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23rd February, 2009, 01:35 AM
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Forum Newcomer
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Join Date: Feb 2009
Posts: 1
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UTDC is crashing my Unreal Tournament
Hello, I've played UT before without any problems whatsoever. Nowadays I can't join UTDC servers because my UT crashes and I don't know what to do, I've been googling around and nothing have helped me. I'm running Ubuntu and I'm playing UT GOTY (retail CD) version of the game (436) using wine.
This is what pops up in UnrealTournament.log:
Quote:
Log: Log file open, 02/23/09 02:15:22
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 12:22:20
Init: Command line:
Init: Base directory: C:\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: xxxxxx
Init: User: xxxxxxx
Init: Memory total: Phys=515444K Pagef=2025512K Virt=2097023K
Init: Working set: 2000000 / 2000000
Init: CPU Speed=2079.559176 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: Entry.unr?Name=-------?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blk t?Face=SoldierSkins.Othello
Log: LoadMap: Entry.unr?Name=-------?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blk t?Face=SoldierSkins.Othello
Log: Bound to UWeb.dll
ScriptLog: Team 0
ScriptLog: Login: xxxxxxx
Log: Possessed PlayerPawn: TMale2 Entry.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3DDrv.dll
Init: DirectDraw drivers detected:
Init: display (DirectDraw HAL)
Init: D3D Device: Supports system memory DMA blts
Init: D3D Device: No page lock required
Log: D3D Device 65536K vram, 65536K free
Init: Unreal Tournament Direct3D support - internal revision 1.9b
Init: D3D Device: szDriver=display
Init: D3D Device: szDescription=DirectDraw HAL
Init: D3D Device: wProduct=1
Init: D3D Device: wVersion=1
Init: D3D Device: wSubVersion=1
Init: D3D Device: wBuild=1
Init: D3D Device: dwVendorId=0
Init: D3D Device: dwDeviceId=0
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=0
Init: Best-match display mode: 1024x768x16 (Error=0)
Init: D3D Device: dwZbuffer depth: 16 bits.
Init: D3D Driver: wMaxTextureBlendStages=8
Init: D3D Driver: wMaxSimultaneousTextures=4
Log: D3D Driver: Supports FOURCC DXT1
Log: D3D Driver: Supports FOURCC DXT3
Log: D3D Driver: Supports FOURCC DXT5
Init: D3D Detected: Generic 3D accelerator
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports alpha palettes
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (1x1)-(4096x4096), Max aspect 4096
Init: D3D Driver: VSync flip disabling not available.
Log: Video memory fill is complete
Init: D3D Driver: VidMem Disposition: 202 1
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 3.532942 seconds
ScriptLog: Creating root window: UMenu.UMenuRootWindow
Log: D3D Driver: Preloaded 0K/43196K (1)
DevMusic: Load music: Music utmenu23.utmenu23
Init: WinSock: version 1.1 (2.2), MaxSocks=128, MaxUdp=1024
Init: WinSock: I am xxxxxxx (127.12.34.56)
Log: Resolving unreal.epicgames.com...
Log: Resolved unreal.epicgames.com (216.27.56.3)
ScriptLog: UBrowserGSpyLink: Master Server is unreal.epicgames.com:28900
ScriptLog: Timed out in master server protocol. Waiting for \basic\\secure\ in state 1
Log: Resolving master0.gamespy.com...
Log: Resolved master0.gamespy.com (207.38.11.174)
ScriptLog: UBrowserGSpyLink: Master Server is master0.gamespy.com:28900
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.-- Giving Up
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.-- Giving Up
ScriptLog: Ping Timeout from --.---.--.-- Giving Up
ScriptLog: Ping Timeout from --.---.--.-- Giving Up
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.-- Giving Up
ScriptLog: Ping Timeout from --.---.--.-- Giving Up
ScriptLog: Ping Timeout from --.---.--.-- Giving Up
ScriptLog: Ping Timeout from --.---.--.-- Giving Up
Warning: Failed to load 'CTF-ColaWars+': Can't find file for package 'CTF-ColaWars+'
Warning: Failed to load 'Texture CTF-ColaWars+.Screenshot': Can't find file for package 'CTF-ColaWars+'
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.-- Giving Up
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.-- Giving Up
ScriptLog: Ping Timeout from --.---.--.-- Giving Up
ScriptLog: Ping Timeout from --.---.--.-- Giving Up
Warning: Failed to load 'CTF-Gimilzor': Can't find file for package 'CTF-Gimilzor'
Warning: Failed to load 'Texture CTF-Gimilzor.Screenshot': Can't find file for package 'CTF-Gimilzor'
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.--. Attempt 1
ScriptLog: Ping Timeout from --.---.--.-- Giving Up
Log: URL: Adding default option Name=-------
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=0
Log: URL: Adding default option skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: Browse: 208.100.43.11/Index.unr?Name=-------?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blk t?Face=SoldierSkins.Othello
Init: WinSock: Socket queue size left as default.
