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  #1  
Unread 24th March, 2006, 12:48 PM
Azura's Avatar
Azura Azura is offline
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Default Movie Demo Manager 1.1 release (with UTDC fix)

Taken from the readme :
Quote:
--- About ---

MovieDemoManager is a version of UsAaR33's demo manager modified specially
for UT movie makers by Poema. You can find out more about it's features
on this web site :

http://gkc.forum.free.fr/moviedemomanager/

This small update contains some fixes and enhancements added to the original
demo manager by Anthrax in October of last year. I decided to add these to
movie demo manager to avoid having several versions floating around.

These fixes (see the changelog) correct some issues caused by UTDC v1.7 and
UTPure. Demo fans will be pleased to find out that this addresses the UTDC
crashing bug while restoring the HUD and Flag display.

There are sure to be some new enhancements for moviemakers in future so don't
hesitate to offer suggestions or eventually submit some code that could be
added. Enjoy and get working on your movie .

--- Changelog ---

= 2005-03-23 =
* [CHANGED] : Poema's and Anthrax's code merged
* [ADDED] : CleanHUD integrated into Demo Manager.

= 2005-10-26 =
* [ADDED] : Option to destroy illegal actors (such as the UTDC native check that crashes demos)
* [FIXED] : Fixed Scoreboard and HUD problems in 3rd person demos (Pure7G related)
* [FIXED] : Fixed Camera cycling problems in 3rd person demos (Pure7G related)
* [CHANGED] : Cleaned up big parts of the code
Download

There, just finished modifying and compiling this yesterday. Note that there are few bugs with, for example, the pickup and multikill messages. But this should be fixed later.

Feel free to post comments or bug reports.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.

Last edited by Azura : 24th March, 2006 at 01:00 PM.
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  #2  
Unread 24th March, 2006, 07:42 PM
iDeFiX iDeFiX is offline
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n1!
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  #3  
Unread 25th March, 2006, 08:09 AM
knugster knugster is offline
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well done
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  #4  
Unread 28th March, 2006, 05:19 PM
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So, I am to assume there are no bugs ?
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #5  
Unread 6th April, 2006, 06:37 PM
jamaica jamaica is offline
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dont think so..

http://img125.imageshack.us/my.php?image=nop2pd.gif

demo recorded in console with "demorec filename" and played using MDM 1.1
please can you fix it? i've made some beatifull bio frags there


Code:
Log: 0.0ms Unloading: Package CityIntro
Log: 0.0ms Unloading: Package city
Log: 0.0ms Unloading: Package ArenaTex
Log: 0.0ms Unloading: Package RainFX
Log: 0.0ms Unloading: Package DecayedS
Log: 0.0ms Unloading: Package GenIn
Log: 0.0ms Unloading: Package NaliFX
Log: 0.0ms Unloading: Package AmbModern
Log: 0.0ms Unloading: Package openingwave
Log: 0.0ms Unloading: Package Uttitle
Log: 0.0ms Unloading: Package AT
Log: 0.0ms Unloading: Package MultiMesh
Log: 0.0ms Unloading: Package EpicCustomModels
NetComeGo: Close DemoRecConnection1 04/06/06 18:34:38
Log: Closing down demo driver.
Log: Garbage: objects: 24298->22407; refs: 562060
Log: Level is Level DM-Codex.MyLevel
Log: Bringing Level DM-Codex.MyLevel up for play (0)...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: 
Warning: Failed to load 'Texture CommandoSkins.1': Failed to find object 'Texture CommandoSkins.1'
ScriptLog: Failed to load CommandoSkins.1 so load CommandoSkins.cmdo1
Warning: Failed to load 'Texture CommandoSkins.2': Failed to find object 'Texture CommandoSkins.2'
ScriptLog: Failed to load CommandoSkins.2 so load CommandoSkins.cmdo2
Log: Possessed PlayerPawn: TMale1 Entry.TMale2
Init: Initialized moving brush tracker for Level DM-Codex.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: D3D Driver: Preloaded 0K/60643K (1)
Warning: Failed to load 'Texture FCommandoSkins.1': Failed to find object 'Texture FCommandoSkins.1'
ScriptLog: Failed to load FCommandoSkins.1 so load FCommandoSkins.cmdo1
Warning: Failed to load 'Texture FCommandoSkins.4': Failed to find object 'Texture FCommandoSkins.4'
ScriptLog: Failed to load FCommandoSkins.4 so load FCommandoSkins.cmdo4
ScriptWarning: bbTFemale1 DM-Codex.bbTFemale0 (Function Botpack.TournamentPlayer.SetMultiSkin:02B3) Accessed None
ScriptWarning: bbTFemale1 DM-Codex.bbTFemale0 (Function Botpack.TournamentPlayer.SetMultiSkin:02BB) Attempt to assigned variable through None
Log: Possessed PlayerPawn: DemoPlaybackSpec DM-Codex.DemoPlaybackSpec0
udemo: DM-Codex.DemoPlaybackSpec0 (viewport: 'Transient.WindowsClient0.WindowsViewport0') linked to DM-Codex.bbTFemale0
udemo: Voice Pack Intercepter Generated!
ScriptWarning: PureDMHUD DM-Codex.PureDMHUD0 (Function Botpack.ChallengeHUD.PostBeginPlay:006F) Accessed None
Critical: appError called:
Critical: Can't bind to native class UTDCv17c.UTDCNCheck
Critical: Windows GetLastError: The system cannot find the file specified. (2)
do you think the Texture CommandoSkins.2 has something to do with it? indeed, im not using the same UT folder i recorded the demo..

