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  #41  
Unread 13th July, 2010, 12:35 PM
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nice work in the process of testing now.

small query , say a cheater is discovered , how would one ban this person via [ace] or is this left to nexgen/hostnameban or some other procedure.

cheers
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  #42  
Unread 13th July, 2010, 01:18 PM
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Quote:
Originally Posted by back4more View Post
nice work in the process of testing now.

small query , say a cheater is discovered , how would one ban this person via [ace] or is this left to nexgen/hostnameban or some other procedure.

cheers
They did great job by making some part of ACE, open source!!
One can access the hardware id hash, and other hashes (+ other info)of the player kicked cheating

Code:
var string     PlayerName;          // Name of the player that owns this checker
var string     PlayerIP;            // Ip of the player that owns this checker
var int        PlayerID;            // Id of the player
var string     NICName;             // Full name of the primary network interface
var string     MACHash;             // MD5 hash of the primary mac address
var string     UTDCMacHash;         // UTDC compatible hash of the mac address
var string     HWHash;              // MD5 hash of the hardware ID
Of course a new algo is needed to identify these characteristics.I think new version of nexgen will have it implimented

I am also working on something like this
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  #43  
Unread 13th July, 2010, 01:24 PM
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There are no plans for a public banning system at this point but the info is there so other mod authors can use it if they want.
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  #44  
Unread 13th July, 2010, 02:00 PM
[UT]Killeralien [UT]Killeralien is offline
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Dear Anthrax

ACE is working perfect in TO3.4

Only one problem is the NPloader

It is not installing after downloading

The onlyest way is to put the Client side files manuell in the systemfolder


Greetz Killeralien
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  #45  
Unread 13th July, 2010, 02:21 PM
Genecom Genecom is offline
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Quote:
Originally Posted by [UT]Killeralien View Post
Dear Anthrax

ACE is working perfect in TO3.4

Only one problem is the NPloader

It is not installing after downloading

The onlyest way is to put the Client side files manuell in the systemfolder


Greetz Killeralien
Very cool to hear! As it's been _experimental_ so far.

And yea, NP loader still has problems auto installing on some linux clients which needs indeed manual download.
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  #46  
Unread 13th July, 2010, 02:33 PM
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****
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Last edited by Genecom : 13th July, 2010 at 02:35 PM. Reason: Wrongful post
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  #47  
Unread 13th July, 2010, 02:56 PM
[UT]Killeralien [UT]Killeralien is offline
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No its not linux

its windows XP

Now it comes this Problem when the 3 Minute round is finished and the new round start iget this

[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Player Kick |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: PlayerName...: Carla
[ACEv08g]: PlayerIP.....: ......................... [ACEv08g]: OS...........: Microsoft Windows XP x86 (Version: 5.1.2600)
[ACEv08g]: CPU..........: AMD Athlon(tm) 64 Processor 3800+
[ACEv08g]: CPUSpeed.....: 2407.190494 Mhz Measured - 2412.019409 Mhz Reported
[ACEv08g]: NICDesc......: Realtek RTL8169/8110 Family Gigabit Ethernet NIC - Paketplaner-Miniport
[ACEv08g]: MACHash1.....: 36668F894887C15022F7081740BCD9BF
[ACEv08g]: MACHash2.....: 78DFA6F1C29A6553A523B6DD24A53A50
[ACEv08g]: HWID.........: E47D882B14DA26D083F0DD2667A5C3C5
[ACEv08g]: UTVersion....: 436
[ACEv08g]: Renderer.....: OpenGLDrv.OpenGLRenderDevice
[ACEv08g]: SoundDevice..: Galaxy.GalaxyAudioSubsystem
[ACEv08g]: CommandLine..: <none>
[ACEv08g]: KickReason...: Illegal UFunction Call
[ACEv08g]: TimeStamp....: 13-07-2010 / 15:40:19
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Extra Info |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: FunctionName.: DrawText
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Call Graph |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: Callee0......: Function Engine.PlayerPawn.PostRender
[ACEv08g]: Callee1......: Function s_SWAT.s_HUD.PostRender
[ACEv08g]: Callee2......: Function TOSTHitparade.TOSTHitparadeHUD.PostRender <<<
[ACEv08g]: Callee3......: Function TOSTHitparade.TOSTHitparadeHUD.drawGstats
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Screenshot Status |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: Success......: TRUE
[ACEv08g]: FileName.....: ../Shots/[ACE] - TacticalOps 3.4 Server _ by Thor_2010.07.13.15.40.20_TO-Blister_Carla.jpg



Ha i have found it
Now it is working no ufunktioncall kick anymore. roundchanging working without Problems.