DevNet: Game client on port 0, rate 20000
DevNet: PendingLevel received: CHALLENGE VER=436 CHALLENGE=1571652538 STATS=0
DevNet: PendingLevel received: USES GUID=99CB0BE711D43FAD4544A59B00005453 PKG=CTF-Gimilzor FLAGS=1 SIZE=1735294 GEN=1 FNAME=CTF-Gimilzor.unr
DevNet: PendingLevel received: USES GUID=1E90ACC311D1ED664544279700005453 PKG=Queen FLAGS=1 SIZE=3751431 GEN=2 FNAME=Queen.utx
DevNet: PendingLevel received: USES GUID=D18A7B9211D38F04100067B9F6F8975A PKG=Engine FLAGS=1 SIZE=1165675 GEN=19 FNAME=Engine.u
DevNet: PendingLevel received: USES GUID=4770B88411D38E3E100067B9F6F8975A PKG=Core FLAGS=1 SIZE=59772 GEN=11 FNAME=Core.u
DevNet: PendingLevel received: USES GUID=1E90ACA811D1ED664544279700005453 PKG=Detail FLAGS=1 SIZE=22575 GEN=2 FNAME=Detail.utx
DevNet: PendingLevel received: USES GUID=4770B88811D38E3E100067B9F6F8975A PKG=Fire FLAGS=1 SIZE=15248 GEN=10 FNAME=Fire.u
DevNet: PendingLevel received: USES GUID=1C69657611D38F44100067B9F6F8975A PKG=Botpack FLAGS=1 SIZE=39016791 GEN=14 FNAME=BotPack.u
DevNet: PendingLevel received: USES GUID=4770B88C11D38E3E100067B9F6F8975A PKG=UnrealShare FLAGS=1 SIZE=22124694 GEN=1 FNAME=UnrealShare.u
DevNet: PendingLevel received: USES GUID=4770B88D11D38E3E100067B9F6F8975A PKG=UnrealI FLAGS=1 SIZE=18549361 GEN=1 FNAME=UnrealI.u
DevNet: PendingLevel received: USES GUID=1E90ACC711D1ED664544279700005453 PKG=Skaarj FLAGS=1 SIZE=28106363 GEN=2 FNAME=Skaarj.utx
DevNet: PendingLevel received: USES GUID=1E90ACAE11D1ED664544279700005453 PKG=GenFluid FLAGS=1 SIZE=8227913 GEN=2 FNAME=GenFluid.utx
DevNet: PendingLevel received: USES GUID=A3B94EE411D1ED674544E58A00005453 PKG=AmbModern FLAGS=1 SIZE=4638 GEN=2 FNAME=AmbModern.uax
DevNet: PendingLevel received: USES GUID=1E90ACCD11D1ED664544279700005453 PKG=TCrystal FLAGS=1 SIZE=229653 GEN=2 FNAME=TCrystal.utx
DevNet: PendingLevel received: USES GUID=1E90ACB511D1ED664544279700005453 PKG=HubEffects FLAGS=1 SIZE=310586 GEN=2 FNAME=HubEffects.utx
DevNet: PendingLevel received: USES GUID=1E90ACAF11D1ED664544279700005453 PKG=GenFX FLAGS=1 SIZE=2501201 GEN=2 FNAME=GenFX.utx
DevNet: PendingLevel received: USES GUID=1E90ACB011D1ED664544279700005453 PKG=GenIn FLAGS=1 SIZE=6245263 GEN=2 FNAME=GenIn.utx
DevNet: PendingLevel received: USES GUID=A3B94EE511D1ED674544E58A00005453 PKG=AmbOutside FLAGS=1 SIZE=3211 GEN=2 FNAME=AmbOutside.uax
DevNet: PendingLevel received: USES GUID=C073770F11D2D1A4E000278383161081 PKG=Foregone FLAGS=1 SIZE=1992753 GEN=1 FNAME=Foregone.umx
