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  #1  
Unread 12th January, 2005, 03:35 PM
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Azazel Azazel is offline
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Default UTStats Beta 3 Progress/Info/FAQs

OK beta2 is dead, long live beta3
Good news is I'm well into this at the moment so heres a nice top post of whats going on/whats to be done:
  • UTStats Actor: 100%
    Automated FTP Transfer of Logs: Done
  • Parsing of logs to MySQL:
    Match Info (eg. time/date/game type etc): Done
    Server Info (eg. name, admin, motd, mutators, rules): Done
    Team Scores: Done
    Frags Info: Done
    Suicides: Done
    Teamkills: Done
    Efficiency: Done
    Accuracy: Done
    TTL: Done
    Sprees Info: Done
    Pickups Info: Done
    Player Ping Info: Done
    Player Reconnects: Done
    -
    Assault: Done
    CTF: Done
    DOM: Done
    TDM: Done
    LMS: Done
    Unknown Game Types: Done (with hack :/ )
    -
  • Conversion of layout to read data from MySQL: Done
If you think anythings missed let me know.
Events for other game types will have to wait until after the Beta3 release.


FAQs for Beta3
  • What will I need to run Beta3?
    Webhosting with php and mysql
    For total automated log importing php must be setup so that it will do ftp transfers and you must have ftp access to the logs.
    If you can't do this you can manually upload logs to the import folder and then run the importer.
    The code has been tested on 4.3.9. It should work in other versions (especially newer ones) but no promises

    -
  • Whats the difference between Beta2 and Beta3?
    Beta2 used a custom server actor to generate logs and inbetween applications to get the info to the server.
    It was also a database hog (avg 500k per game) with heavy CPU usage.
    Beta3 now uses the standard logs generated by NGStats with some custom information added by the server actor.
    CPU usage is now around 2%.
    Avg database size is 900 bytes for the match information, 326 bytes per player per match and the ranking info is 100 bytes per player
    Currently the test site has 518 games with 5667 player match records.
    This database is currently at 2.3mb

    -
  • Will it support/need Smart CTF?
    Yes it will support it, no it won't need it.
    If you use it though it will require the updated version SiN is working on.
    If you don't use it then you are missing out on some cool extra features
    See: http://www.dnfclan.com/~sin/SmartCTF

    -
  • Will it provide accuracy as well as efficiency?
    Yes it will, this will be provided by the new UTStats server actor.
    -
  • How will player rankings be done?
    First off players will still need to use the same name.
    As UT has no centralised system for id tracking theres no real easy way to do this without forcing all servers to run a centralised id system (which just makes more problems).
    Rankings will be done via a formula based on what you do in the game to give a final score.

    -
  • What about bots?
    Bots are not included at all in stats though player kills against bots are (hey if you don't like it don't add bots to your servers
  • Will it support <insert random mutator/actor that changes the game>?
    Yes if they:
    a) code the stuff to go into the NGLog (like SmartCTF has done)
    b) someone posts on here asking for it and I or someone else does it

    -
  • Will it do them clanbase report thingies?
    Yes, but after the release so bug fixes can be done first and it gets out quicker
    -
  • Accuracy?
    Oh yes, it will also do it for weapons other than insta.
    Though the figures won't be as accuract as insta they will still be a good indication

    -
  • Will it support UTGL?
    After the beta is released for testing I will add some code to make it UTGL compliant.
    Anthrax will also release a new version of UTGL to work alongside UTStats

    -
  • When will it be released?
    It already is - http://www.unrealadmin.org/forums/sh...ad.php?t=10207
    -
  • Any possible features for the future?
    Check this thread
    -
  • FS my question wasn't answered!
    If you post a question I will add it to here
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Last edited by Azazel : 1st March, 2005 at 01:17 AM.
  #2  
Unread 12th January, 2005, 04:18 PM
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Suicides and Flag events progress updated.
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  #3  
Unread 12th January, 2005, 05:55 PM
kawaii kawaii is offline
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Very very nice work so far Azazel Keep it up.

The only thing i will probably dislike is the fact that SmartCTF will be required, but that's just my personal taste :p
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Unread 12th January, 2005, 06:10 PM
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Is there any chance that it will support UTGL ?
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Unread 12th January, 2005, 12:14 PM
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Quote:
Originally Posted by Rush
Is there any chance that it will support UTGL ?
In what way/what feature Rush?
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  #6  
Unread 12th January, 2005, 01:29 PM
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Quote:
Originally Posted by kawaii
Very very nice work so far Azazel Keep it up.

The only thing i will probably dislike is the fact that SmartCTF will be required, but that's just my personal taste :p
This has changed, SmartCTF will no longer be required, but if you use it a new version to be released by SiN will be needed.

Quote:
Originally Posted by Rush
Is there any chance that it will support UTGL ?
Anthrax is going to code some updates which will mean we should be able to support UTGL (at the worst they will always show as there UTGL nick)
Unless there was more stuff you wanted from UTGL Rush?
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  #7  
Unread 12th January, 2005, 06:16 PM
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Top post updated, remembered to add teamkills to info

If teamgame is True, teamkills count as teamkills
If teamgame is False, teamkills count as frags
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Unread 13th January, 2005, 01:31 AM
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Now is this ganna be a local stats system and you have to host the stats site your self.... or is it a global utstats system and all of it will be stored on 1 main site... or both?
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  #9  
Unread 13th January, 2005, 02:17 AM
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Thx Az. You said that accuracy will be counted so there are no more needs.
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Unread 13th January, 2005, 02:40 AM
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Quote:
Originally Posted by pLaYa
Now is this ganna be a local stats system and you have to host the stats site your self.... or is it a global utstats system and all of it will be stored on 1 main site... or both?
Local
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Unread 13th January, 2005, 02:41 AM
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Quote:
Originally Posted by Rush
Thx Az. You said that accuracy will be counted so there are no more needs.
Was that all you wanted from UTGL Rush?
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Unread 13th January, 2005, 02:53 AM
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Quote:
Originally Posted by Azazel
Was that all you wanted from UTGL Rush?
Let me think .. the main point is still to display logins instead of nicks in the stats. There are also goodies such as accuracy counter but you say it will be supported. That's all I think.
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Unread 13th January, 2005, 04:04 AM
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The nicks of utgl will be supported.
The accuracy will come from the UTStats module (its an enhanced version of the one in utgl)
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Unread 13th January, 2005, 06:34 AM
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Update on database storage:

10 games with 10 players per game.
< 20k

So database utilisation is looking at around 2k per game.
That better Rush?
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Unread 13th January, 2005, 06:55 AM
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Quote:
Originally Posted by Azazel
Update on database storage:

10 games with 10 players per game.
< 20k

So database utilisation is looking at around 2k per game.
That better Rush?
Sounds good But we'll see how it really goes.
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Unread 13th January, 2005, 08:03 AM
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so little faith ... eek!
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Unread 13th January, 2005, 08:49 AM
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Top post updated, assault now complete
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Unread 13th January, 2005, 09:54 AM
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Good to see progess
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Unread 13th January, 2005, 10:26 AM
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DOM done, LMS as well though that was done with DM
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Unread 13th January, 2005, 10:53 AM
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Little request. BunnyTrack.
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