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26th July, 2004, 09:41 AM
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ProfessorQ Admin
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Join Date: Sep 2003
Location: Netherlands
Posts: 10
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QValidate for Linux!
Okay, finally it seems that there is some light at the end of the tunnel. Thanks to the ownage research Xfire has been doing on creating native Linux mods, there is quite a big chance that QValidate will be Linux-server compatible in the near future. This upcoming week I won't have time to develop, but from next week I'll be working on it.
As it seems now, the only drawback will be that it will only be compatible with 436 and 440 servers. Until now we haven't been able to get it to work on a 451 server. Please let me know (via this thread) wether or not this would be a big problem.
Stay tuned!
Last edited by ProfessorQ : 26th July, 2004 at 09:55 AM.
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26th July, 2004, 10:42 AM
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Forum Newcomer
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Join Date: Jan 2004
Posts: 14
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thats very nice or in german "goil "
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26th July, 2004, 10:48 AM
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Holy Shit!!
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Join Date: Apr 2003
Location: Texas
Posts: 1,157
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As for me it wouldn't be a problem. 451 uses too much processor time(is it correct in english? ). QVal for Linux ? I can say one "Hakunamatata" !
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26th July, 2004, 11:35 AM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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All I can say is wow ! I an really looking forward to this. Give our big thanks to this Xfire person whoever he is. And the fact that this won't be available for version 4.51 servers isn't a problem. A lot of GSPs are currently using version 4.40 as it fixes the DoS exploit and doesn't produce the lag that some players have been complaining about on v. 4.51.
@Rush : You can say processor cycles although processor time is correct
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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26th July, 2004, 01:41 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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I only run v451 servers atm but if there will be QVal for linux I will downgrade to v440
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26th July, 2004, 06:34 PM
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Unstoppable
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Join Date: May 2004
Location: UK
Posts: 235
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what about the hooks? will it be updated security wise...... or just a port
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26th July, 2004, 08:56 PM
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ProfessorQ Admin
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Join Date: Sep 2003
Location: Netherlands
Posts: 10
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It will be both a security update and a port. It will detect all HelioS hooks up to V2.6.
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26th July, 2004, 10:33 PM
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Holy Shit!!
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Join Date: Apr 2003
Location: Texas
Posts: 1,157
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Is it possible to make something like auto-update ? I'm not thinking about the whole package but for example a little database with existing hooks and methods to detect them.
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27th July, 2004, 08:27 AM
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ProfessorQ Admin
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Join Date: Sep 2003
Location: Netherlands
Posts: 10
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Quote:
Originally Posted by Rush
Is it possible to make something like auto-update ? I'm not thinking about the whole package but for example a little database with existing hooks and methods to detect them.
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That's what I'm thinking about for future versions.
Btw, the Linux part is already working. Also the security update has been done so all HelioS hooks up to V2.6 are detected. Now, I just need to do some finetuning on the Linux side before I can release the whole thing. I'll most probably will release a test version somewhere next week.
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27th July, 2004, 12:28 PM
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Unstoppable
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Join Date: May 2004
Location: UK
Posts: 235
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i can test windows versions as usual .
as a request will you include some form of announcing when helios hook is found to the players on the server.
good work btw
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27th July, 2004, 01:48 PM
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Administrator
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Join Date: Jul 2002
Location: UK
Posts: 2,408
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Excellent stuff Proff
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27th July, 2004, 10:31 PM
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Killing Spree
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Join Date: Jul 2004
Location: Holland, Eindhoven
Posts: 21
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Would be nice if it worked for 451 since the 451server patch is good for making the webadmin work and stabilizing the packets.
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28th July, 2004, 05:09 PM
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Killing Spree
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Join Date: Jun 2003
Location: Uk.gif
Posts: 26
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\o/
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29th July, 2004, 04:16 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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what exactly did XFire research?
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29th July, 2004, 09:06 PM
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Forum Newcomer
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Join Date: Jul 2004
Location: Doetinchem
Posts: 3
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Well.. i did several attempts to create a native linux mod for ut.. now.. after trying, trying, trying etc. .. i found out how to do it
(and I seem to be the first one worldwide )
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30th July, 2004, 02:22 AM
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Rampage
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Join Date: Apr 2003
Location: Austria
Posts: 63
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great work guys!
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30th July, 2004, 01:33 PM
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Rampage
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Join Date: Jun 2004
Posts: 59
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Quote:
Originally Posted by Xfire
Well.. i did several attempts to create a native linux mod for ut.. now.. after trying, trying, trying etc. .. i found out how to do it
(and I seem to be the first one worldwide )
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nice one
hope u will give your method to trusted coders
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1st August, 2004, 08:14 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: The Hague ,Holland
Posts: 1,001
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OMG looks like angels hear my prayers thx Proffessor Finnaly some light at end of tunnel
DMC Clan Loves You xxx
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2nd August, 2004, 05:26 PM
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Holy Shit!!
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Join Date: Feb 2003
Location: Uk.gif
Posts: 1,340
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Great news! well done guys
as another request, can you get it to open the 'You are an idiot' web page when it finds a hook? not really needed but it would cheer me up a lot when I read about it
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3rd August, 2004, 08:54 AM
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Forum Newcomer
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Join Date: Jul 2004
Location: Doetinchem
Posts: 3
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Good news: Got it working on 451 servers too seems like there's even more hope
Output from checkfiles.sh from UTPG:
UTPG Linux Patch tester - v451
Checking...
Everything is OK
Some server output :
Server Package: QValidate111
Bound to QValidate111.so
Server Package: QValidateLoader111
........................
........................
+------------------------------------+
| QValidate Loader V111 initialized! |
+------------------------------------+
Checked packages:
0: QValidate111
1: QValidateLoader111
+------------------------------------+
Game engine initialized
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