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28th July, 2004, 11:54 PM
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out of order
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Join Date: Sep 2003
Posts: 3,383
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[UT2004/Beta] Anti TCC v1.18 Beta Test
Currently there's a beta test going on for the next version of Anti TCC, v1.18. This new version is aimed at fixing the lag issues of the previous versions and at breaking existing aimbots.
Changes from v1.17 to v1.18 Beta 7 include:- removed GUI classes from the list that's sent to the server (should reduce work for Anti TCC = hopefully less lag due to class names being collected)
- added some aimbot counter-measures to Anti TCC's PlayerController class (only available when Anti TCC can secure the PlayerController, i.e. not for UTComp, TTM or total conversions)
- bTryToDisableHacks is now disabled by default
- CRC mismatches now result in an integrity violation
- updated class counter checks and FullMD5s for UT2004 v3270
- fixed a problem with invalid player IDs
- default log file name doesn't use parentheses anymore
- improved detection of the HelioS security hack and aimbot files
- insecurity logs can be reduced to a single line now
- compressed some string default properties
- added some more checks to have a chance to find renamed bots
Downloads:
Please remember that these are beta versions and might cause unexpected false positives. Please check this forum from time to time and report any problems you experience. Note: FullMD5 checks for v3270 are included since Beta 5, general v3270 compatibility was available in Beta 3 already.
Last edited by Wormbo : 27th August, 2004 at 08:30 AM.
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29th July, 2004, 05:38 AM
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Rampage
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Join Date: Sep 2002
Posts: 92
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Just went from 1.18b1 to 1.18b2 and now my server ignores the value specified for net start delay in webadmin (45 seconds.) The game pretty much starts immediately when a player joins and after a map change.
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29th July, 2004, 11:10 AM
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out of order
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Join Date: Sep 2003
Posts: 3,383
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Hmm, I could probably modify it, so the server only starts to count down the NetWait time after all clients are done initializing Anti TCC. In that case the NetWait will kick in not directly after the player connected, but only after the file checks have started fro the first player.
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29th July, 2004, 04:41 PM
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Forum Newcomer
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Join Date: Jul 2004
Posts: 5
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I like the way 118beta2 loads its very fast.
a player can start playing right away, while antitcc is doing its checks.
This is the way it should be set as a default.
Players complain all the time that the wait to get in is far too long.
nic
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29th July, 2004, 05:26 PM
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Killing Spree
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Join Date: Sep 2002
Location: Uk.gif
Posts: 27
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I've installed and have been running beta2 for a day now - The server will be well and truly thashed out tonight - I'll give some comments later.
Its running beta2 with included securecontroller.u and the hack.u file also.
Those peeps in the UK looking for a test, its a jolt server
jolt.co.uk - GanGreen - ut2004 server
DM + CTF mapvote running
[fr4j0]
Edit - Nice to see your new forum home - I had troubles using babblefish 
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29th July, 2004, 05:34 PM
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out of order
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Join Date: Sep 2003
Posts: 3,383
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Please don't use SecureController with Anti TCC v1.18. It's not only already included in Antri TCC, but even disables some of the Anti TCC features that require the secured Anti TCC PlayerController.
Last edited by Wormbo : 29th July, 2004 at 08:39 PM.
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29th July, 2004, 06:27 PM
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Forum Newcomer
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Join Date: Jun 2004
Posts: 11
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Running AntiTCC118beta2 with the AntiTCC118DefINI.txt. No stuttering whatsoever.
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29th July, 2004, 07:02 PM
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Killing Spree
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Join Date: Mar 2004
Posts: 17
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- added some aimbot counter-measures to Anti TCC's PlayerController class (only available when Anti TCC can secure the PlayerController, i.e. not for UTComp, TTM or total conversions)
Can I still run it with UTComp, I just won't get the extra security?
By the way I like the new forums. Unreal Admin is a great place for you and AntiTCC.
Last edited by Mrunderwonder : 29th July, 2004 at 07:06 PM.
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29th July, 2004, 07:28 PM
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Killing Spree
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Join Date: Sep 2002
Location: Uk.gif
Posts: 27
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Quote:
Originally Posted by mfbubbles
Running AntiTCC118beta2 with the AntiTCC118DefINI.txt. No stuttering whatsoever.
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I should of worded my post a little better, some thing like the one mfbubbles wrote
fr4j0
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29th July, 2004, 08:42 PM
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out of order
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Join Date: Sep 2003
Posts: 3,383
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Quote:
Originally Posted by Mrunderwonder
- added some aimbot counter-measures to Anti TCC's PlayerController class (only available when Anti TCC can secure the PlayerController, i.e. not for UTComp, TTM or total conversions)
Can I still run it with UTComp, I just won't get the extra security?
By the way I like the new forums. Unreal Admin is a great place for you and AntiTCC.
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Yes, just the new anti-aimbot code won't be used, short console commands, spam protection and mass suicide protection won't be available.
