm.

Last edited by madrixis : 21st November, 2016 at 12:06 PM.
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21st November, 2016, 01:55 PM
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Forum Newcomer
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Join Date: Jan 2007
Posts: 9
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Hallo Anth,
ACEv10c looks pretty stable on my linux debian server.
Greetings pastoor
5.199.130.200:7777:7778 Deck16][ Hells House All Weapons[Oldnet|
Last edited by pastoor : 21st November, 2016 at 02:14 PM.
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21st November, 2016, 06:40 PM
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Killing Spree
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Join Date: Mar 2013
Posts: 29
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Quote:
Originally Posted by Chamberly
You have NPLoaderLL_v17.u installed?
Is it in your cache? Or do you have an older version installed (this can cause a mismatch maybe)...?
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Yes i have other NPLoader from ACEv08h and ACEv08g. I tried to join other server with ACEv10c - maybe the problem is in my server - but on other server i also can't join. With root permissions also not working.
Quote:
FactoryCreateText: TextBuffer with TextBufferFactory (0 1 NPLoaderLL_v17.u)
Can't find file 'NPLoaderLL_v17.u' for import
[NPLoaderv17] [File] NPLoaderLL_v17.so [Installed] No [Loaded] No
[NPLoaderv17] Installing NPLoaderLL
Bound to Editor.so
Loading package ../Cache/93E2BB8B4A6635F359C3A6BCF13320A1.uxx...
appError called:
Failed to make directory ..\System\
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Executing USDLViewport::ShutdownAfterError
UOpenGLRenderDevice::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
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Maybe its the problem:
../Cache/93E2BB8B4A6635F359C3A6BCF13320A1.uxx...
and comparision
..\System\
slashes are different " / " and " \ " maybe its a problem and its should be ../System/ not ..\System\
Last edited by lolo121 : 21st November, 2016 at 06:44 PM.
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21st November, 2016, 08:08 PM
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Dominating
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Join Date: Dec 2008
Posts: 149
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Quote:
Originally Posted by AnthraX
Nope! That's on my TODO list for v1.0d. You can always write your own ACE event handler if you need this functionality right now though 
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Awesome! Thank you!
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21st November, 2016, 11:08 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Try installing the NPLoader files manually from http://utgl.unrealadmin.org/NPLoaderLL/v1.7/
Quote:
Originally Posted by lolo121
...
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22nd November, 2016, 03:57 PM
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Killing Spree
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Join Date: Mar 2013
Posts: 29
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Quote:
Originally Posted by AnthraX
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Ok, thanks for help, now i can join to server with acev10c. But i have a problem with it on my server
Quote:
Log: Bound to PackageHelper_v13.so
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: | Native Plugin Loader v1.7 |
ScriptLog: | (c) 2008-2009 AnthraX |
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: | Package 0: |
ScriptLog: | - Name : ACEv10c |
ScriptLog: | - Author : AnthraX |
ScriptLog: | - Desc : AntiCheatEngine for Unreal Tournament 99 |
ScriptLog: | - DLL : ACEv10c_C.dll |
ScriptLog: | - DLLLDR : ACEv10c_Cdll.u |
ScriptLog: | - DLLURL : http://utgl.unrealadmin.org/ACE/v10/ACEv10c_C.dll |
ScriptLog: | - DLLMD5 : multiple versions (3) |
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: | NrOfPackages = 1 |
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: +--------------------------------------+
ScriptLog: | ACE for Unreal Tournament |
ScriptLog: | v10c |
ScriptLog: | (c) 2009-2016 - AnthraX |
ScriptLog: +--------------------------------------+
Log: Path to the PlayerManager: (*my_server_path*)/System/PlayerManager/ACEv10c_M
Log: ACE: ERROR - Communication with PlayerManager failed - poll errno: 4 Interrupted system call
Log: ACE: ERROR - PlayerManager Connection Failed
ScriptLog: [ACEv10c]: ERROR: ACE could not spawn the PlayerManager.
ScriptLog: [ACEv10c]: ERROR: ACE is now disabled.
Log: ACE: ERROR - PlayerManager Connection Shutting Down!
ScriptLog: +--------------------------------------+
ScriptLog: | ACE EventHandler |
ScriptLog: | v10c |
ScriptLog: | (c) 2009-2016 - AnthraX |
ScriptLog: +--------------------------------------+
Init: Game engine initialized
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(server is on linux)
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22nd November, 2016, 06:56 PM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Upgraded ACEv10c on the 2nd server (NFO server) and continues to have timeout issues. So odd. Just leaving you a note.
Have anyone used NFO servers and not have issue?
