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1st June, 2013, 11:09 PM
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Dominating
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Join Date: Aug 2010
Location: Lisbon - Portugal
Posts: 170
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NW3 Ultra Gore SSE - Release
NW3 Ultra Gore SSE (Special Standalone Edition):
This is a release for Unreal Tournament concerning the new NW3 gore system.
It's called SSE given that it uses Nali Weapons 3 technology and features but it does not need Nali Weapons 3 to run at all, thus it can run with anything: normal weapons, NW3 (of course), ZP, Instagib, RX, etc...
It runs in any gametype, it can be customized from the server or the client, and all the gore effects run on the client alone thus not affecting the server itself at all.
Download: http://www.mediafire.com/download/us...raGoreSSEb.zip
Enjoy
Last edited by Feralidragon : 22nd February, 2014 at 10:47 PM.
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2nd June, 2013, 07:13 AM
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out of order
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Join Date: Sep 2003
Posts: 3,383
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I hope you do realize that MediaFire and similar sites are bad hosting platforms for releasing mods. At some point the file will simply be gone.
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2nd June, 2013, 10:38 AM
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Dominating
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Join Date: Aug 2010
Location: Lisbon - Portugal
Posts: 170
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Depends really. As long it has downloads or I login in my account there, they will never disappear (unless the site changes its policy):
Quote:
How long does Mediafire store files?
For MediaPro subscribers, your uploaded files will be stored forever as long as your Pro account is active. For free accounts, there is currently no time limit on how long uploaded files will be stored as long as you access your account (i.e. login to your account) or your files are being accessed (i.e. downloaded). Every account is different and different accounts may become inactive at different times.
Users receive at least 4 notification emails that files are pending deletion before any deletion actually occurs. Logging into your account is sufficient to prevent deletions.
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MediaFire is the best free file hosting atm (hence using it).
Furthermore, I uploaded to ModDB as well, and I am sure some people like medor, Flay and others will create further mirrors for it, so worst case scenario the mod can still be found somewhere.
Before I uploaded only to ModDB since they upload to GameFront and get stored forever, but then GameFront stabbed a lot of people in the back by removing their service from certain countries all of a sudden, so I had to host somehow for full global access.
But thanks for the heads up anyway.
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2nd June, 2013, 04:40 PM
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Forum Newcomer
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Join Date: Sep 2008
Posts: 8
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nice job as always, goes well with RX7 and nali weapons 3.
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7th June, 2013, 09:57 AM
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Forum Newcomer
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Join Date: Oct 2011
Posts: 14
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I have been able to get very old MediaFire uploads. I think it depends on how much storage the user requires and if they pay.
Ferali has enough fans that mirrors are quick to appear anyway.
Then there is always magnet links, so it can be available even when sites are down.
NWUltraGoreSSEa.zip
or http://mgnet.me/.NWUltraGoreSSEa
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12th June, 2013, 05:52 PM
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Dominating
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Join Date: Dec 2008
Posts: 149
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Very nice work!!! Love it!
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13th June, 2013, 12:13 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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This mod is Awesome indeed Ferali. keep up the great work bro
no complaints and very addictive.
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15th June, 2013, 09:02 PM
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Killing Spree
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Join Date: Feb 2013
Posts: 31
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Quote:
Originally Posted by back4more
This mod is Awesome indeed Ferali. keep up the great work bro
no complaints and very addictive.
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Excellent
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30th June, 2013, 05:18 AM
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Killing Spree
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Join Date: Feb 2013
Posts: 31
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What exactly does this mean...
ScriptLog: Add mutator NWUltraGoreSSEa.NWBloodyMess_UGSSE
ScriptLog: UdpServerQuery(crt): Port 7779 successfully bound.
ScriptLog: DoUplink is not set. Not connecting to Master Server.
ScriptLog: DoUplink is not set. Not connecting to Master Server.
ScriptLog: DoUplink is not set. Not connecting to Master Server.
ScriptWarning: WebServer CTF-FinalFace.WebServer1 (Function UWeb.WebServer.BeginPlay:01ED) BindPort: bind failed
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30th June, 2013, 05:56 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Quote:
Originally Posted by Trajik
What exactly does this mean...
