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Go Back   The Unreal Admins Page > Forums > Front Page > Downloads > Unreal Tournament > Anti-Cheat

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  #1  
Unread 10th September, 2008, 03:58 PM
~V~ ~V~ is offline
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Lightbulb Console Checker

Console Checker v1.7

Quote:
Console Checker v1.7 by ~V~

Console Checker will check joining players' consoles and make sure
that only allowed consoles are in use. It first checks the game ini
and then checks for transient consoles like UTPure's console or other
CSHP consoles. There is a default delay of 5 secs to allow UTPure to
load properly. Players using bad consoles are kicked.

Allowed consoles are in the ini file and some default ones are built
in for UTPure7G and League Assault.

If the cheat protection on your server uses a custom console, use the
'Mutate ConsoleChecker debug' command (as admin) to turn on debugging.
Then re-enter the server. The console name will be written on HUD and
in the console. Make a note of it and add into ini. You don't need the
trailing number, just the name. Afterwards, change the debug value back
to false.

If you find that you are getting kicked for a legitimate console get in
touch with me by PM with a download link for the package and I will look
into it.

INSTALL:

Add any custom consoles that you need to allow into ConsoleChecker.ini
Copy ConsoleChecker17.u and ConsoleChecker.ini to System folder

USAGE:

ServerActors=ConsoleChecker17.ConsoleChecker
ServerPackages=ConsoleChecker17

MUTATE COMMANDS:

'Mutate ConsoleChecker' as admin will list allowed consoles.
'Mutate ConsoleChecker debug' as admin will toggle debug value.
Debug on will print your console on joining. Use this for finding
the names of custom consoles that your server's CSHP may be using.

Added in 1.7:

Server log of kicked player name + console found.

Fixed in 1.7:

PostRender calls are now propagated to other mutators.
http://www.unrealize.co.uk/files/ConsoleChecker17.zip
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Old skool sniping. Just you, your weapon, and gravity.

Last edited by ~V~ : 21st August, 2013 at 05:13 AM.
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  #2  
Unread 14th September, 2008, 05:13 PM
~V~ ~V~ is offline
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Fixed readme and reuploaded.
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Old skool sniping. Just you, your weapon, and gravity.
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  #3  
Unread 14th September, 2008, 08:21 PM
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nice one m8

dunno why but I missed this thread first time :?
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  #4  
Unread 14th September, 2008, 08:25 PM
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It's a newish thread. Only got admin approval today
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Old skool sniping. Just you, your weapon, and gravity.
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  #5  
Unread 15th September, 2008, 06:17 AM
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1.4 uploaded
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Old skool sniping. Just you, your weapon, and gravity.
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  #6  
Unread 16th September, 2008, 06:58 PM
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pretty neat tool m8! dunno why it haven't been thought of b4?

however, this:

class ConsoleChecker extends Mutator
Config(ConsoleChecker);

in the script does not comply with this:

[ConsoleChecker11.ConsoleChecker]


in the bundled ini file. it should be:

[ConsoleChecker14.ConsoleChecker]
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Last edited by [DANISH]TheDane : 16th September, 2008 at 07:01 PM.
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  #7  
Unread 16th September, 2008, 07:06 PM
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Ah well spotted. Yes I haven't changed the ini settings per versions. I will maybe do a saveconfig() so that the correct settings are saved on start up, and reupload sometime later.
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Old skool sniping. Just you, your weapon, and gravity.
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  #8  
Unread 16th September, 2008, 07:47 PM
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easiest thing would be to just begin the script like this:

class ConsoleChecker extends Mutator Config;

Then when you boot up the server after install the settings should be placed automatic at the bottom of the UnrealTournament.ini file. Then you shouldn't need to worry about the correct class name in the ini file. Then ofcause you'll need to shut down the server again if you want to customize the settings, and reboot after changes are made.
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  #9  
Unread 16th September, 2008, 09:55 PM
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I'd rather not pollute peoples server ini with out of date package info. Much cleaner to keep settings in own config file.

Edit: Well I have just checked the code and I /do/ have a SaveConfig() in there. Did you actually try installing and running a server with this, or jump to the conclusion from the ini file that the class wasn't defined there? Anyway it is confusing so I will update sometime tonight.
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Old skool sniping. Just you, your weapon, and gravity.

Last edited by ~V~ : 16th September, 2008 at 10:32 PM.
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  #10  
Unread 17th September, 2008, 04:50 AM
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v1.5 uploaded
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Old skool sniping. Just you, your weapon, and gravity.
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  #11  
Unread 17th September, 2008, 01:16 PM
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hmm i did test it and had to change it in order to work ...... did not see the SaveConfig() .... it should however work ok then?

Maybe i did something wrong when testing it?

However, it managed to kick me when i tried some naughty consoles, so it works just fine, it will stay on the servers for sure. Will ofcause update to v1.5
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  #12  
Unread 17th September, 2008, 01:28 PM
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What the saveconfig() does, in the case when no settings are already made in the ini file, is to save default values along with the section/class header into the ini. If any settings have been set in the code or in defaultproperties it will use those.

So basically if you run the mod for the first time the section will be written in the ini. Then you can change the settings in the correct class section and restart the server. But it was my mistake to not to write the class section in the first place.
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Old skool sniping. Just you, your weapon, and gravity.
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  #13  
Unread 21st August, 2013, 05:14 AM
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1.7 uploaded. Link in first post.

One bug fix + one addition.
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Old skool sniping. Just you, your weapon, and gravity.
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