DevNet: PendingLevel received: USES GUID=93CC0A8111D3888FE0006295BE341081 PKG=Soldierskins FLAGS=1 SIZE=13048958 GEN=2 FNAME=Soldierskins.utx
DevNet: PendingLevel received: USES GUID=E96BC96311D31D2F4F006B8CDE9A0349 PKG=CommandoSkins FLAGS=1 SIZE=6448136 GEN=2 FNAME=CommandoSkins.utx
DevNet: PendingLevel received: USES GUID=B7B49CA611D38BCDE0006395BE341081 PKG=FCommandoSkins FLAGS=1 SIZE=7604256 GEN=2 FNAME=FCommandoSkins.utx
DevNet: PendingLevel received: USES GUID=D4F6ABE111D385CAE0006295BE341081 PKG=SGirlSkins FLAGS=1 SIZE=10789818 GEN=2 FNAME=SGirlSkins.utx
DevNet: PendingLevel received: USES GUID=24E5A72411D321104F006B8CDE9A0349 PKG=BossSkins FLAGS=1 SIZE=2790891 GEN=2 FNAME=BossSkins.utx
DevNet: PendingLevel received: USES GUID=7254A827428A39B9A5360AADCEB24F96 PKG=MapvoteLA13 FLAGS=1 SIZE=139866 GEN=1 FNAME=MapvoteLA13.u
DevNet: PendingLevel received: USES GUID=561842C011D60D9F5000DCAD5217D8BA PKG=KickIdlersV2a FLAGS=1 SIZE=26336 GEN=1 FNAME=KickIdlersV2a.u
DevNet: PendingLevel received: USES GUID=045E04AE489CFCC5BE1783894EB82C0C PKG=Hud44oz2b FLAGS=1 SIZE=32614 GEN=1 FNAME=Hud44oz2b.u
DevNet: PendingLevel received: USES GUID=677A2E0A4F67D7A5DECDBBA74DFE7D0B PKG=SmartCTF_4C FLAGS=1 SIZE=238687 GEN=1 FNAME=SmartCTF_4C.u
DevNet: PendingLevel received: USES GUID=9DD2A904438C8CA729588EBFBA3F8501 PKG=UTSAccuBeta4_2 FLAGS=1 SIZE=38769 GEN=1 FNAME=UTSAccuBeta4_2.u
DevNet: PendingLevel received: USES GUID=400457604BB1134A875ADABE8E788C88 PKG=IUTDCv12 FLAGS=1 SIZE=26627 GEN=1 FNAME=IUTDCv12.u
DevNet: PendingLevel received: USES GUID=87EE3FCB475DAE2C68D5FB90B5082978 PKG=UTDCv21 FLAGS=1 SIZE=83296 GEN=1 FNAME=UTDCv21.u
Log: Bound to UTDCv21.dll
DevNet: PendingLevel received: USES GUID=3F5ADAF0418F6A6C36309DBF53B842C7 PKG=UTDCv21dll FLAGS=1 SIZE=200896 GEN=1 FNAME=UTDCv21dll.u
DevNet: PendingLevel received: USES GUID=F50F337545D6B5FC4D797FB3D8B28E67 PKG=UTPureRC7G FLAGS=1 SIZE=393869 GEN=1 FNAME=UTPureRC7G.u
DevNet: PendingLevel received: USES GUID=912EC5F043390B9230ACDE9C0F471E00 PKG=ZPPure7G FLAGS=1 SIZE=46990 GEN=1 FNAME=ZPPure7G.u
DevNet: PendingLevel received: DLMGR CLASS=IpDrv.HTTPDownload PARAMS=http://ut99.dsservers.com/ COMPRESSION=1
DevNet: PendingLevel received: DLMGR CLASS=Engine.ChannelDownload PARAMS=Enabled COMPRESSION=0
DevNet: PendingLevel received: WELCOME LEVEL=CTF-Gimilzor LONE=0
DevNet: Welcomed by server: LEVEL=CTF-Gimilzor LONE=0
Log: Resolving ut99.dsservers.com...
