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Go Back   The Unreal Admins Page > Forums > Hosted Forums > UTPure > UTPure - Client Side Hack Protection > General Anti-Cheat Discussion

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  #21  
Unread 22nd November, 2005, 07:58 PM
BLTicklemonster BLTicklemonster is offline
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www.hawkwinds.com/tickle/slutp.zip

Can someone try this in arena mode on a pure server and see if it works? I don't have pure handy, and from what I remember, it's a pain to set up.


And if it does work for some strange reason, get me a copy of Rocket X?
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  #22  
Unread 22nd November, 2005, 08:29 PM
Al Al is offline
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A modified SLV to work with Pure? ^
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  #23  
Unread 22nd November, 2005, 08:40 PM
BLTicklemonster BLTicklemonster is offline
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I was hoping one of you could tell me. I did what I know to do to make stuff work with pure, but don't have a way to test it. I think some sounds may not work, but that can be remedied later, I just want to know if it works as is.
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  #24  
Unread 22nd November, 2005, 09:08 PM
Al Al is offline
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I'll surely test it out, but I bet Matt gets to it before me
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  #25  
Unread 23rd November, 2005, 11:35 AM
BLTicklemonster BLTicklemonster is offline
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Well, Skull tested it locally against 7g, said it worked in alt fire/flying mode and in arena. Anybody else test it?
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  #26  
Unread 23rd November, 2005, 04:11 PM
Matthew Matthew is offline
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Problem with SLV2 is some problems in laggyness though, with a lot of server crashes. SLV201 is far superior, however it is obfuscated.
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  #27  
Unread 23rd November, 2005, 05:21 PM
BLTicklemonster BLTicklemonster is offline
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The original. Don't tell me the original worked already? I'm just working my way up to qjets, if I can do it. SLV* is next. No wait obfuscated, you say? What's up with that? Dudes want to do that, they ought to go work for microsoft. Uscript ought to be for everyone. Anybody know where the author is, I'll go put red devil lye in his toothpaste dispenser. Anti bot stuff, I can see, but plain old packages? If you spend all that time making something, tough. Man that eats me up. I'd go on about how totally lame and gheytarded that is, but surely there's likeminded fartsniffing puppy molesters who are probably in the higher ups here, and the last thing I want is for them to humiliate themselves here defending obfuscation. I think there's medication that helps people like that... where's my red devil lye?



obfu**scated. Jesus Christ.

Last edited by BLTicklemonster : 23rd November, 2005 at 05:25 PM.
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  #28  
Unread 23rd November, 2005, 07:39 PM
Matthew Matthew is offline
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Well then let's get some background, heh heh...

0fus coded and released SLV, then went on and made the popular SLV2. This version had a lot of bugs - so he started work on SLV201. From what I've gathered over my research is that he suddenly disappeared. His beta testers had been instructed NOT to release the SLV201 package or code - however since 0fus disappeared they wondered what to do. One of the testers then obfuscated the code, and released it.

I've attempted to trace both 0fus and this beta tester with no luck - all URLs and e-mail addresses no longer exist.
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  #29  
Unread 23rd November, 2005, 09:47 PM
BLTicklemonster BLTicklemonster is offline
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It's okay, I have access to enough of it. I'm more interested right now in knowing if what I did works okay online with pure, how to get rocketx, and I've already looked at enough of qjets to know what I have to do, it's just a matter of booting into windows later tonight and doing it, then putting it out here for someone to test. Sat and looked over qjets for a while last night, and I see what to do and where to do it, if only what I did in stranglove works, I'll give it a go.

Be nice if someone would check it out and let me know....

[email address] is msn
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  #30  
Unread 23rd November, 2005, 04:00 PM
Matthew Matthew is offline
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Ya I'll get it for ya Tickle. Give me a bit.

As for RocketX - if you contact the team, I'd bet they'd be more than happy to help you with it.

http://www.xmortalityx.com/
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  #31  
Unread 23rd November, 2005, 04:30 PM
Matthew Matthew is offline
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Tested successfully - no problems.

But honestly who is still playing SLV1 anyway
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  #32  
Unread 23rd November, 2005, 07:25 PM
BLTicklemonster BLTicklemonster is offline
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LOL nobody I know. It was a starting point, as I know they all have a common ancestor. I got some stuff to do here to get ready for turkeyday tomorrow, so I'll get on it later tonight. No way I'll be able to mess with it tomorrow.
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  #33  
Unread 23rd November, 2005, 07:27 PM
Matthew Matthew is offline
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We had to turk day on Sat. due to some family stuff - so tomorrow we do nothing but have a day off, heh heh
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  #34  
Unread 24th November, 2005, 01:10 AM
BLTicklemonster BLTicklemonster is offline
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Talk about a pain in the asstronomical appendage!

Well, here's a Qjet, I hope it works with pure:

www.hawkwinds.com/tickle/QutpJet.zip


I registered at that site, asked for a download of it, but never heard back. I'll go to a RTX server and get it if I have to.

(somebody remind me to call Britton and ask me if that was all right to change the Qjet like that )
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  #35  
Unread 24th November, 2005, 01:32 AM
Matthew Matthew is offline
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UTPure: 2005-11-24 01:18.28 UTPureCheat: »AU»MSuLL» (192.168.1.100) had an impurity (RD - UNKNOWN!)
NetComeGo: Close TcpipConnection3 11/24/05 01:18:28


http://www.unrealadmin.org/forums/showthread.php?t=1629
Bottom of page. I'm not familliar with weapons, so it beats me what they are talking about :s
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  #36  
Unread 24th November, 2005, 03:35 AM
Just_Me Just_Me is offline
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The problem is your using a decoration as a weapon. So when a client picks up/ becomes the Jet (weapon) the initial animation sequence is not 'Select'. That mesh for the jet doesn't even have a sequence of 'Select' built into it. Reguadless......Pure doesn't like that. It determines that the the weapon is not a weapon because of the animation. Build a new class onto Fighter and integrate a mesh sequence of 'Select' then apply that when the client picks up the weapon. Or find a way to have a fake animation played on pickup (that could be interesting).
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  #37  
Unread 24th November, 2005, 07:18 AM
BLTicklemonster BLTicklemonster is offline
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I don't see that as a problem. Just get pure to understand that UT was meant for vehicles and viola.

yeah, and watch me levitate.

I think I have it fingered out. Give me a day or two to sleep off the turkey and dressing...
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  #38  
Unread 24th November, 2005, 10:37 AM
BLTicklemonster BLTicklemonster is offline
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What if I were to use the mesh directly from the package I'm compiling from?

Same name, just overwrite it and try:

www.hawkwinds.com/tickle/QutpJet.zip

Last edited by BLTicklemonster : 24th November, 2005 at 11:02 AM.
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  #39  
Unread 24th November, 2005, 10:43 AM
Matthew Matthew is offline
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Wow... no you're getting worse off as you go

Umm the mesh didn't load at all. The jets were invisible.

I went to the place where the jet WOULD be, and sure enough I picked it up and got kicked - same message, same type.
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  #40  
Unread 24th November, 2005, 11:02 AM
BLTicklemonster BLTicklemonster is offline
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Quote:
Originally Posted by Matthew
Wow... no you're getting worse off as you go

Umm the mesh didn't load at all. The jets were invisible.

I went to the place where the jet WOULD be, and sure enough I picked it up and got kicked - same message, same type.
lmao, rush job. There's other uc files I needed to edit, sorry.

Last edited by BLTicklemonster : 24th November, 2005 at 11:06 AM.
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