Fake "radar echos" for UT2004
Copyright (c) 2006 by Wormbo
Comments in Wormbo's Area, please
These shouldn't hurt framerate much, unless the player has Rend Collision
enabled, which would cause a lot of collision cylinders to be drawn, which
in turn kills the framerate and obstructs the view.
Add this class to the ServerActors list in the [Engine.GameEngine] section of
the server's INI file, e.g.:
The class will automatically add itself to the ServerPackages list if the
engine version is greater than 3200. Earlier versions also require a
ServerPackages entry like so:
The precompiled version of this class might even work on UT2003, but you will
have to comment out "AddToPackageMap();" in order to compile it on UT2003 or
other UnrealEngine games.
Feel free to use this code for whatever you want and however you want.
Feel free to rename, copy, delete or yell at this package, but don't claim
anyone else than me created it.
I'm not responsible for any physical, mental or other damage caused by this
code or anything derived from or otherwise associated with it.