DevNet: Receiving package 'CTF-Gimilzor'
Log: Resolved ut99.dsservers.com (206.212.246.251)
ScriptLog: Ping Timeout from --.---.--.-- Giving Up
Warning: stage 0: 0.177536 secs
Warning: stage 1: 0.184817 secs
Warning: stage 2: 0.116808 secs
Warning: stage 3: 0.149895 secs
Warning: Total: 0.629057 secs
Log: Resolving ut99.dsservers.com...
DevNet: Receiving package 'KickIdlersV2a'
Log: Resolved ut99.dsservers.com (206.212.246.251)
Warning: stage 0: 0.003543 secs
Warning: stage 1: 0.002174 secs
Warning: stage 2: 0.002545 secs
Warning: stage 3: 0.002285 secs
Warning: Total: 0.010547 secs
Log: Resolving ut99.dsservers.com...
DevNet: Receiving package 'Hud44oz2b'
Log: Resolved ut99.dsservers.com (206.212.246.251)
Warning: stage 0: 0.003086 secs
Warning: stage 1: 0.004520 secs
Warning: stage 2: 0.001320 secs
Warning: stage 3: 0.003170 secs
Warning: Total: 0.012096 secs
Log: Resolving ut99.dsservers.com...
DevNet: Receiving package 'SmartCTF_4C'
Log: Resolved ut99.dsservers.com (206.212.246.251)
Warning: stage 0: 0.023972 secs
Warning: stage 1: 0.025238 secs
Warning: stage 2: 0.019197 secs
Warning: stage 3: 0.020337 secs
Warning: Total: 0.088745 secs
Log: Resolving ut99.dsservers.com...
DevNet: Receiving package 'UTSAccuBeta4_2'
Log: Resolved ut99.dsservers.com (206.212.246.251)
Warning: stage 0: 0.003212 secs
Warning: stage 1: 0.002718 secs
Warning: stage 2: 0.003224 secs
Warning: stage 3: 0.003751 secs
Warning: Total: 0.012906 secs
Log: LoadMap: 208.100.43.11/CTF-Gimilzor?Name=-------?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blk t?Face=SoldierSkins.Othello
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Collecting garbage
Log: Purging garbage
Log: -0.0ms Unloading: Package Render
Log: -0.0ms Unloading: Package MultiMesh
Log: -0.0ms Unloading: Package EpicCustomModels
Log: Garbage: objects: 24306->23990; refs: 335067
Log: Level is Level CTF-Gimilzor.MyLevel
Log: Bringing Level CTF-Gimilzor.MyLevel up for play (312)...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 0
ScriptLog: Login: -------
Log: Possessed PlayerPawn: TMale2 Entry.TMale1
Init: Initialized moving brush tracker for Level CTF-Gimilzor.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: D3D Driver: Preloaded 0K/43196K (1)
Log: Possessed PlayerPawn: bbTMale2 CTF-Gimilzor.bbTMale0
ScriptLog: Getting SoldierSkins.Blkt1T_1, SoldierSkins.Blkt2T_1, SoldierSkins.Blkt3, SoldierSkins.blkt4Malcom
ScriptLog: Getting SGirlSkins.fwar1T_0, SGirlSkins.fwar2T_0, SGirlSkins.fwar3, SGirlSkins.fwar4Cathode
ScriptLog: Getting SoldierSkins.Blkt1T_0, SoldierSkins.Blkt2T_0, SoldierSkins.Blkt3, SoldierSkins.blkt4Malcom
ScriptLog: Getting SoldierSkins.Blkt1T_1, SoldierSkins.Blkt2T_1, SoldierSkins.Blkt3, SoldierSkins.blkt4Malcom
ScriptLog: Getting SoldierSkins.Blkt1T_0, SoldierSkins.Blkt2T_0, SoldierSkins.Blkt3, SoldierSkins.blkt4Malcom
ScriptLog: Getting SoldierSkins.Blkt1T_1, SoldierSkins.Blkt2T_1, SoldierSkins.Blkt3, SoldierSkins.blkt4Malcom
ScriptLog: Getting CommandoSkins.cmdo1, CommandoSkins.cmdo2Blake, CommandoSkins.cmdo3t_1, CommandoSkins.cmdo4t_1
ScriptLog: Getting CommandoSkins.daco1, CommandoSkins.daco2Luthor, CommandoSkins.daco3t_0, CommandoSkins.daco4t_0
ScriptLog: Getting BossSkins.boss1T_1, BossSkins.boss2T_1, BossSkins.boss3T_1, BossSkins.boss4T_1
SmartCTF: Notified HUD (clientside, Hud44oz) to use SmartCTF ServerInfo.