Only the NPloader problem
[ACEv08g]: +---------------------------------------------------------------+

Last edited by [UT]Killeralien : 13th July, 2010 at 03:05 PM.
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  #48  
Unread 13th July, 2010, 03:35 PM
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My brother is timing out very often, here's the log:

[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Player Kick |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: PlayerName...: ***
[ACEv08g]: PlayerIP.....: ***
[ACEv08g]: OS...........: Microsoft Windows XP x86 (Version: 5.1.2600)
[ACEv08g]: CPU..........: AMD Athlon(tm) 64 X2 Dual Core Processor 5200+
[ACEv08g]: CPUSpeed.....: 2682.887367 Mhz Measured - 2686.348800 Mhz Reported
[ACEv08g]: NICDesc......: Realtek PCIe GBE Family Controller - Paketplaner-Miniport
[ACEv08g]: MACHash1.....: 1F7653BA7E49811F7C18C6A5A4087E18
[ACEv08g]: MACHash2.....: E9E60DDC342260FA1A01CDC089FA3C2E
[ACEv08g]: HWID.........: A107ACA6C5B862B01D0F6695F047B833
[ACEv08g]: UTVersion....: 436
[ACEv08g]: Renderer.....: D3DDrv.D3DRenderDevice
[ACEv08g]: SoundDevice..: Galaxy.GalaxyAudioSubsystem
[ACEv08g]: CommandLine..: <none>
[ACEv08g]: KickReason...: Timeout during checks
[ACEv08g]: TimeStamp....: 13-07-2010 / 16:05:54
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Extra Info |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: FileName.....: Core
[ACEv08g]: +---------------------------------------------------------------+

Is there anything we can do about it?
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  #49  
Unread 13th July, 2010, 04:56 PM
Meindratheal Meindratheal is offline
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Is ACE being let through the firewall (both yours and his)?
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  #50  
Unread 13th July, 2010, 05:51 PM
Genecom Genecom is offline
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Indeed, have you read through NAT.txt and Firewall.txt that came in the package?.
Does he also get these timeout on other ACE servers or just this one?
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  #51  
Unread 13th July, 2010, 05:57 PM
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My server is hosted on gameservers.com, I thought there wouldn't be any issues related to a firewall or a router. Am I right there?

As far as I remember, he didn't timed out on ACE 0.6q servers, dunno about other 0.8 servers, have to ask him.
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  #52  
Unread 13th July, 2010, 06:17 PM
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Quote:
Originally Posted by Sp0ngeb0b View Post
My server is hosted on gameservers.com, I thought there wouldn't be any issues related to a firewall or a router. Am I right there?

As far as I remember, he didn't timed out on ACE 0.6q servers, dunno about other 0.8 servers, have to ask him.
Has he ever tried playing on Tammys servers or any pickupservers?
Those been running v0.8g for a while now, and not seen many timeouts at all.
(Seen a few from chile tryiong to connect ect, so most likely bad routing )
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  #53  
Unread 13th July, 2010, 07:03 PM
Pileyrei Pileyrei is offline
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I dont own a server but just wanted to thankAnthrax and anyone else who helped with ACE. Really good to have people still fighting the cheaters. BIG thumbs up
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  #54  
Unread 13th July, 2010, 08:13 PM
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Ok Gene i added the Nat configuration in my UT ini

Gonna test it ...
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  #55  
Unread 13th July, 2010, 09:48 PM
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Quote:
Originally Posted by AnthraX View Post
There are no plans for a public banning system at this point but the info is there so other mod authors can use it if they want.
AnthraX do not know if he understood but when you put the ACE ANTI CHEAT ping the server and the ping of the players up would be a mistake or a bug that? I speak not from the server at the time the anticheat updates and yes all the time!!