Quote:
Originally Posted by PHX_Big_Deal
When i used the beta2 i had some graphik faults on some maps. The background was flashing. This happens to all players who connected to the server. I went back to beta 1.
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Uhm... what background?
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29th July, 2004, 09:01 PM
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Dominating
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Join Date: Apr 2004
Posts: 102
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Quote:
Originally Posted by Wormbo
Currently there's a beta test going on for the next version of Anti TCC, v1.18. This new version is aimed at fixing the lag issues of the previous versions and at breaking existing aimbots.
Changes from v1.17 to v1.18 Beta 2:- removed GUI classes from the list that's sent to the server (should reduce work for Anti TCC = hopefully less lag due to class names being collected)
- added some aimbot counter-measures to Anti TCC's PlayerController class (only available when Anti TCC can secure the PlayerController, i.e. not for UTComp, TTM or total conversions)
- bTryToDisableHacks is now disabled by default
- CRC mismatches now result in an integrity violation
- updated class counter checks for UT2004 v3270beta
- fixed a problem with invalid player IDs
- default log file name doesn't use parentheses anymore
Downloads:Note: FullMD5 checks will not yet be updated until the next official UT2004 patch is released. Please keep this in mind while testing and remember that these are beta versions and I don't recommend using them in important matches unless all participating players agree, etc.
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I just tested out the UT2K4 BETA 3270 patch on a server using Anti TCC 1.18beta2, here is the screenshot:
http://members.shaw.ca/tax-free/Save/error.jpg
__________________
"When we are no longer able to change a situation, we are challenged to change ourselves"
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29th July, 2004, 09:09 PM
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Rampage
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Join Date: Sep 2002
Posts: 92
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Quote:
Originally Posted by Wormbo
Hmm, I could probably modify it, so the server only starts to count down the NetWait time after all clients are done initializing Anti TCC. In that case the NetWait will kick in not directly after the player connected, but only after the file checks have started fro the first player.
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What I would really like to see is a start delay timer that counts down on the screen for the entire duration of the delay. The net start delay option only counts down for the last few seconds and until that time you have no indicaton of how long is left. I know it's not really an AntiTCC thing but if you were to incorporate that funtionality into AntiTCC you wouldn't hear any complaints from me.  I use the delay so that the majority of players can complete the checks before the match begins.
.
Last edited by LinuxRules : 29th July, 2004 at 09:12 PM.
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29th July, 2004, 09:15 PM
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out of order
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Join Date: Sep 2003
Posts: 3,383
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Hmm, right. I forgot that Epic added more new classes in this patch to fix the instagib beam problems.
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29th July, 2004, 10:26 PM
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Dominating
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Join Date: Apr 2004
Posts: 102
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for now, instead of uninstalling the v3270beta patch, i have replaced both
Xweapons.int and Xweapons.u with the ones from 3236 official patch, and i no longer get kicked.
I'll let ya know if any other issues come up.
---------------------------------------------------
btw, thanks for the great work as usual with anti tcc Wormbo !
__________________
"When we are no longer able to change a situation, we are challenged to change ourselves"
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29th July, 2004, 10:50 PM
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out of order
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Join Date: Sep 2003
Posts: 3,383
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Quote:
Originally Posted by tax
for now, instead of uninstalling the v3270beta patch, i have replaced both
Xweapons.int and Xweapons.u with the ones from 3236 official patch, and i no longer get kicked.
I'll let ya know if any other issues come up.
---------------------------------------------------
btw, thanks for the great work as usual with anti tcc Wormbo !
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That might get you kicked when I release the new Anti TCC beta version. I recommend not doing that. (and Epic does as well, btw)
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29th July, 2004, 10:55 PM
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Rampage
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Join Date: Jan 2003
Location: Germany.gif
Posts: 63
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I dont know if this is possible, but the backgroundtexture is flashing blue...the map was running allready a lot of weeks without fault. I will test an older Antitcc tomorrow. I am shure it happens not before 1.18.
Ups i delete my post before... 
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30th July, 2004, 12:42 AM
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Rampage
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Join Date: Jan 2003
Location: Germany.gif
Posts: 63
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Ok i had made some tests and the flashing comes from antitcc. When i disabled antitcc all is fine...when i enable it the flashing is back. I had made 2 shots that you can see what flashing i mean...the blue flashing comes ca. 3-5 times a second.
normal
flashing
Last edited by PHX_Big_Deal : 30th July, 2004 at 12:46 AM.
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30th July, 2004, 11:33 AM
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Rampage
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Join Date: Dec 2002
Location: Germany.gif
Posts: 57
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30th July, 2004, 12:44 PM
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Rampage
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Join Date: Jan 2003
Location: Germany.gif
Posts: 63
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No...because its flashing blue and all players who plays on the server have the same prob on this map. ati or nvidia all the same. When i dissable anticc 1.18 all is fine.
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30th July, 2004, 01:46 PM
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Rampage
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Join Date: Dec 2002
Location: Germany.gif
Posts: 57
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is it only one specific map? which one is it?
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