*EDIT*

i found this post by troublesome..

Quote:
Originally Posted by Troublesome
you can try deleting the utdcv17b.u and utdcv17b.dll file and replace it with one from this:
http://users.cybercity.dk/~dsl84778/UTDCv17dud.zip
and it worked but partially.. it crashes after some seconds of playback with this:


Code:
Log: D3D Driver: Preloaded 0K/61443K (1)
Log: Forged object: got StructProperty UnrealShare.RocketCan.Pickup.Landed.HitNormal, expecting Class Engine.Weapon
ScriptWarning: bbTFemale1 DM-Codex.bbTFemale0 (Function UTPureRC7G.bbPlayer.AdminLogin:0016) Accessed None
Log: Forged object: got SavedMove DM-Codex.SavedMove30, expecting Class Engine.Texture
ScriptLog: Getting None, None, None, None
Log: Forged object: got State UnrealI.Krall.TacticalMove, expecting Class Core.Class
Critical: appError called:
Critical: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
Critical: Windows GetLastError: Not enough storage is available to process this command. (8)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: FMallocWindows::Malloc
Critical: FMallocWindows::Realloc
Critical: 00000000 1269190020 FArray
Critical: FArray::Realloc
Critical: 634595010*2
Critical: FString<<
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor bbTFemale0)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UDemoRecDriver::TickDispatch
Critical: UpdatePreDemoRec
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/06/06 19:13:45
it's bull, RAM: 512, page file was 768 (increased to 1.5 G) and with task manager i can see physical free mem going to 80 Mb before crashing (should've went to near zero, doesn't it??)

help me :'(

Last edited by jamaica : 6th April, 2006 at 07:15 PM.
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  #6  
Unread 7th April, 2006, 02:37 AM
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Azura Azura is offline
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I tried the dud file and it doesn't work for me. I think this is because some function calls of UTDC are embedded in the netcode that's recorded in demo files. The crash occurs at the exact moment UTDC starts checking players when a second player has entered or when warmup mode has ended. What this version of demo manager does is kill the actor before it has a chance to do that.

For the first error message, do you have the UTDCv17c.u and UTDCv17c.dll files present in your system folder ? It's essential that the dll is there so UTDC can bind to it.

For this error :
Quote:
Critical: Ran out of virtual memory. To prevent this condition, you must free up
I'm willing to bet that you have a corrupted UTPure file somewhere causing a runaway loop or something. Put your existing files in a safe place and download a fresh copy of UTPure.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #7  
Unread 7th April, 2006, 05:01 PM
jamaica jamaica is offline
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worked! copied original UTDCv17c.u and UTDCv17c.dll onto the system folder, using MDM 1.1 and playbacks nicely. one thing though, when behindview 1 im stuck in seeing half my player and cant view around, and also i cant switch to freecam position maybe i should try rypel cam??

