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3rd November, 2012, 06:01 PM
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Dominating
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Join Date: Aug 2010
Location: Lisbon - Portugal
Posts: 170
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Nali Weapons 3 - Release
Last edited by Feralidragon : 7th December, 2012 at 12:18 PM.
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4th November, 2012, 01:39 AM
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Dominating
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Join Date: Dec 2005
Location: Netherlands
Posts: 139
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Never seen such good package. congrats Feralidragon!
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4th November, 2012, 02:23 AM
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Godlike
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Join Date: Aug 2004
Location: Portland,Or.
Posts: 326
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I have to agree. Most excellent work.
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4th November, 2012, 09:15 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,848
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In sniper CTF FeignDeath not work for drop the flag .... is it configurable ?
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4th November, 2012, 10:33 AM
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Dominating
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Join Date: Dec 2005
Posts: 129
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Nice work thank you, i set up a server with your weapons
i think i must spend a time to understand all configurable things in the ini, for example i cant stop telefrag.
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5th November, 2012, 02:10 PM
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Dominating
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Join Date: Aug 2010
Location: Lisbon - Portugal
Posts: 170
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Quote:
Originally Posted by admin
In sniper CTF FeignDeath not work for drop the flag .... is it configurable ?
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What do you mean? This mod doesn't affect feigndeath nor the flag drops at all...
Quote:
Originally Posted by maggi
i think i must spend a time to understand all configurable things in the ini, for example i cant stop telefrag.
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I am doing a document with all these things cleared up for both server admins and developers.
In the meanwhile, if I understood correctly, you want to disable telefragging from the razored translocator?
If that's so, that setting is in the Mod menu > Nali Weapons 3 Gameplay Settings > Weapons > R.T. (settings) > then look for the telefrag checkboxes.
Or you can go directly to the NWeaponsCfg.ini, in the [NWRTV3.RT] and find these settings:
enableNormalTelefrag=True
enableRazorTelefrag=True
And turn them to false.
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5th November, 2012, 04:39 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,848
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Quote:
Originally Posted by Feralidragon
What do you mean? This mod doesn't affect feigndeath nor the flag drops at all...
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Bad bind F=
it's my fault
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5th November, 2012, 05:26 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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congrats! building a ctf server with this
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5th November, 2012, 11:57 PM
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Rampage
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Join Date: Jul 2007
Location: Brasil
Posts: 81
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Congrats Ferali!, ficou muito bom!, parabéns!
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6th November, 2012, 02:01 PM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Any ideas regarding this error?
Code:
Add mutator NWCoreV3.NWMainReplacer
Loading level filtering data...
Max height: 12681.457031
Max size: 9442.994141
Player starts/spawns: 20
Total liquid zones: 0
Total water zones: 0
Total lava zones: 0
Total slime zones: 0
Total damage zones: 1
Finishing...
ouch II magic|FMT [0x74786562|0x20746d66]
appError called:
Invalid sound format in Sound NWBoltRifleV3.expl.empExpl
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
UALAudioSubsystem::ShutdownAfterError
Executing USDLViewport::ShutdownAfterError
USDLGLRenderDevice::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
I am running native ut installation in Ubuntu 12.04.
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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6th November, 2012, 06:08 PM
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Dominating
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Join Date: Aug 2010
Location: Lisbon - Portugal
Posts: 170
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Hmm, it seems that the linux sound driver in that UT version doesn't the boltrifle emp explosion sound...
They work with the default Galaxy from the windows version perfectly fine though... not sure what I can do about that.
It's that the only sound giving you trouble? If so, I may be able to check in what it differs from the others and attempt to fix it.
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7th November, 2012, 02:22 AM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Quote:
Originally Posted by Feralidragon
It's that the only sound giving you trouble? If so, I may be able to check in what it differs from the others and attempt to fix it.
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Maybe the problem is due to NWBoltRifleV3.expl.empExpl only, but I am not sure. I ran other NW3 mutators like Arena Muts and they were superb.
The problem arises when I use the main NW3 Mutator and MonsterHunt Mutator (or the modmenu NW3 Profile) because they all load this sound.
Anyways, played few games in wine and NW3 rock
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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8th November, 2012, 04:11 AM
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Holy Shit!!
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Join Date: Feb 2005
Posts: 742
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What's up with this: NWClientExit| on a bunch of keybinds in the user.ini?
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CPan
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8th November, 2012, 11:07 AM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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8th November, 2012, 11:32 AM
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Dominating
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Join Date: Aug 2010
Location: Lisbon - Portugal
Posts: 170
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Thanks iloveut99, and yeah, that's why you guys may see NWClientExit| on some keybinds, is to ensure that whatever way you exit the game, I can restore your render ZRangeHack property to what it was initially so you don't see any differences when playing with NW3 or anything else.
Probably is a bit intrusive, but almost all admins use mods that write tons of keybinds to the user.ini anyway, but I am going to put this in the FAQ later, but it shouldn't affect any keybinds functions themselves at all, it just makes the user.ini to have a few extra bindings to ensure that the mod works fine visually everywhere.
If you want to disable the writing of those bindings, you can always go to Nali Weapons 3 Client Settings (in the Mod menu) and in the Weapons tab, there's the "Z-Buffer Manager" setting (or something similar, not sure anymore) and you can set it to none, but then the glow effects on the weapons and a few other things may not work as desirable graphically.
------------------------------------------------------------------------------------------------------------
On a side note, I am going to re-release the pack in the next few weeks due to a few bugs and I will take the advantage of this to include the full docs in it as well some bonus content (not weapons, just mutators and extra settings, probably new modifiers although it's not guaranteed).
So if you have any bugs to report or settings you wanted to see there or anything essential you think I should add to the docs (besides how to setup a NW3 server, summon commands, ini settings, automatic keybindings and the like, since obviously those are going to be there), please do so since the next release may as well be the last and final one relative the main mod (bonus packs may come later, but I don't want to re-release the entire pack more than once).
Last edited by Feralidragon : 8th November, 2012 at 11:36 AM.
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9th November, 2012, 12:49 AM
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Holy Shit!!
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Join Date: Feb 2005
Posts: 742
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OK...Maybe I should read more of the threads I post in....LOL!!
It didn't make anything work differently but I just went in and played with some
keybinds manually and saw it in there.
Thanks.
__________________
CPan
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9th November, 2012, 01:05 PM
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Dominating
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Join Date: Jun 2005
Location: Bristol UK
Posts: 125
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Quote:
Originally Posted by The_Cowboy
Any ideas regarding this error?
Code:
Invalid sound format in Sound NWBoltRifleV3.expl.empExpl
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Sorry to report the same here, under Debian amd64 with Alsa.
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9th November, 2012, 04:39 PM
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Dominating
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Join Date: Aug 2010
Location: Lisbon - Portugal
Posts: 170
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Ok, thanks for the report.
If there are any other sounds with the same error, please report.
That sound may have a different bitrate or something else along those lines. Anyway, I will look into the sound itself and try to fix it. Hopefully it's the only sound that way (I would like this to work under linux too).
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17th November, 2012, 02:37 AM
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Godlike
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Join Date: Jul 2011
Location: Palo Alto, CA
Posts: 344
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NW3 has become my new crack!
I've tried it in both MH and DM, so far. Kinda think it'd be too much for any other gametype.
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21st November, 2012, 04:27 AM
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Dominating
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Join Date: Dec 2005
Posts: 129
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unfortunally i must disable this nice weapon, because if there is a ammo-regen and a huge MH-map with many sections and many monsters and you create many helis, the server becomes laggy
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