DevMusic: Unregister music: Music utmenu23.utmenu23
DevMusic: Load music: Music Foregone.Foregone
ScriptWarning: Hud44oz CTF-Gimilzor.Hud44oz0 (Function Hud44oz2b.Hud44oz.pureRunning:0015) Accessed None
SmartCTF: Determined and spawned original scoreboard as CTF-Gimilzor.UnrealCTFScoreboard0
Critical: UTDC::CRASH
Critical: A10 -(UTDCJCheck CTF-Gimilzor.UTDCJCheck8 @ Function UTDCv21.UTDCJCheck. : 0005)
Critical: UObject::ProcessEvent
Critical: (UTDCJCheck CTF-Gimilzor.UTDCJCheck8, Function UTDCv21.UTDCJCheck.)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor UTDCJCheck8)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 02/23/09 02:17:02
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And it ends up crashing with the classic Unreal Tournament crash message and mentions the "Critical" sections of the log. This has never happened before when (I used to play one year ago, and many years before that) and I've read that many others have these kinds of problems with UTDC.
How do I fix this? I've tried deleting cache, deleting the UTDC dlls (and other not native content), reinstalling both wine and UT twice, changing video mode but nothing helps. I even tried to grab the dlls from your website but it didn't change anything.
Last edited by mlu1109 : 23rd February, 2009 at 01:37 AM.
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8th March, 2009, 12:37 AM
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Forum Newcomer
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Join Date: Feb 2009
Location: http://www.banned.com
Posts: 10
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There is nothing players can do about that. It's not the game itself that is crashing, or the OS, or the server, it's something obscure that happens in UTDC that somehow causes some players to be unable to join some servers no matter how many trillion times they try to reinstall / upgrade this / upgrade that / change this / disable that.
I think UTDC needs a permanent test server with a virtual machine to emulate trillions of possible clients.
Last edited by Fail : 8th March, 2009 at 12:44 AM.
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8th March, 2009, 01:33 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Quote:
Originally Posted by Fail
I think UTDC needs a permanent test server with a virtual machine to emulate trillions of possible clients.
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Even if there was no one has the source of UTDC so no one can fix it.
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8th March, 2009, 01:59 PM
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![[ZSZ]Evil_Dragon's Avatar](image.php?s=7cd0ca5d2c318ce52d242c5681d23ee1&u=6897&dateline=1098059076) |
Holy Shit!!
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Join Date: Jul 2004
Location: Germany
Posts: 659
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I thought with Ubuntu being a Linux distribution you should not be checked by UTDC at all...anyway I've seen a lot of VISTA users crashing when using D3D and they could fix it by switching to D3D8 or D3D9.
Maybe it's worth a try here as well.
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8th March, 2009, 03:53 PM
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Dominating
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Join Date: Sep 2004
Posts: 105
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Quote:
Originally Posted by [ZSZ]Evil_Dragon
I thought with Ubuntu being a Linux distribution you should not be checked by UTDC at all...anyway I've seen a lot of VISTA users crashing when using D3D and they could fix it by switching to D3D8 or D3D9.
Maybe it's worth a try here as well.
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He's using wine to run UT, which is probably causing his UTDC crash. He needs to use the Linux version of UT.
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18th June, 2009, 06:56 AM
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Killing Spree
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Join Date: Jun 2009
Posts: 19
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Quote:
Originally Posted by Andromeda
He's using wine to run UT, which is probably causing his UTDC crash. He needs to use the Linux version of UT.
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The Linux version of Unreal Tournament is IMPOSSIBLE to use on any modern system due to it not being maintained correctly. Running UT through WINE is the ONLY way it'll work properly on Linux. Believe me I tried. I believe it is possible to get UTDC to work properly if you can fetch a few dlls though.