Last edited by thiago.r2 : 13th July, 2010 at 09:53 PM.
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  #56  
Unread 13th July, 2010, 11:00 PM
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Quote:
Originally Posted by The_Cowboy View Post
Of course a new algo is needed to identify these characteristics.I think new version of nexgen will have it implimented
I'm implementing a plugin for Nexgen 1.11 to use the hardware GUID provided by ACE. Hopefully it will be ready this week, otherwise it will take a bit more time since I'm leaving for vacation next friday. It will however probably be available within the month.
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  #57  
Unread 14th July, 2010, 02:19 AM
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I see the command to take a shot of a single player: mutate ace sshot <playerid>

Is there a way to take a shot of everyone on the server like in UTDC by just leaving the playerID off?

Great work by the way!
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  #58  
Unread 14th July, 2010, 03:09 AM
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Quote:
Originally Posted by Defrost View Post
I'm implementing a plugin for Nexgen 1.11 to use the hardware GUID provided by ACE. Hopefully it will be ready this week, otherwise it will take a bit more time since I'm leaving for vacation next friday. It will however probably be available within the month.
This is great news . I will keep an eye on the nexgen thread over the next week or so.

Good work guys , keep it up.

Cheers.
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  #59  
Unread 14th July, 2010, 06:44 AM
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Anth seen a few of these pop up ...... whats the deal ?

ACEv08g]: OS...........: Microsoft Windows XP x86 (Version: 5.1.2600)
[ACEv08g]: CPU..........: Intel(R) Pentium(R) D CPU 3.20GHz
[ACEv08g]: CPUSpeed.....: Mhz Measured - 3215.511530 Mhz Reported
[ACEv08g]: NICDesc......: Motorola SURFboard SB5100 USB Cable Modem - Packet Scheduler Miniport
[ACEv08g]: MACHash1.....: 2C46B80B5997836F1969CA8562862618
[ACEv08g]: MACHash2.....: 3B3DCBB4735AF9BA3936C7C5CB2609B0
[ACEv08g]: HWID.........: 3BB1BD720DC9A175F287C16ED3131DE5
[ACEv08g]: UTVersion....: 436
[ACEv08g]: Renderer.....: D3D9Drv.D3D9RenderDevice
[ACEv08g]: SoundDevice..: Galaxy.GalaxyAudioSubsystem
[ACEv08g]: CommandLine..: <none>
[ACEv08g]: KickReason...: Illegal package found during initial check
[ACEv08g]: TimeStamp....: 14-07-2010 / 00:27:03
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Extra Info |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: PackageName..: EnhancedItems
[ACEv08g]: PackagePath..: ../Cache\8408A02011D6733F300046BBB7637684.uxx
[ACEv08g]: PackageSize..: 300413 bytes
[ACEv08g]: PackageHash..: 9923676E8156A95153FBADCBFEE723B5
[ACEv08g]: PackageVer...: Unknown Package
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: | Screenshot Status |
[ACEv08g]: +---------------------------------------------------------------+
[ACEv08g]: Success......: TRUE
[ACEv08g]: FileName.....: ../Shots/[ACE] - {Pro_} Devastation Station _ {Ace, Eut, Pure,Nexgen,Utrp} [New York]_2010.07.14.00.27.05_DM-ArcaneTemple_blue.jpg
[ACEv08g]: +---------------------------------------------------------------+
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  #60  
Unread 14th July, 2010, 10:21 AM
SoNY_scarface SoNY_scarface is offline
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We've been having the same issue with certain cache files as well (mostly zeroping but others too). I treat these as false since it happened to me aswell and the hash is almost always the same. ACE does tell the client to delete xxx.u file though so most users will follow instructions.

The other option is to have the client convert his cache. I've found that once the cache file is converted the issue disappears.
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