*EDIT* i cant seem to use certain functions, such as ghost (i do it in console just to be sure of it: "u feel ethereal, ghost moem enabled") but by pressing W a lot of MDM info appears

yes im using DemoRecordingDevice=udemo.uDemoDriver in UnrealTournament.ini (im not using movieunreal yet) and UTDC and UTPure files are in system folder). there are also a moviedemo.ini

*EDIT 2* OK i found the "o" key (changeperspective) and.. it works!!! hehe

Last edited by jamaica : 7th April, 2006 at 05:31 PM.
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  #8  
Unread 7th April, 2006, 05:39 PM
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Azura Azura is offline
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Quote:
Originally Posted by jamaica
and UTDC and UTPure files are in system folder). there are also a moviedemo.ini
Again, make sure you replace the UTPureRC7G.u with a fresh copy downloaded off the net. For the rest, I might need to have a look at the demo.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #9  
Unread 18th April, 2006, 09:56 AM
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Code:
ScriptLog: Creating root window: UMenu.UMenuRootWindow
Log: Bound to udemo.dll
udemo: Startup hack successful!
Critical: Uudnative::execgetdemo
Critical: UObject::ProcessEvent
Critical: (UTConsole Transient.UTConsole0, Function UWindow.WindowConsole.UWindow.PostRender)
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Arrrgh!
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  #10  
Unread 18th April, 2006, 07:43 PM
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Azura Azura is offline
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That's very descriptive :p . How about explaining how, what, why and when ?
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #11  
Unread 24th April, 2006, 09:38 PM
pLaYa pLaYa is offline
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I got this also... when you start ut and it enters the cityintro... as soon as i press ESC to entry the ut menu the game crashes with this error...

Code:
ScriptLog: Creating root window: UMenu.UMenuRootWindow
Log: Bound to udemo.dll
udemo: Startup hack successful!
Critical: Uudnative::execgetdemo
Critical: UObject::ProcessEvent
Critical: (UTConsole Transient.UTConsole0, Function UWindow.WindowConsole.UWindow.PostRender)
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Exit: Exiting.
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  #12  
Unread 25th April, 2006, 08:15 PM
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Azura Azura is offline
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That is a strange error. It is happening when demo manager is trying to get the list of demos I think. Uudnative is something that is part of the original demo manager.

Have you just installed this or overwritten an existing demo manager ?

Edit :
Code:
// ============================================================
// udemo.udnative: By UsAaR33.  native class which allows the reader to get a list of demos and their sizes.
// also can delete demos and rename them, as well as a cool analysis :)
// Note, this was the first native class.  Now two otehrs exist in the udemo pacakge (as of ud 3.0).
// However, this is still the native class used by the actual manager windows.
// ============================================================
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #13  
Unread 6th May, 2006, 09:59 PM
Obsidian Obsidian is offline
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My UT won't even start when I put the files in place. Crashes when leaving the intro thingy.

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  #14  
Unread 6th May, 2006, 10:51 PM
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Hmm, sorry about that. This seems to be generalized problem so I'll have to look into it when I have time next month. Are you up for some testing then ? I'm using this version of demo manager to make a movie so there must be something causing it to crash like this.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #15  
Unread 6th May, 2006, 11:42 PM
Al Al is offline
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I'm using it too with zero problems.
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  #16  
Unread 7th May, 2006, 01:19 PM
Obsidian Obsidian is offline
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Sure, testing is no problem.

Im using another version from Anthrax now and that one works without problems.
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  #17  
Unread 13th May, 2006, 07:42 AM
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Quote:
Originally Posted by Obsidian
Im using another version from Anthrax now and that one works without problems.
Ah, that's a clue. Anthrax's code is actually included in this demo manager. Perhaps I messed something up when fusing the two, or there's a conflict somewhere. I have to admit that I haven't gone through all the code as it would take me ages and I'm not experienced enough with uscript.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #18  
Unread 14th May, 2006, 02:07 PM
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Right, I just did a fresh install of UT and I get the same message. I'll see if I can sort this out.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #19  
Unread 18th May, 2006, 12:52 PM
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Okidoke. Could someone test this replacement u file ? It would seem that I recompiled the source at the last minute and it somehow got borked.

4f8d3eded7.rar
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #20  
Unread 19th May, 2006, 10:45 PM
pLaYa pLaYa is offline
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the rar is corrupted...
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