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18th June, 2009, 07:34 AM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Quote:
Originally Posted by Lee_Stricklin
The Linux version of Unreal Tournament is IMPOSSIBLE to use on any modern system
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Not true.
Quote:
Originally Posted by Lee_Stricklin
Running UT through WINE is the ONLY way it'll work properly on Linux. Believe me I tried.
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The fact that you failed to make it work, does not prove that it is not possible to make it work. "Believe me I tried" is a horribly arrogant statement.
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18th June, 2009, 08:28 AM
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Killing Spree
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Join Date: Jun 2009
Posts: 19
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Quote:
Originally Posted by PizzaMan
Not true.
The fact that you failed to make it work, does not prove that it is not possible to make it work. "Believe me I tried" is a horribly arrogant statement.
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Have YOU gotten it to run properly? I myself almost got it working, however it doesn't like modern hardware and it requires some old-ass libs and other crap like that. I tried setting my CPU frequency and using a different OpenGL renderer, but that didn't work. I'd like to see you get this to run on a 64 bit quad core processor. So far I found the best way to get UT to run on Linux was to install the Windows version through WINE, switch out the OpenGL renderer, install the dual core fix off of ut-files, and put kernel 32.dll in your system32 folder. Even after doing that though I'm still having problems (|uK|Shiva you should be able to find me in your logs for your one night stand server) jumping into a UTDC server.
Last edited by Lee_Stricklin : 18th June, 2009 at 08:37 AM.
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19th June, 2009, 01:36 AM
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Godlike
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Join Date: Oct 2007
Posts: 291
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Quote:
Originally Posted by PizzaMan
"Believe me I tried" is a horribly arrogant statement.
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He is famous for that kind of stupidity. He was telling people on another forum that they don't need more than 25hz refresh ........ and that open gl doesn't work either.....
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19th June, 2009, 08:40 AM
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Join Date: Jul 2006
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Quote:
Originally Posted by Lee_Stricklin
Have YOU gotten it to run properly? I myself almost got it working, however it doesn't like modern hardware and it requires some old-ass libs and other crap like that. I tried setting my CPU frequency and using a different OpenGL renderer, but that didn't work. I'd like to see you get this to run on a 64 bit quad core processor. So far I found the best way to get UT to run on Linux was to install the Windows version through WINE, switch out the OpenGL renderer, install the dual core fix off of ut-files, and put kernel 32.dll in your system32 folder. Even after doing that though I'm still having problems (|uK|Shiva you should be able to find me in your logs for your one night stand server) jumping into a UTDC server.
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And you'll probably never get it to work because it's not a true windows environment. I fought to get UT99 to work in wine simply because I couldn't use Teamspeak and play UT99 at the same time due to the soundcard priority bit. Either one program or the other could use the sound card through ALSA but not both at the same time. In wine, I was able to get the desired effect with my sound but UTDC wouldn't let me in. Fought with it for the better part of a week trying about a million different things. No luck.
Then I switched from ALSA to OSS and that fixed the sound issues. I found the correct way to install UT99 in Ubuntu. The game played like butter with only a few tweaks to Linux itself. If you could spend the time to get it running smooth in Linux, UTDC no longer is an issue because you won't be checked unless you stumble across a cruel admin that hates Linux and Mac.
~Johnny Jones
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19th June, 2009, 09:09 AM
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Join Date: Jun 2009
Posts: 19
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Quote:
Originally Posted by {DOU}Draco
And you'll probably never get it to work because it's not a true windows environment. I fought to get UT99 to work in wine simply because I couldn't use Teamspeak and play UT99 at the same time due to the soundcard priority bit. Either one program or the other could use the sound card through ALSA but not both at the same time. In wine, I was able to get the desired effect with my sound but UTDC wouldn't let me in. Fought with it for the better part of a week trying about a million different things. No luck.
Then I switched from ALSA to OSS and that fixed the sound issues. I found the correct way to install UT99 in Ubuntu. The game played like butter with only a few tweaks to Linux itself. If you could spend the time to get it running smooth in Linux, UTDC no longer is an issue because you won't be checked unless you stumble across a cruel admin that hates Linux and Mac.
