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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 2003/2004 > UT2003/4 Server - General Chat

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  #1  
Unread 29th May, 2009, 09:38 PM
shitstain08 shitstain08 is offline
Forum Newcomer
 
Join Date: Jan 2008
Posts: 7
Default bandwidth help

Hi, this my last thing I need a little help with and I appreciate all of your help and support. Im just about to get my server online today, but I have a problem with setting the bandwidth stuff.

In the Ut2004.ini file I have this set: ( I did not touch this as its by default)

[IpDrv.TcpNetDriver]
AllowDownloads=true
ConnectionTimeout=120
InitialConnectTimeout=120
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
MaxInternetClientRate=10000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=25
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=false
LogPortUnreach=false
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

[IpServer.UdpServerQuery]
GameName=ut2

[IpDrv.MasterServerUplink]
DoUplink=true
UplinkToGamespy=true
SendStats=true
ServerBehindNAT=false
DoLANBroadcast=false
bIgnoreUTANBans=False


If anyone can tell me what settings or numbers I should put in. Even if you can find an equation or a calculator that I need to put the correct numbers, I will take care of that.

I will be running a CTF server at home and hoping it can handle 24 clients.

Let me show you my specs of my server...

AMD Phenom 9600 quad core 2.31ghz

2.00gb of ram

My download speed is 20.92 Mb/s
My upload speed is 3.56Mb/s (required for servers I suppose)

You think I can host at least 24 clients on my dedicated server?

Thank you all for your generous help!
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  #2  
Unread 29th May, 2009, 11:59 PM
shitstain08 shitstain08 is offline
Forum Newcomer
 
Join Date: Jan 2008
Posts: 7
Default

I was searching for a caculation and wanted to know is it a ok calculation for Unreal tournament 2004 dedicated servers?

"The number of players you can support is the upstream bandwidth in bytes per second divided by the MaxClientRate you chose. So with 32000 bytes per second of available bandwidth, you could support:"

32000 / 2600 = 12 players at modem quality play
32000 / 5000 = 6 players at ISDN quality play
32000 / 10000 = 3 players at better-than-ISDN quality play
32000 / 20000 = 1 player at LAN quality play.


So i went to Wolfram Alpha and here is my upload bandwidth in bytes

http://www97.wolframalpha.com/input/...b%2Fs+to+bytes

415000 bytes per sec

So I did 415000/2600= I get 159.61538 (159 players?)

and 415000/7000= 59.285.. (59 players?)

Ill wait until some can look over. Thanks

Last edited by shitstain08 : 30th May, 2009 at 12:20 AM.
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  #3  
Unread 15th June, 2009, 06:25 PM
Chrï$ Chrï$ is offline
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Join Date: Dec 2007
Posts: 10
Default

actually 3,56 Mb/s = 0,445 MB/s wich is around 423000 bytes. If your connection is really that fast you should have no problem.

Last edited by Chrï$ : 15th June, 2009 at 06:31 PM.
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  #4  
Unread 16th June, 2009, 05:28 PM
somemate somemate is offline
Rampage
 
Join Date: Oct 2006
Posts: 64
Default

My server is set to...
MaxClientRate=15000
MaxInternetClientRate=10000

As above 3.56Mb/s >>>>> 423000 bytes / 15000 = 28.2 Players.

I "think" this would be if everyone who joined set their netspeed to 15000 to unlock FPS.

This is an old but detailed link :-)
http://www.nub-clan.de/_.php3?url=netguide/4.php3
I don't think there is an issue with tick rates being messed up on some linux servers any more.
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