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22nd November, 2016, 07:08 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Can you try running:
Code:
ldd -r -d (*my_server_path*)/System/PlayerManager/ACEv10c_M
Quote:
Originally Posted by lolo121
Ok, thanks for help, now i can join to server with acev10c. But i have a problem with it on my server
(server is on linux)
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22nd November, 2016, 07:55 PM
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Killing Spree
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Join Date: Mar 2013
Posts: 29
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Quote:
Originally Posted by AnthraX
Can you try running:
Code:
ldd -r -d (*my_server_path*)/System/PlayerManager/ACEv10c_M
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Unfortunately, my server is on hosting, not VPS. I can't execute this command. Maybe administrator can do it
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23rd November, 2016, 01:50 AM
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Dominating
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Join Date: Aug 2007
Location: UK
Posts: 100
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Quote:
Originally Posted by Chamberly
Upgraded ACEv10c on the 2nd server (NFO server) and continues to have timeout issues. So odd. Just leaving you a note.
Have anyone used NFO servers and not have issue?
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Yes i use NFOservers working here no problems debian 8 x64
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23rd November, 2016, 02:49 AM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Quote:
Originally Posted by McNamara
Yes i use NFOservers working here no problems debian 8 x64
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I'm using Windows platform.
Edit: Just saw this and then remembered I should use this debug option on page 1.
Last edited by Chamberly : 23rd November, 2016 at 04:10 AM.
Reason: Ms.Oops!
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23rd November, 2016, 06:35 AM
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Killing Spree
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Join Date: Mar 2013
Posts: 29
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Quote:
Originally Posted by AnthraX
Can you try running:
Code:
ldd -r -d (*my_server_path*)/System/PlayerManager/ACEv10c_M
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Quote:
Originally Posted by lolo121
Unfortunately, my server is on hosting, not VPS. I can't execute this command. Maybe administrator can do it
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Here's result from this command:
Quote:
ldd -r -d (*my_server_path*)/System/PlayerManager/ACEv10c_M
statically linked
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Last edited by lolo121 : 23rd November, 2016 at 06:47 AM.
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23rd November, 2016, 07:45 AM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Wow ok, that file most definitely isn't statically linked. Any chance you could find out which OS your host is running? (Distribution, kernel version, and architecture)
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23rd November, 2016, 04:36 PM
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Killing Spree
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Join Date: Mar 2013
Posts: 29
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Quote:
Originally Posted by AnthraX
Wow ok, that file most definitely isn't statically linked. Any chance you could find out which OS your host is running? (Distribution, kernel version, and architecture)
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Yes - Debian Jessie, 64bit.
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23rd November, 2016, 06:43 PM
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Dominating
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Join Date: Aug 2007
Location: UK
Posts: 100
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Quote:
Originally Posted by AnthraX
Wow ok, that file most definitely isn't statically linked. Any chance you could find out which OS your host is running? (Distribution, kernel version, and architecture)
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ut@joe:~$ ldd -r -d /home/ut/ut-server/System/PlayerManager/ACEv10c_M
linux-gate.so.1 (0xf774d000)
libdl.so.2 => /lib/i386-linux-gnu/i686/cmov/libdl.so.2 (0xf74c5000)
libpthread.so.0 => /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 (0xf74a9000)
libm.so.6 => /lib/i386-linux-gnu/i686/cmov/libm.so.6 (0xf7462000)
libc.so.6 => /lib/i386-linux-gnu/i686/cmov/libc.so.6 (0xf72b5000)
/lib/ld-linux.so.2 (0xf7750000)
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25th November, 2016, 09:26 AM
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Forum Newcomer
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Join Date: Nov 2016
Posts: 6
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ACEV1.0c popup install
Hi Anthrax,
Everytime a clean tactical ops install joins an ACE1.0c server, they get this to install:
http://utgl.unrealadmin.org/ACE/v10/ACEv10c_C.dll
Not Found
The requested URL /ACE/v10/ACEv10c_C.dll was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Is there a way that clients can download this from the server with redirect?
I would prevent them from getting that popup if possible.
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25th November, 2016, 03:13 PM
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Killing Spree
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Join Date: Mar 2013
Posts: 29
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Quote:
Originally Posted by Thomasvd
Hi Anthrax,
Everytime a clean tactical ops install joins an ACE1.0c server, they get this to install:
http://utgl.unrealadmin.org/ACE/v10/ACEv10c_C.dll
Not Found
The requested URL /ACE/v10/ACEv10c_C.dll was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Is there a way that clients can download this from the server with redirect?
I would prevent them from getting that popup if possible.
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You must install it so click button "Install All"
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26th November, 2016, 01:58 AM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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This^
It's part of requirement that these files have to be installed on the client's computer in order to join the server.
If it doesn't install, please provide more detail. Client log will be good.
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