~Johnny Jones
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If you can figure it out I think it's possible to use the extremely buggy Pulse Audio (which actually isn't a bad piece of software, it's just implemented wrong) sound server to get your sound corrected. Also how did you get Linux UT to run correctly? I tried and tried, but even after I got it to play I still had the CPU problem and for some reason setting frequency with a command line would stop the game from launching. Another thing: Protos was kicked from UT99.org a while ago after he went in trolling and pissing everybody off. I don't know what his problem is/was but it's kind of weird that somebody who helped make a lot of corrections on the UTRP guide a while back would do that especially since I never had a problem with him before that. And about that whole use Direct 3D 8 and 9 over OpenGL thing: I was using a Geforce 6200 PCI and an ATI HD 2600 AGP (which quickly found it's way to the bottom of my trash can) at the time of making that guide and before that I was using a Riva TNT and before that an ATI Rage. All of those cards sucked at OpenGL. I almost forgot to add that the best way to use TeamSpeak on Linux is DON'T: Install the Windows version in WINE and do it that way. The Linux version isn't as good as the Windows one and WINE can handle the Windows one flawlessly.
Anyway back on topic: UTDC is crashing UT
How do we solve this? Use the Linux version.
How do we do get it to run correctly on modern hardware? I'll take another shot at it and report back the results. Hopefully this will prevent a lot of headaches if and when me or somebody else on here figures these problems out.
Last edited by Lee_Stricklin : 19th June, 2009 at 09:24 AM.
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20th June, 2009, 07:03 AM
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Dominating
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Join Date: Jul 2006
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I'm researching right now. UT99 has a problem running on a quadcore in a Windows system because the OS doesn't know how to handle balancing the load between cores. Linux has the same issue although it is known to handle it much better. I'm working on it.
Tell us your hardware like CPU, RAM, vidcard and such. Give me a better idea of what you have so that we both can work towards a common goal. With 2 brains, we stand a much better chance to beat it.
~Johnny Jones
![[email address]](?emailimage=81443b581afecfde5d0a4697874b95f9)
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20th June, 2009, 02:19 AM
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Killing Spree
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Join Date: Jun 2009
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Quote:
Originally Posted by {DOU}Draco
I'm researching right now. UT99 has a problem running on a quadcore in a Windows system because the OS doesn't know how to handle balancing the load between cores. Linux has the same issue although it is known to handle it much better. I'm working on it.
Tell us your hardware like CPU, RAM, vidcard and such. Give me a better idea of what you have so that we both can work towards a common goal. With 2 brains, we stand a much better chance to beat it.
~Johnny Jones
![[email address]](?emailimage=81443b581afecfde5d0a4697874b95f9)
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Considering that an Intel Pentium 3 was considered OVERKILL for this game this is going to be a pain in the ass.
The PC I'm using which replaced my old 478 socket Pentium 4 system that blew up is running Ubuntu 9.04 64 bit on: a 3GHz AMD Phenom II X4 Black Edition, 4 GB 1066MHz GSkill DDR2, and a 256 bit NVIDIA 9800 GTX with 1GB of video memory. I haven't had the chance to try it again yet, because I had to work a ten hour shift.
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20th June, 2009, 04:14 AM
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20th June, 2009, 03:53 PM
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I gotta work in an hour and do the 5pm to 3 am thing again. So far the only thing I've gotten done is finding out that I'm missing libgtk-1.2.so.0. The only one of those I can find is in RPM form which means I'll need to take Alien to it.
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22nd June, 2009, 04:06 AM
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Got it installed, but it won't even start up. I'm guessing it hates my system. It installed without errors in like 30 seconds after I backed up the CDs and mounted the isos, but the damn thing won't start up.
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22nd June, 2009, 09:10 PM
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Join Date: Jul 2006
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If you have the GOTY disks, just follow these directions. If it did install fine for you already, you will need to open a terminal and chmod 755 both the ut and ucc files. It helps to chown the entire directory to your account.
~Johnny Jones
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23rd June, 2009, 01:01 PM
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Dominating
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Sorry. I've been swamped the past couple of days. I forgot to put
the link in the last post. This post explains why UT99goty won't install
directly on to Ubuntu using the official update and how to fix it. I
also extracted the binaries from the update so you can just add them to your
favorite install without having to jump through hoops but going that route
takes some tweaking to make it work. Have a good one.
~Johnny Jones
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