ScriptLog: Add mutator NWUltraGoreSSEa.NWBloodyMess_UGSSE
ScriptLog: UdpServerQuery(crt): Port 7779 successfully bound.
ScriptLog: DoUplink is not set. Not connecting to Master Server.
ScriptLog: DoUplink is not set. Not connecting to Master Server.
ScriptLog: DoUplink is not set. Not connecting to Master Server.
ScriptWarning: WebServer CTF-FinalFace.WebServer1 (Function UWeb.WebServer.BeginPlay:01ED) BindPort: bind failed
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Try This
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30th June, 2013, 06:18 AM
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Killing Spree
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Join Date: Feb 2013
Posts: 31
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I swear man, you always got the answers..and it always works...TY very much.
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30th June, 2013, 06:44 AM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Quote:
Originally Posted by Trajik
I swear man, you always got the answers..and it always works...TY very much.
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Rofl... it's great to have these peeps!
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30th June, 2013, 10:16 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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thanks.. i try.
Last edited by back4more : 1st July, 2013 at 10:33 AM.
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30th June, 2013, 10:48 PM
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Killing Spree
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Join Date: Feb 2013
Posts: 31
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And this.....
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7783 successfully bound.
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.X': Can't resolve package name
Log: Resolved master.mplayer.com (108.61.77.210)
ScriptLog: UdpServerUplink: Master Server is master.mplayer.com:27900
ScriptLog: UdpServerUplink: Port 7783 successfully bound.
ScriptWarning: SmartCTF CTF-FinalFace.SmartCTF0 (Function SmartCTF_4E.S
Server not only crashed....but reverted back to Another clanserver is born, wtf?
***Never mind, got frustrated...wiped it, will redo from scratch***
BTW, If I wanna use the Bolt Rifle, not the SuperBoltRifle..for an Arena...how would the mutator string read..?
Last edited by Trajik : 1st July, 2013 at 01:00 AM.
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1st July, 2013, 10:39 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Quote:
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
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^ That MasterServer is loong gone , as in history I believe..
[;] comment out the line for now.
Quote:
Server not only crashed....but reverted back to Another clanserver is born, wtf?
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^ sounds like default .ini for GamerServers.. perhaps
~ did you change startup line and/or change the .ini name?
Quote:
BTW, If I wanna use the Bolt Rifle, not the SuperBoltRifle..for an Arena...how would the mutator string read..?
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^ That one is a Question for Ferali Dragon , he has a rather extensive nw3.ini which you will edit to replace certain weapons with nw3 one's.. I forgot how to do this .. pm Ferali or make post over here or at ut99.org
)
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4th July, 2013, 12:37 AM
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Killing Spree
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Join Date: Feb 2013
Posts: 31
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....
Last edited by Trajik : 5th July, 2013 at 12:29 AM.
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5th July, 2013, 08:00 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Sorry dude.. hmm re: nw3 plus zp (other version).. i don't think you can combine them ss the nw3 version has its own custom zp integrated. Also more secure then normal zp. As for weapon adjustments firing rates and etc.. most of these things are configured through the .ini file.
You can also do things like have weapons lockers for multiple weps to replace only selected weapons.. ie: you can set it up to only replace the deemer with a variety of weapons from the nw3 pack.
In order to get these to work with globalunreal newnet.. you will need to disable the view shake like i done with comboshock/gore mod.
Hope this helps.. have been busy of late. I think ferali released a new readme with info about what you were asking over at ut99.org ..
If you ask questions re:nw3 there instead of here you are more likely to get a quick response.
This place is mainly for security related stuff and more technical/server related threads.
Ut99.org for things like this and monsters/mapping and other quirky things.
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5th July, 2013, 11:12 AM
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Dominating
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Join Date: Aug 2010
Location: Lisbon - Portugal
Posts: 170
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The normal ZP won't have any effect on NW3 ZP.
NW3 ZP is not related to the original ZP mod at all, in any way, it's something integrated with the mod itself so it shouldn't make a difference if you add another ZP or not (but unless you want to use standard ZP weapons along with NW3, I advice to not load it up, since it would be useless).
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5th July, 2013, 10:21 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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are you still going ahead with your version of zp normalweapons ferali?
Also.. whats the link to your readme for configuring nw3 please mate.
Last edited by back4more : 5th July, 2013 at 11:45 PM.
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