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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - General Chat

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  #1  
Unread 25th October, 2007, 10:51 PM
iDeFiX iDeFiX is offline
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Default Any interest for SmartUT? (suggestions welcome)

I'm currently working on SmartUT, which adds 'SmartCTF features' and its look and feel to more gametypes. Features like:
- Alternative/additional score mechanism; bonus/penalties (and logging)
- Countryflags
- Scoreboard
- Overtime control etc...
All in one package, all with the same keybind(s).

Currently supported are
- Team DeathMatch
- Domination
- Team Last Man Standing
- Capture The Flag

If you have any suggestions regarding unsupported gametypes, must-have score stats or any other, please post them here.

Some samples of SmartUTOM and SmartUT:TDM (still in progress):

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  #2  
Unread 25th October, 2007, 10:56 PM
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ehehehehe nice m8, that's what I was planning for a while but time is not on my side )

contact me : icq: 162633629 / msn: [email address]

I've got the whole TDM scoreboard in my head
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  #3  
Unread 25th October, 2007, 05:05 PM
g0sbv g0sbv is offline
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Excellent would be nice to have that on a sniper server TDMand DM
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  #4  
Unread 25th October, 2007, 05:21 PM
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wow, this would be more then awesome!
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  #5  
Unread 25th October, 2007, 06:25 PM
medor medor is offline
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  #6  
Unread 26th October, 2007, 12:59 AM
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TDM could camper enhanced? Kills-Deaths=Frags?

like bCamperEnhanced=True/False

And does it support tournament mode? (Flags)
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  #7  
Unread 27th October, 2007, 04:05 AM
iDeFiX iDeFiX is offline
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Camper Enhanced is a nice suggestion, I'll add it. Tournament mode is supported.

sphx, any information you are able to send me prehand would be nice (pm or smt).
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  #8  
Unread 27th October, 2007, 07:09 AM
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suggestions:

using bars like in smartctf (like caps, seals...)
adding countryflags
for TDM: efficiency, teamkills, sprees, pickups (for team - belt + amp + invi %), and for each player number of pickups, headshots,
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  #9  
Unread 27th October, 2007, 02:55 PM
SoNY_scarface SoNY_scarface is offline
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make it exactly like smartctf for the ctf side i dont think it can get any better than smartctf in ohter words just use the smartctf scoreboard as its what your doing anyway pretty much....iv always wanted/needed a DM scoreboard if this was developed it would be great!

btw any dloads of beta versions? id love to test
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Last edited by SoNY_scarface : 29th October, 2007 at 06:59 AM.
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  #10  
Unread 29th October, 2007, 09:05 AM
iDeFiX iDeFiX is offline
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All SmartUT's are based on code of SmartCTF 4C, so SmartCTF will be SmartCTF I'm currently running a SmartTDM test server (@ FiX'n'Fun), which is a old beta version. I'm currently in the last development/test stage (most code is done), so will be soon.

sphx, Countryflags are already supported, but not visible (due to local server) on the screenshot. Seems like most stats you asked are already there, I think?

Cheers for feedback.
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  #11  
Unread 29th October, 2007, 09:55 AM
~V~ ~V~ is offline
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Just wondering if you intend changing peoples F3 to ShowStats with this as SmartCTF does?
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  #12  
Unread 29th October, 2007, 10:34 AM
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Quote:
Originally Posted by iDeFiX View Post
All SmartUT's are based on code of SmartCTF 4C, so SmartCTF will be SmartCTF I'm currently running a SmartTDM test server (@ FiX'n'Fun), which is a old beta version. I'm currently in the last development/test stage (most code is done), so will be soon.

sphx, Countryflags are already supported, but not visible (due to local server) on the screenshot. Seems like most stats you asked are already there, I think?

Cheers for feedback.
then I'm signing up for beta-testing on my 3 servers

btw, GOOD WORK M8 !!!
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  #13  
Unread 29th October, 2007, 11:57 AM
SoNY_scarface SoNY_scarface is offline
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im up for beta testing too! anyone for threes?
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  #14  
Unread 29th October, 2007, 12:18 PM
iDeFiX iDeFiX is offline
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Quote:
Originally Posted by ~V~ View Post
Just wondering if you intend changing peoples F3 to ShowStats with this as SmartCTF does?
Yes. But it seems you are not happy with it; suggestions are welcome tho.
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  #15  
Unread 29th October, 2007, 12:27 PM
~V~ ~V~ is offline
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Wouldn't 'ShowStats | ShowObjectives' work?
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Old skool sniping. Just you, your weapon, and gravity.
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  #16  
Unread 30th October, 2007, 04:00 AM
SoNY_scarface SoNY_scarface is offline
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gime somethin to test!
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  #17  
Unread 6th November, 2007, 12:22 PM
SoNY_scarface SoNY_scarface is offline
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y'llow? any updates? or anythin to test?
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  #18  
Unread 6th November, 2007, 12:35 PM
iDeFiX iDeFiX is offline
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Not yet.

Last edited by iDeFiX : 6th November, 2007 at 03:32 PM.
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  #19  
Unread 6th November, 2007, 05:03 PM
~V~ ~V~ is offline
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Just remember: 'ShowStats | ShowObjectives'

repeat until clear
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-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2

Old skool sniping. Just you, your weapon, and gravity.
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  #20  
Unread 6th November, 2007, 08:44 PM
CPanoplyd CPanoplyd is offline
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I've used this to call up the Flags when testing, it shows the PL flag for the server and the US flag for the second connecting machine on my LAN:
Code:
function Timer()
{
	local PlayerPawn P;
	local string temp;

	if(IpToCountry != None)
	{

		if(CountryPrefix == "")
		{
			P=PlayerPawn(Owner.Owner); // owner is playerreplicationinfo, owner.owner must be player then
			if(NetConnection(P.Player) != None)
			{
				temp=P.GetPlayerNetworkAddress();
				temp=Left(temp, InStr(temp, ":"));

				if ( temp ~= "127.0.0.1" ) //Test Server IP LoopBack
					CountryPrefix = "pl";
				else if ( temp ~= "192.168.1.5" ) //IP of Second Machine connecting
					CountryPrefix = "us";
			}
			else
				IpToCountry=None;
		}
		else
			IpToCountry=None;
	}
}
EDIT:: Also, I'd be willing to beta test for you.
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Last edited by CPanoplyd : 6th November, 2007 at 08:45 PM. Reason: addition about testing
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